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Author Topic: NetSurf  (Read 3543 times)

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Offline AmigaClassicRule

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Re: NetSurf
« Reply #14 from previous page: May 03, 2013, 11:26:34 PM »
Quote from: NovaCoder;733677
How about this game, I heard it uses SDL -> Descent Rebirth AGA

:)


No seriously though, you are right.   Web browsing on 68k's is always going to be limited and it would obviously be better to have a native port but nobody has managed it (yet) so an AGA SDL solution is better than nothing.

The only thing I want running in my Amiga 1200 AGA is this: http://aminet.net/package/game/role/Zelda3T-68k-US. Can you promise and say your AGA SDL will allow me to play this game in my Amiga 1200 AGA (without AN RTG or video card) and be running at the same speed as your AmiQuake 2?
 

Offline utri007

Re: NetSurf
« Reply #15 on: May 04, 2013, 12:03:52 AM »
SDL and 3D game are not exactly best way to compare performance, because you need to do 3D routines native anyway. Are you really using SDL for something else than debug? :D

Descent realistic minium is 040 40mhz, I would say that those 15mhz more over 25mhz makes game playable with 040, or at least earlier versions worked so.
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD