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Author Topic: I am making a game and wondering if I should port it for classic Amiga....  (Read 6746 times)

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Offline AmigaClassicRuleTopic starter

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Hey guys,

I am making a PC game called Ocolus you can download it here http://www.mediafire.com/download.php?ao69ccorl6l53hs. The game is still incomplete as you can see there is no introduction video, no ending video, no title screen, it does not have save/load however I am finishing it. I am wondering when you play this alpha stage game what do you guys think about me porting it to the Amiga? It will have the same exact graphics as you see in the PC...and it will be identical in everything, including the dialog box, music, sound and everything.

How many here like the idea?
 

Offline amigakid

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yeah a new game for my Amiga would be great.   I'll try the download this weekend and give ya feedback
 

Offline Hattig

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Got any screenshots, or a YouTube video? That's a Windows exe which I can't run atm.

For classic Amiga you'll want to ensure the graphics look good at what the Amiga can display - 32 colours low-res overscan (+ copper effects), or dual-playfield 8+8 colours.
 

Offline commodorejohn

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Would this be actual native classic, or "060 AGA SDL port" classic?
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Offline utri007

I don't know single SDL game/app that is pleasure to use with 68k Amiga
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Offline Colani1200

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Quote from: utri007;732138
I don't know single SDL game/app that is pleasure to use with 68k Amiga


I guess that's why he asked...

@AmigaClassicRule: OCS / Kick 1.2 version please. :)
 

Offline AmigaClassicRuleTopic starter

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Quote from: Colani1200;732140
I guess that's why he asked...

@AmigaClassicRule: OCS / Kick 1.2 version please. :)

I do not have OCS / Kick 1.2 Amiga but I will try my best.

This is going to be 100% NATIVE Amiga. It is going to be coded from scratch in AmiBlitz...the graphics will be imported to accuracy of 99% if possible. Ones the PC version is complete 100% based on the vote I will import it on the Amiga. I need to determine what to expect based on the PC 100% complete stage.
« Last Edit: April 16, 2013, 01:16:42 PM by AmigaClassicRule »
 

Offline OlafS3

perhaps you could upload a video on youtube to show it
 

Offline nicholas

Can I ask what language you are coding the Microsoft version in?
“Een rezhim-i eshghalgar-i Quds bayad az sahneh-i ruzgar mahv shaved.” - Imam Ayatollah Sayyed  Ruhollah Khomeini
 

Offline TheBilgeRat

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Java :lol:
 

Offline paul1981

Quote from: AmigaClassicRule;732114
Hey guys,

I am making a PC game called Ocolus you can download it here http://www.mediafire.com/download.php?ao69ccorl6l53hs. The game is still incomplete as you can see there is no introduction video, no ending video, no title screen, it does not have save/load however I am finishing it. I am wondering when you play this alpha stage game what do you guys think about me porting it to the Amiga? It will have the same exact graphics as you see in the PC...and it will be identical in everything, including the dialog box, music, sound and everything.

How many here like the idea?

I like it. Could do with tastier audio and visuals. But, what I didn't like is how it took me back to level 1 after I died. I definitely wouldn't want to go through the levels again. I don't mind the time limit, but I think continues or more lives are in order, or more bonus points for not using continues etc.
 

Offline AmigaClassicRuleTopic starter

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Quote from: paul1981;732156
I like it. Could do with tastier audio and visuals. But, what I didn't like is how it took me back to level 1 after I died. I definitely wouldn't want to go through the levels again. I don't mind the time limit, but I think continues or more lives are in order, or more bonus points for not using continues etc.

You have three lives before you get game over. The game over for now takes you back to level 1..the game is currently in development. Ones I finish it in the PC version and I am satisfied with everything in it...I will move on porting it to the Amiga classic version.
 

Offline AmigaClassicRuleTopic starter

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Quote from: TheBilgeRat;732154
Java :lol:

I am thinking of porting it to HTML 5 and iPhone too.
 

Offline ferrellsl

@AmigaClassicRule

If you're looking to make a profit from sales to classic users, the answer is no, don't waste your resources porting it.  Otherwise, knock yourself out.  Do it for fun or for love of classic Amigas, but to do it for a profit will be setting yourself up for disappointment.
 

Offline AmigaClassicRuleTopic starter

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Quote from: ferrellsl;732167
@AmigaClassicRule

If you're looking to make a profit from sales to classic users, the answer is no, don't waste your resources porting it.  Otherwise, knock yourself out.  Do it for fun or for love of classic Amigas, but to do it for a profit will be setting yourself up for disappointment.


I am not looking to make profit from Amiga classic at all. I am looking to make more games for Amiga to encourage other people to make games for Amiga for the fun and love of the system. It will be like a GP2X console, really. Amiga is just that. An "open source" console where people can make games and apps and share it with other people to run it in their home. It just does not have the GP2X portability that is all!

So yeah I will make it for classic Amiga, but I will not say NO for people who willing to donate to support me. That I will take with a smile :).

I still need to finish the game in PC version, ones it is finished I will work on porting it.
« Last Edit: April 16, 2013, 09:17:16 PM by AmigaClassicRule »