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Author Topic: Some games not working on real Amiga using ClassicWB  (Read 2536 times)

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Offline AndyFCTopic starter

Some games not working on real Amiga using ClassicWB
« on: December 28, 2012, 10:12:51 AM »
I've had great fun over the last couple of months setting my real Amiga back up and fixing glitches in hardware and software (see end post for details so I can concentrate on the problem I need help with).

However, I'm still having problems with the following:

Wolfenstein - Gets as far as the intro graphic (pic of soldier walking down corridor) but then hangs & the HD light stays on. The game works using the drive image in WinUAE. I use the setup from Cammy: http://amiga.org/forums/showthread.php?t=55652&highlight=wolfenstein&page=2

Alien Breed 3d II under WHDload - 'Not enough Chip mem' error after the credits screen. I use this slave: http://eab.abime.net/showthread.php?t=57716. This happens on my real amiga and with the drive image in WinUAE.

Both of the above happen under full classicWB or under the stripped down workbench startup option.

ShapeShifter - seems slow (in 16 colours) even with muevd video driver. Am I just expecting too much? I used Cammy's advice and images. http://amiga.org/forums/showthread.php?t=56246&highlight=shapeshifter (Yes, I'm a big fan of Cammy and her work).

Setup: CBM A1200 with 3.0, ClassicWB Full, 1230 MK 4, 32 MB 60ns RAM, ROM mapped to Fast RAM, CD ROM and 800MB 2.5" HD with latest PFS.

Thanks for any suggestions.


Issues encountered and overcome:
Mouse pointer not moving horizontally - turns out the LED transmitter was not aligned with receiver AFTER I had resoldered all the wired.

Large files corrupted on read on real Amiga - reduced the maxtransfer rate.

Crashes on boot or DH0 not found errors - also fixed by reducing maxtransfer.

Various WHD load games issues - discovered how to disable the patches on ClassicWB or use the 'safe mode' boot up.
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.3), OS 3.2.3, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline ChaosLord

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Re: Some games not working on real Amiga using ClassicWB
« Reply #1 on: December 28, 2012, 11:26:13 AM »
All I can tell u is that 2 different independent ppl reported to me that Total Chaos AGA works on ClassicWB.  They did not tell me if they did any tricks like this Safe Mode u r speaking of.  I didn't even know they had that.

If u try Total Chaos AGA and it flat does not work then there is something wrong with your ClassicWB or your hardware.

There could theoretically be a problem with running the game from a partition with long filenames as all filenames have been truncated on FFS.  This might prevent a few sound files from playing or some gfx from showing but nobody has noticed any bugs yet.  But I have not tested it myself yet and I can't test it until I get my new ergo keyboard built.

It is possible that the long filename thing is causing those games to not work.  You should keep one partition as FFS or as PFS3 with short filenames just to test anything that does not work.

Good luck 2 u.  ClassicWB looks kewl.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Some games not working on real Amiga using ClassicWB
« Reply #2 on: December 28, 2012, 11:34:33 AM »
Quote from: AndyFC;720504


Setup: CBM A1200 with 3.0,

Do u really have a kickstart 3.0 ROM?

Are you softkicking a 3.1 ROM?

I have always refused to use any advanced features of kickstart 3.1 in my games.  Ppl are always shocked by this.  But I always tell them that I never know when some crazy guy will get his old KS3.0 A1200 out of the closet and run my game.  You are that guy. :laugh1:  What am I supposed to do with ppl like u?  Just put up a screen that says you have been banned for using KS3.0?  Or just let the game crash on u?  I prefer to keep the game working for all AGA users.


Quote

 ClassicWB Full, 1230 MK 4, 32 MB 60ns RAM, ROM mapped to Fast RAM, CD ROM and 800MB 2.5" HD with latest PFS.

You did not say how many Mhzs u have?

It matters a lot since you basically have no L1 cache on the 030 CPU and the CPU takes 2 cycles for the fastest instructions.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline AndyFCTopic starter

Re: Some games not working on real Amiga using ClassicWB
« Reply #3 on: December 28, 2012, 11:49:10 AM »
@ChaosLord Yes, call me crazy :-) but I have a real 3.0 ROM and no softkicking. The Blizz is 50 MHz. I don't have an FPU.
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.3), OS 3.2.3, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline Framiga

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Re: Some games not working on real Amiga using ClassicWB
« Reply #4 on: December 28, 2012, 11:52:39 AM »
AndyFC,

imho you are low in ChipRam. Have you installed and configured FBlit?
 

Offline ChaosLord

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Re: Some games not working on real Amiga using ClassicWB
« Reply #5 on: December 28, 2012, 11:56:40 AM »
Fblit breaks lots of games so be careful to only use it on things that it, by chance, works with, such as Workbench.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline AndyFCTopic starter

Re: Some games not working on real Amiga using ClassicWB
« Reply #6 on: December 28, 2012, 12:43:58 PM »
Fblit is one of the patches that is included in classicWB pre-configured. The 'safe mode' boot up goes into WB without the patches enabled. They can also be enabled and disabled from the WB menu when in normal mode. Thanks for the suggestion though.
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.3), OS 3.2.3, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU.
MorphOS on PowerMac G5 and ATI 9600 pro
 

Offline AndyFCTopic starter

Re: Some games not working on real Amiga using ClassicWB
« Reply #7 on: December 31, 2012, 09:29:27 AM »
I've done some testing and have ended up reinstalling both Awolf3d and AB3DII straight onto the real Amiga and both now work. Perhaps something corrupted on the install under UAE or when I cloned the setup to the real HD.

I recommend classicWB as all the preconfigured settings make it a very usable OS.
A1200 in DIY Tower. 3.2 ROMs (softkicking 3.2.3), OS 3.2.3, CF card, CD RW and IDE to SD adapter running off the internal IDE port (using the A4000 4-port IDE adapter from Amigakit), Pistorm 32 lite with Pi4/2GB/Emu68 or Blizzard 1230-IV, with 32MB 60ns RAM and 50MHz 68882 FPU.
MorphOS on PowerMac G5 and ATI 9600 pro