Interesting when you mentioned that.
I remember the 1983/1984 era, when Amiga was still a rumor and called 'Lorraine' and the american school of videogaming was proposing nice visual trips like Robotron,Defender,Stargate, Blaster,Krull,Q-Bert, Journey's Quest and mad planets; colorful screens, big sprites (even chunky), zappy sound effects; at the time Amiga was still planned to be the hardware for a game console and was coming to my mind that its features were perfect for such games; now that i know Jarvis was among the mentors am not surprised of this; however is interesting that pity not much games followed that kind of style on Amiga itself, beside Vyper (with defender, robotron anmd williams pinball sound samples), Datastorm, Exile, in a way Simulcra and some other that now i forgot...