a) I'd rather actually see something that can run 68060 code, the extra effort to adding 68020+68882 instructions isn't a big deal to me. Time better spent on a 68060 compatible mmu.
There were few user mode additions to the 68060 that made it incompatible to the 68020/68030. The only user mode instruction that I can think of is MOVE16 and it's not used by any compiler that I have seen. You can take 68060 optimized compiler code and run it on a 68020-68040 in almost every case, it just won't be quite as fast.
b) Out of order execution is something that 68070 was going to have, but again taking time on things that aren't necessarily needed just means it never comes out.
It was to be superscaler and not OoO except for possibly divide. It would not be considered OoO because of the divide although you could, maybe in the loosest sense, get away with calling a superscaler OoO hybrid.
Oh yeah, 68060 compatible cache would be good to.
Most code knows nothing of the cache nor does anything with it except to flush it for DMA or loading/modifying code. The main thing for Amiga compatibility is to have a selectable cache size if copyback caching is used, especially if the cache size grows as is likely for a new CPU. The 68060 had a 1/2 cache size setting that made it's caches the same size as the 68040 (which already broke many things compared to the tiny cache in the 020/030). The N68k was going to have writethrough caching only with bus snooping and auto invalidation of instruction cache writes (self modifying code) which would have given maximum compatibility for self modifying code.
It's just ego masturbation. The speed improvement isn't worth the effort and definitely not worth fragmenting the user base. Plus it wouldn't be so bad if it could actually run all 68060 code, but as they never implemented an mmu it can't.
The 5-15% speed increase would be the "average" of a program optimized for the 68kF ISA. It's not only possible, but likely IMO, that you could see a 25-50% speed up of some codecs including picture and video processing. The 68060 is missing (predates) a lot of speedups for this type of code.
A lack of MMU will not affect very much code. Most code that can use the MMU has an option for turning it off. The FPU is more important for user mode compatibility although an MMU may be needed for Amiga system reliability using the 68060. I would like to see an fpga MMU but the benefit on the Amiga is small as the AmigaOS doesn't use it.
That is better than calling it N68050.
Or we could just call it N68070 and be done with it 
Altho the FPGAReplay guys will have theirs out first so it will be F68070 or R68070 
The fpga Arcade CPU is already called the TG68. You better ask before changing the name on them

. The N68k naming conventions probably don't matter anymore as the Natami is likely dead or the name (where the 'N' comes from) will be renamed by Thomas Hirsch :/.