Hi i have been thinking about 3D on Amiga and read about something called chunky pixel mode, if they had used that in an Amiga 1200 and CD32 would it have made the Amiga better at 3D games? or should there more to it, maybe more ram etc?
I have an Super Nintendo and Sega Cd and they are quite good at making (fake) 3D games but they also have something called mode 7. But Sega CD only have 128 kb ram but it sure can make some decent 3D games, i know it is not real 3D but it looks great. so i have been thinking what Amiga could have done to keep up with the newer games from the 3D era. But i have seen some demos on a stock Amiga 1200 and they were quite cool 3D demos 
For SNES-like*mode-7 style effects check out "Brian The Lion", it was coded by sceners and they programmed blitter to make it rotate and zoom bitmaps with higher accuracy than SNES
and quite fast (the intro screen rotozoom runs at 25fps on a stock amiga with no fastmem)
http://www.youtube.com/watch?v=m-IDcTW8JQ4Chek out minute 9:24, 9:30 to see the big platforms rotated using Amiga Blitter.
http://www.youtube.com/watch?v=m-IDcTW8JQ4&feature=player_detailpage#t=564sIMHO*the problem with AGA was
1. Not enough sprites
2. That caused that people used blitter to draw the remaining gfx but it was more or less as fast as the OCS/ECS ones
3. Since blitter was slow some coders of modern games draw the stuff in fastmem and copy to chipmem and that's when you realize chipmem's top speed of 7MB/s with a good accelerator (faster than most ISA cards) is not enough
4.*Chunky modes would have been useful at the beggining with slow cpus but from 040 upwards you can perform c2p as fast as you perform a copy from fast to chip. Even if you had a chunky mode if your game gfx are moderately complex you probably won't like to draw byte by byte to chipmem, you'll prefer to do that in fastmem and copy the result to chipmem at the end. So with 040+ cpus chunky modes are not a problem. In fact first IDSoftware games ran in planar 16-colour EGA mode on peecees and ray^tscc showed some years ago wolf3d was possible on a 8Mhz Atari
More sprites would have made a real difference. Check out Neo Geo games. These are 2D only but impressive anyway. CBM*should have added more sprites or a 32bit blitter and that would have made a lot of difference in the quality of Amiga games. Chunky games usually looked like sh*t anyway.
Although challenges are always fun (doing chunky games on Amiga) I think more effort should have been done in taking advantage of AGA+fastram and doing some great neo-geo like games.