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Author Topic: games i finalley got to see ..  (Read 5227 times)

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Offline Thorham

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Re: games i finalley got to see ..
« Reply #14 from previous page: May 31, 2012, 03:21:32 PM »
Quote from: AAACHIPSET;694772
got  myst  on a couple  cds  ..havent  tried  it  ..dont  think my  030  would  be up to it
The peecee version only requires a 33Mhz 386.
 

Offline paul1981

Re: games i finalley got to see ..
« Reply #15 on: May 31, 2012, 04:42:18 PM »
And there's Payback (released 2001)...

http://www.lemonamiga.com/?game_id=2347

Demo can be downloaded here:
http://www.apex-designs.net/payback_demo_amiga.html

Works on my 1200/060@66 in AGA mode and is playable. I wouldn't play it on anything slower though.
 

Offline AAACHIPSETTopic starter

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Re: games i finalley got to see ..
« Reply #16 on: June 03, 2012, 08:43:44 AM »
Quote from: paul1981;694781
And there's Payback (released 2001)...

http://www.lemonamiga.com/?game_id=2347

Demo can be downloaded here:
http://www.apex-designs.net/payback_demo_amiga.html

Works on my 1200/060@66 in AGA mode and is playable. I wouldn't play it on anything slower though.
quick question  ..the  payback  demo ..downloading  now...has  a warp3d  add on for 68k ??  ..thought  warp  was a ppc thing ..
A500 3.1/8meg/2gigscsi ...wants a 040
CD32/SX1/FMV/FLASHDRIVE/  wants sx32pro
A1200  os3.5 030/50/fpu/mmu/2flashdrives/cd/   indivision coming ..............wants a ppc/060  ACCEL :laughing:
 

Offline zipper

Re: games i finalley got to see ..
« Reply #17 on: June 03, 2012, 09:53:26 AM »
WarpUp = PPC; Warp3D both 68k and PPC - of course 68k wasn't too fast.
 

Offline Damion

Re: games i finalley got to see ..
« Reply #18 on: June 03, 2012, 07:15:28 PM »
I actually managed to get Payback running with Warp3D on an A2000 with a CV64/3D installed. Unfortunately, the game would randomly speed up/slow down and of course frequently crash. I bet it would work great with an '060 and Voodoo or CVPPC.
 

Offline zipper

Re: games i finalley got to see ..
« Reply #19 on: June 03, 2012, 08:24:36 PM »
The only playable game with CV64/3D and 68k is (A)Descent, upto 320x400 resolution. All other games I tried did crawl. Payback was bad.
 

Offline matthey

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Re: games i finalley got to see ..
« Reply #20 on: June 04, 2012, 12:12:35 AM »
I patched a few things in the 68k version of Warp3D.library. It fixes some bugs and probably introduces some other bugs ;). It should be a little faster but it may not be noticeable in some cases.

http://www.heywheel.com/matthey/Amiga/Warp3D.lha

Warp3D.library should work well on any 68020+ CPU with FPU but won't provide much speedup by itself. The Avenger libs are for the Voodoo 3+ but are not optimal for the 040 because of missing FINT and FINTRZ FPU instructions. I can assemble an 040 version if anyone is interested. The Avenger libs fix some nasty Z buffer bugs that trashed memory and adds 020/030+68881/68882 FPU support (previously crashed). Make a backup of your current Warp3D libs before installing. Much is not tested so let me know what works or doesn't and any visible speedups. I have tested with QuakeGL, ADescent, Payback demo and Descent Freespace demo. I hear it works with Quake 2 as well (the queue size should be set way up for speed).
« Last Edit: June 04, 2012, 12:14:55 AM by matthey »