AB3D did a lot of things DOOM engine couldn't handle, how much of that is covered by using BOOM? The only thing I see mentioned here is not being able to look through water.
What about real 3D levels (with floors directly on top of each other)? If the AB3D level size is a problem for Quake (see the other AB3D project), isn't it very likely also a problem for Doom/BOOM?
First off, thankx! Anything you see out of place in this or upcoming demos, please feel free to critique or ask about. I can use an extra set of eyes for things like this.
No ducking unless this feature is later added to the Amiga port of BOOM. This can be pulled of with ZDOOM and GzDOOM amongst others, but until the Amiga port of BOOM supports it, I will not be supporting it.
3D Floors are totally doable. It's a hack in reality, but I can do it. You'll be seeing one example of that when I finish off the textures, sounds, and sprites needed for map one. After that I will move on to map 2 which features a 3D floor right off the bat.
Room above room will be totally doable, but again with a hack that the player won't notice anyhow.
Um... I had a mental list of things that I could not do, but I can't think of any more items at the moment, though I do recall that none of them should really have any major impact upon the game.
On that note I will be able to add features to Alien Breed that the old AB engine could not do, though I think I'll be saving those features for the post map 16 maps as I want to keep the first 16 levels as true to form as possible.
If you would like an example (though not fully completed and ready) of what the BOOM engine adds to the DOOM sources that AB could do, but classic DOOM could not; go to the room in map 1 with the pool of water.
The water is scrolling on the surface as it does in AB3D. You can jump into the water just like AB3D, and the water slows down your character. Again just like AB3D. The only thing I have not gotten around to adding yet is the blue fog effect that you would see in AB3D while submerged in water. Also I'd like to adjust the lighting in that section as well as replace the water texture with something with a lighter blue. The one from FreeDOOM that I am currently using just doesn't fit in.
Anyhow, the details will speak for them selves in the days ahead.
Oh, and I don't see why I should have issues with the maps being too big. I'm really surprised that Quake is.
Who's working on that project anyhow?