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Offline mihcaelTopic starter

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New Amiga Game - Downfall
« on: April 10, 2012, 02:03:19 PM »
Downfall is a new Amiga game written in Blitz Basic for classic Amigas.



Ever had one of those nightmares (or dreams, if you're that way inclined) that you're constantly falling? Well with Downfall, those dreams (nightmares?) become a reality. Sort of. It would have to be a very specific dream, in which you're a mouse and are trying to make sure you land on platforms that are constantly moving upwards FOREVER. Until you do something careless like die. By falling off the bottom to your doom, or being squished at the top.

Yes folks, that's all there is to it. In Downfall, eventually you will die, be it through incompetence or boredom. Your aim is to delay the inevitable for as long as possible by staying on the screen while the platforms scroll up the playfield. This means that should you be too slow, you'll disappear off the top of the screen and it's game over, but being too eager or otherwise making an embarrassing misjudgement means you will meet your end by dropping off the display.


More Info
Downfall Homepage
Screenshot 1 Screenshot 2

Download
ADF image
Lha compressed game files

Offline NovaCoder

Re: New Amiga Game - Downfall
« Reply #1 on: April 11, 2012, 12:23:59 AM »
Always nice to see newly develop Classic software, well done Graham for getting it finished :)

You're not allowed to review this game yourself btw!
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline smerf

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Re: New Amiga Game - Downfall
« Reply #2 on: April 11, 2012, 02:46:53 AM »
Hi,

I wish I could program, but the best I could do was:

10 Print "Look I am programming"
20 GOTO 10

It was a perfect scrolling thing

By the way nice going, Amiga needs every program it can get.

smerf
« Last Edit: April 11, 2012, 02:49:17 AM by smerf »
I have no idea what your talking about, so here is a doggy with a small pancake on his head.

MorphOS is a MAC done a little better
 

Offline bbond007

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Re: New Amiga Game - Downfall
« Reply #3 on: April 11, 2012, 03:25:29 AM »
Looks good!

It works well on my A1200 with 060. No issues...

Not tried it yet on my Minimig 1.1 which is ECS.
 

Offline amiman99

Re: New Amiga Game - Downfall
« Reply #4 on: April 16, 2012, 04:12:21 AM »
Great job!, looks easy, but it's not!

Works fine with A1200 and Blizzard IV 030 50MHz

BTW, is it possible in the future to add background parallax scrolling just like the Jaguar?
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Offline mihcaelTopic starter

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Re: New Amiga Game - Downfall
« Reply #5 on: April 16, 2012, 05:20:28 AM »
@amiman99

There is an AGA version planned and that is one of the possible improvements.

Offline Ze Emulatron

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Re: New Amiga Game - Downfall
« Reply #6 on: January 21, 2014, 11:21:20 AM »
I have modified the OCS code and made some bug fixes. It can now run on 512K CHIP + 512K other booting from floppy, it probably isn't the best looking code but it does the job.

To make it run on 512K CHIP + 512K other I free and create the bitmaps only when they are needed. The problem with only loading in sprites and music as needed is the speed of reading from floppy, from HDD shouldn't be a problem. Because of this speed issue the IFFs and sounds that are only loaded when needed had to be located in RAM. I think this will cause moments when the total memory usage is higher than the original version, but it uses less CHIP memory so will work on 512K CHIP + 512K other config.

ADF and source can be found on this page of my website.

http://www.leehurleyproductions.freeiz.com/games/amiga/Downfall%20LHP%20Version.html
 

Offline klx300r

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Re: New Amiga Game - Downfall
« Reply #7 on: January 21, 2014, 03:19:16 PM »
Quote from: Ze Emulatron;757667
I have modified the OCS code and made some bug fixes. It can now run on 512K CHIP + 512K other booting from floppy, it probably isn't the best looking code but it does the job.

To make it run on 512K CHIP + 512K other I free and create the bitmaps only when they are needed. The problem with only loading in sprites and music as needed is the speed of reading from floppy, from HDD shouldn't be a problem. Because of this speed issue the IFFs and sounds that are only loaded when needed had to be located in RAM. I think this will cause moments when the total memory usage is higher than the original version, but it uses less CHIP memory so will work on 512K CHIP + 512K other config.

ADF and source can be found on this page of my website.

http://www.leehurleyproductions.freeiz.com/games/amiga/Downfall%20LHP%20Version.html

thanks will try it on my Amiga 1000:)
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