there's a lot of fuss about what does or does not make a game rogue-like. The elements I think are most important are
Random dungeon
Single character
Permanent death (at least as an option)
Turn based
Thats pretty vague of course
Using this definition then Total Chaos AGA is a roguelike.
Random Dungeon = Dungeon Wars Mode + Exploration Mode.
Single Character = 1 player game and edit spell probabilities so that all creatures have a probability of 0. That way u cannot summon creatures to your defense.
Permanent Death = Yes
Turn Based = Yes
Should I add a RogueLike GUI option to easily and instantly disable all Summon Creature spells?
Total Chaos will be dam hard without any creature casting. Luckily you can easily turn the other difficulty factors down to match.
Playing Total Chaos in Roguelike mode will take quite a looooong time having to trudge thru the whole dungeon with only 1 chara.