Welcome, Guest. Please login or register.

Author Topic: Screen resolution on games  (Read 7092 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline ZeeRuXTopic starter

  • Newbie
  • *
  • Join Date: Aug 2011
  • Posts: 11
    • Show only replies by ZeeRuX
Screen resolution on games
« on: January 17, 2012, 10:10:52 AM »
Hi there.. Got a question.. Im running Classic WB 3 on my Amiga 1200 with 64 extra ram on a 28" swedish fat tv. Dunno if its 60 or 50hz in Sweden but the Classic WB is running its resolution on the whole tv. .. BUT.. When I try a game, like Bubble Bobble, it changes the resolution so the pictures is very small... Its just like its pressed 5 inches from each side and 10 inches from the bottom so the picutes is centered at the top.. Is there any way to get the game-resolution to get over the whole screen? I can get a new tv if thats the problem.. I use the yellow connector to my tv with red and white to the audio. A bit annoing to have a 28" tv but only get like 17" when playing a game :hammer:
 

Offline Daedalus

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 893
    • Show only replies by Daedalus
    • http://www.robthenerd.com
Re: Screen resolution on games
« Reply #1 on: January 17, 2012, 11:06:49 AM »
It sounds like the game is running at a different resolution to your Workbench. There should be a "stretch" or "scale" setting on the TV which will make the TV fill the screen, and it's possible that it stores a separate set of settings for a few different resolutions. I'm pretty sure Sweden is 50Hz like the rest of Europe...
Engineers do it with precision
--
http://www.robthenerd.com
 

Offline ZeeRuXTopic starter

  • Newbie
  • *
  • Join Date: Aug 2011
  • Posts: 11
    • Show only replies by ZeeRuX
Re: Screen resolution on games
« Reply #2 on: January 17, 2012, 11:28:52 AM »
Ok.. But my 28" fat screen tv doesnt have any stretch mode lol. Any way I can fix it without this stretching? Cause I have tried several resolutions on my WB but it doesnt matter, the game will be the same small picture.. :afro:
 

Offline paul1981

Re: Screen resolution on games
« Reply #3 on: January 17, 2012, 11:52:37 AM »
Quote from: ZeeRuX;676292
Ok.. But my 28" fat screen tv doesnt have any stretch mode lol. Any way I can fix it without this stretching? Cause I have tried several resolutions on my WB but it doesnt matter, the game will be the same small picture.. :afro:

Check on the tv settings menu than the tv is set to '4:3' mode, and not on 'AUTO' or '16:9 WIDE' ...if it's on AUTO then there's a chance it's switching to '16:9 WIDE' mode which would squeeze the picture (vertically).

On a seperate note, you should also connect up to your tv using a SCART cable if possible, as the picture quality will be excellent. Connecting through the Composite Video (the yellow wire) works, but it's no where near as good as through the SCART.
 

Offline paul1981

Re: Screen resolution on games
« Reply #4 on: January 17, 2012, 11:55:14 AM »
Quote from: ZeeRuX;676292
Ok.. But my 28" fat screen tv doesnt have any stretch mode lol. Any way I can fix it without this stretching? Cause I have tried several resolutions on my WB but it doesnt matter, the game will be the same small picture.. :afro:

My 28" 4:3 TV does have a 16:9 mode, there's a chance yours does as well, so it's worth checking through the menus.
 

Offline ZeeRuXTopic starter

  • Newbie
  • *
  • Join Date: Aug 2011
  • Posts: 11
    • Show only replies by ZeeRuX
Re: Screen resolution on games
« Reply #5 on: January 17, 2012, 12:01:41 PM »
Ok. Thx. But no.. My tv is ooooold .. No 16:9 mode.. And the yellow wire goes into a scartadapter to my tv.. But I can try with different connections but doubt that it will help. I had a 20" before and then there was a bigger picture cause then the picture didnt get smaller on the side.. Just on the hight.. I think it will have to be something with NTSC/PAL that makes the game change the resolution.. I shall try connect the Amiga to a flat screen and see what happens..
 

Offline paul1981

Re: Screen resolution on games
« Reply #6 on: January 17, 2012, 12:09:31 PM »
Quote from: ZeeRuX;676297
Ok. Thx. But no.. My tv is ooooold .. No 16:9 mode.. And the yellow wire goes into a scartadapter to my tv.. But I can try with different connections but doubt that it will help. I had a 20" before and then there was a bigger picture cause then the picture didnt get smaller on the side.. Just on the hight.. I think it will have to be something with NTSC/PAL that makes the game change the resolution.. I shall try connect the Amiga to a flat screen and see what happens..

Depends on how they're set up at the factory, but the border shouldn't be huge.  NTSC/PAL is to to with the height, not the width, so that wouldn't explain your width problem.
So you say Workbench looks okay... what screen resolution are you running it on?  Did you have to alter the overscan settings to get it to fill the screen?  Does your Workbench look squashed?
 

Offline ZeeRuXTopic starter

  • Newbie
  • *
  • Join Date: Aug 2011
  • Posts: 11
    • Show only replies by ZeeRuX
Re: Screen resolution on games
« Reply #7 on: January 17, 2012, 12:37:30 PM »
Dont know the resolution.. Can check it when I get home. But no, the WB looks just fine.. Really fine.
 

Offline ZeeRuXTopic starter

  • Newbie
  • *
  • Join Date: Aug 2011
  • Posts: 11
    • Show only replies by ZeeRuX
Re: Screen resolution on games
« Reply #8 on: January 19, 2012, 05:37:42 PM »


Here is how I ment.. It was only Dynablaster that was ****ed up in the resolution.. Every other game looses the bottom as the picture shows. I have tried both with the big fat 28" tv above and a brand new Philips 47" flatscreen.. Both tvs gets the same picture.. Its a bit shame that I cant get the game to go over the whole screen... :confused:
 

Offline dougal

  • Hero Member
  • *****
  • Join Date: Oct 2005
  • Posts: 1221
    • Show only replies by dougal
Re: Screen resolution on games
« Reply #9 on: January 19, 2012, 06:14:44 PM »
A big number of Amiga games do not fill in the bottom part of the screen unfortunately. I dont know why, maybe bad programming. The same will happen even if you use a Commodore 1084S or any other display.
A1200HD- Blizzard 1230IV / 64Mb / Kick 3.1 / OS 3.9 / 20GB HD
A4000 040 @33Mhz -Kick 3.1 / 16MB
A2000 Rev4.4 - \'030 @25Mhz / 8MB / Kick 3.1 / ClassicWB
CD32 -     Stock (W/ 2 CD32 Controllers]
A500 Plus - 68000 / 2MB Chip / 2Mb Fast / 2.04/1.3 / A590 / A570
A600HD - 2MB Chip / 8MB Fast / 2GB CF HD / Kick 3.1
CDTV

PowerMac G4 1Ghz (MorphOS / Leopard)

[url]http://amigamap.com/us
 

Offline zipper

Re: Screen resolution on games
« Reply #10 on: January 19, 2012, 06:22:25 PM »
At least when NTSC on PAL screen.
 

Offline Khephren

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 606
    • Show only replies by Khephren
Re: Screen resolution on games
« Reply #11 on: January 19, 2012, 06:26:27 PM »
Yep, early games (and ST/DOS ports) run at 320x200, so you don't get the full resolution.
I'd try a game that was for a later euro release, they often feature 320x256 and sometimes overscan as well.
 

Offline Darrin

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: May 2002
  • Posts: 4430
    • Show only replies by Darrin
Re: Screen resolution on games
« Reply #12 on: January 19, 2012, 06:43:21 PM »
Quote from: ZeeRuX;676571


Here is how I ment.. It was only Dynablaster that was ****ed up in the resolution.. Every other game looses the bottom as the picture shows. I have tried both with the big fat 28" tv above and a brand new Philips 47" flatscreen.. Both tvs gets the same picture.. Its a bit shame that I cant get the game to go over the whole screen... :confused:


That is a definate case of a NTSC game running on a PAL machine (NTSC games have less display lines as explained above, so there's nothing to display).  You can get the reverse when you run a PAL game on an NTSC machine and you lose the bottom part of the display (for example, Rodland).

Some modern monitors save different setting for different screen modes so you can customise each display setting to fill the screen and they'll automatically adjust as you swtich between them (like my Viewsonic monitors).  Others you have to adjust each time manually.
A2000, A3000, 2 x A1200T, A1200, A4000Tower & Mediator, CD32, VIC-20, C64, C128, C128D, PET 8032, Minimig & ARM, C-One, FPGA Arcade... and AmigaOne X1000.
 

Offline runequester

  • It\'s Amiga time!
  • Hero Member
  • *****
  • Join Date: Oct 2009
  • Posts: 3695
    • Show only replies by runequester
Re: Screen resolution on games
« Reply #13 on: January 19, 2012, 07:54:33 PM »
Try something like Alien Breed (which to my knowledge only exists in a PAL version) and compare.
 
Your game there might either be NTSC, or made to fit an NTSC format in any event to be more compatible
 

Offline itix

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 2380
    • Show only replies by itix
Re: Screen resolution on games
« Reply #14 on: January 19, 2012, 08:05:44 PM »
Most Amiga games are just using 320x200 so on PAL displays you often get empty space on PAL Amigas. It is normal. Some games are designed to 320x256 display but they are quite rare. Best Amiga games were ports from other systems (ST/PC/C64) where 320x200 was standard or from the USA...

IIRC some later Amiga 500 models could boot to NTSC mode. Dunno if it would help.

In my opinion empty space is not problem because you get square pixels... stretched display looks awful.
My Amigas: A500, Mac Mini and PowerBook