Hey guys, well... I really should stay off of AtariAge, LOL! There's a little discussion about ST's, and a person mentioned this:
Just so we are clear, a PAL Amiga 500/1000/2000 can not generate a 60hz true NTSC game environment because the entire chipset is a different speed (7.14mhz vs 7.09mhz). If it is written for the DMA bus frequency it will not work as smoothly due to the colour clock being different. It all relates to the genlock native abilities of all Amigas.
So few NTSC only A500 games exist most people on forums go for PAL machines with US power bricks etc to guarantee compatibility.
A1200/4000/CD32 has a truer NTSC mode via AGA
Is this even REMOTELY true? No one on AA seems to believe me, but I have run hundreds of PAL games, and an app (ProTracker, LOL) on my NTSC Amiga 500.... In fact, on 3 different 500's. Granted, for some games, I needed 1MB chip enabled.... but some of the comments I read there, just don't make sense.... First off, there weren't many NTSC games... cuz NTSC is mainly used in USA and Japan...neither country had anywhere near the userbase of Europe...
I thought that Agnus generated the Master Color Clock on all Amiga's, regardless of the processor's clock speed...
All stemming from this:
One thing you will find that's pretty nice about the Atari ST series (in comparison to Amiga's) is that they do a pretty good job of switching between NTSC and PAL modes for most games. And there are 60to50Hz apps to force PAL games to run correctly on NTSC machines.
Yea, I only have about 15 different programs for NTSC-to-PAL switching, not too mention WHDLoad's and MCP's tooltypes...
Man, even back in my ECS days, I had NO issues with either PAL or NTSC.
(Check my Theatre of Death thread)
So, great Amiga sages: What say you?
I really love to prove this wrong, and ... umm, rub it in the dude's face! :laughing: