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Offline rednovaTopic starter

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super sprites
« on: November 10, 2011, 11:13:20 PM »
Hi all:

i was getting ready to spend a long time in deluxe paint
to master the pixel art so I can make nice sprites for use
in amos.
But I just had a great idea --->
Why not use lightwave 3d (in which i am very decent skill)
to make all sprites ?
i can make nice art in lightwave and then resize to be able
to convert to sprites for amos.
the sprites will then be very nice and i can easily do them.
And now that I have access to my friend's scanner
I can make beautiful pencil drawings to be animated in
moviesetter and disney's animation studio.
Is not this great news ?

love !!!

rednova
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Offline ChaosLord

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Re: super sprites
« Reply #1 on: November 10, 2011, 11:23:05 PM »
Quote from: rednova;667361
Hi all:

i was getting ready to spend a long time in deluxe paint
to master the pixel art so I can make nice sprites for use
in amos.
But I just had a great idea --->
Why not use lightwave 3d (in which i am very decent skill)
to make all sprites ?
i can make nice art in lightwave and then resize to be able
to convert to sprites for amos.

Yes of course you can do that.  I am very happy that you are skilled in LightWave.

But AMOS is very limited in colors and resolution.  Most AMOS games use 16x16 tiles in 64 colors 320x256.  It will be a real batch to convert down that far.  And I don't really mean "batch" :)

I coded a game in JC that uses 32x32 tiles in 256 colors on a 640x512 screen.  So I will happily use 1 or 2 of ur renders if u can make them smoothly animated.  We have a few 3D rendered animations in the game already.  They can convert in an "ok" manner if done carefully.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline Daedalus

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Re: super sprites
« Reply #2 on: November 11, 2011, 12:44:50 AM »
@rednova

Yeah, that's a great approach, to use pre-rendered graphics. All the cars in Super Skidmarks are pre-rendered (in Imagine IIRC) so that gives you an idea of what could be possible. Here's a Youtube video of some of the vehicle graphics in Skidmarks!

Just be aware of what ChaosLord said - you'll be limited by the number of colours available to you, both by AMOS and by the underlying hardware. I don't know AMOS myself, but if it uses the standard hardware sprites, they're limited to 16 colours on AGA and 4 colours on ECS I think. Like in Skidmarks though, some careful dithering can give some very good results!
Engineers do it with precision
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Offline Khephren

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Re: super sprites
« Reply #3 on: November 11, 2011, 12:47:21 AM »
He's not wrong. Don't put to many colours in your 3D objects, don't use antialiasing, and don't put to much detail into them!