After reading through some old Amiga magazines I come across an interview with ZZKJ in regards to his conversion of powerdrift. Personally I got a bit of enjoyment out of the Amiga version back in the day, but certain tracks were much more playable than others due to some being a bit too sluggish and disorientating. The interview revealed a few things I was unaware of prior to reading it. For example, while the game is "sprite" based it's actually a 3d environment and tracks, etc. are calculated mathematically. It seems it was written from the start to take advantage of faster hardware.
After learning this I couldnt help but to try it out only to be pleasantly surprised at how much better it plays on my '040 based a1200 than it does on a stock a500/a600.
Not really rivetting stuff, but being that I was fond of the game I thought Id share this discovery with y'all.
For now though Im going back to have another game
