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Author Topic: does quality of GFX matter ?  (Read 3185 times)

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Offline Khephren

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Re: does quality of GFX matter ?
« Reply #14 from previous page: September 23, 2011, 11:45:03 AM »
Gameplay is more important, but there is no reason why you can't have good placeholders, that are fast to produce.

you could go the black and white on coloured background like Patapon or insanely twisted shadow planet:

http://thefinalcastle.com/wp-content/plugins/wp-o-matic/cache/3e386_210749-insanely-twisted-shadow-planet-13.jpg
 
http://patapon-hero.webs.com/photos/patapon2.jpg

Or perhaps a fake vector art place holders, they are also fast to do.

Another solution is to go to one of the many sprite banks available online, and use those as your stand in art, you'd get high quality straight away then.
 

Offline commodorejohn

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Re: does quality of GFX matter ?
« Reply #15 on: September 23, 2011, 01:42:35 PM »
Quote from: Khephren;660830
Another solution is to go to one of the many sprite banks available online, and use those as your stand in art, you'd get high quality straight away then.
Use those as placeholders during development, maybe, but don't release with them. Few things inspire less confidence in a game than seeing it assembled out of pre-baked RPG Maker tiles and sprites.
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Offline koshman

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Re: does quality of GFX matter ?
« Reply #16 on: September 23, 2011, 03:45:04 PM »
Quote
It always throws me off. In a dorky 80s looking game, I never care about "realism" but I hate when you play a game that has super realistic graphics.. and then find a room full of health packs on the floor or some other obvious game contraption.


Yeah, it's similar to the 'uncanny valley' principle.

Still, gorgeous looking games are great, but if I wanna play some I turn on my PS3 or something. If a game plays fine and it doesn't look outright ugly, no problem.
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Offline Khephren

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Re: does quality of GFX matter ?
« Reply #17 on: September 23, 2011, 03:57:17 PM »
Quote from: commodorejohn;660841
Use those as placeholders during development, maybe, but don't release with them. Few things inspire less confidence in a game than seeing it assembled out of pre-baked RPG Maker tiles and sprites.


That's why I said placeholders?
 

Offline commodorejohn

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Re: does quality of GFX matter ?
« Reply #18 on: September 23, 2011, 04:08:24 PM »
Oh, so you did. That's what I get for posting while I'm still half-asleep...
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup