Quite a few RTG 060 users have said the AGA version of ScummVM is much faster on their RTG boxes than the SDL based RTG release so yes, I hope when I do a 'native' RTG version we'll see the speed increase a bit (it should of course run faster than the AGA version at the same resolution/color depth).
The AGA version may get a chance to catch up again with the RTG version if I can get direct-chunky working (eg Graffiti) and skip the C2P step 
I don't the 68k SDL is a curse though, it was very helpful to me when I did my intial port (the 68k SDL source code was made open source). Most of the performance issues are probably down to the fact that it's no longer maintained.
scumm games are no action games that need frequently update all graphic.How is it possible to measure the speedup ?
a better test to compare between a native port and sdl is maybe quake
try a test with sdlquake and quake.set your workbench to 8 bit to run sdlquake.fullscreen do not work on old SDL
fullscreen 640*480 8 bit screen.
or use window mode so it run on workench in quake68k.
http://aminet.net/package/game/shoot/sdlquake-1.0.9http://aminet.net/package/game/shoot/Quake68kfree shareware files are here.You need a PC to install it and then copy the wad files.
http://quakeone.com/freequake/en.htmland presse esc and go to menu option and choose open console
Now type in console
timedemo demo1
this you can do in both quake and you get a fps value.what results you get with native Port and sdl port ?.you van also test on AGA.here can see that AGA is unusable slow
And if sdlquake is really slower as native version, i compile it with newest sdl, this is faster as the old sdl that is used in this port, and fullscreen can work too
I often see that think something is faster, but when measure time no speedup can notice.
A good example you can see on netsurf thread(link above).first it was report, older netsurf is faster as new netsurf.but when the user measure time he see that new netsurf is lots faster.
maybe its really possible to speed up without SDL around 50%, but thats near nothing and nobody notice it, when remember that new games have more than 8* more graphic data and more sounds date, the game is still unplayable if it use SDL or not.
>This doesn't work.
ah yes i see on new netsurf is because of gadgets not possible to use smaller screens as 1024.maybe you write to Artur, if he have add the limit, and if so he can remove.
but currently most pages need 1024 show in full width and you need not scroll in X
I test on a older netsurf, and when use 800*600 with amiga.org, you can not see all in width.
so also for amiga pages 1024 width is good