Hehe Franko

I have to google a lot of the long, complicated words you used for different pieces of Amiga hardware that I'am not familiar with. Need some easy words explaining

However, I'am pretty confident I can fit in two of those CF-HDDs into the trapdoor slot, and I know of at least one IDE cable (of the hundreds I store in plastic bags) that is only like 4 inches (~10 cm) with 3 IDE connectors that might be perfect for the job. However, so far I'am not sure if I ever need more than 4GB of storage on the A1200

I just read some threads about Aladdin 4D tho and since I also do some 3D modelling, I might check it out. For the native Amiga feeling, I guess I need AmigaOS 3.x+ and stronger hardware, so there might be a project.
Well, that happens if I get a rendering software in my hands and about half an hour of time. It's not that good but it was my first time ever to try Blender 3D:

Sometimes I wonder why almost everything I waste my time with is computer related - except for my ant colonies

- Gil
Edit:
@Lord aga:
Well for X-COM 1 it boils down to explosives - lots and lots and loooots of explosives, basically bomb away the whole map using fast runners (Agents with many time points and only explosives equipped). X-COM 2 is almost unbeatable on superhuman if you insist on never reloading even on a catasrophic fail-cascade of events

X-COM Apocalypse ... basically you have to know the research tree inside out, don't waste agents on not very important missions, raid the cult of sirius over and over and over again for cash, and pay the Gravball league (more human agents in recruitment), S.E.L.F. (more androids) and the mutant alliance (more Alien hybrids) for perfect standing. That way you get enough agents until you've researched heavy disruptors and personal + vehicle shields. Oh, also: Explosives + personal teleporter are your best friend later on
