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Author Topic: Learn to program Amiga applications and games in #AmigaE  (Read 21779 times)

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Offline TheGoose

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #59 from previous page: November 11, 2011, 12:04:29 AM »
@ChaosLord   :lol:

@Duce

I hear you too. You know I made an observation about work and life, and it seemed to me that those who could do, were forever ask to do more.

While those who could not do, were ask to just try an do what you're doing. And try not to break anything.

Sounds like you're in the 1st group, unfortunately. :)

@Cammy, sucha little trouble maker...;)
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Offline jj

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #60 on: November 11, 2011, 12:49:09 PM »
@ChaosLord Very funny dr jones
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Offline nyteschayde

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #61 on: November 11, 2011, 06:44:26 PM »
Actually Cammy I have recently picked up my Amiga books and dusted off my copies of Cubic IDE and prepared a dev environment for my miggys. The truth is though I am still learning the AmigaOS specifics.

I think I could have something to offer but I just need time and time is a very precious commodity for me right now. I am interested in your AmigaE courses even though I am not very happy with the syntax for E.

A lot of it too is that on modern OSes, we have IDEs that are much more enjoyable to work with than what you get on the Amiga. That coupled with modern up to date documentation and a plethora of good working examples. It is simply much easier to program for modern systems (constricted environment aside).

When I program for iOS I have constricted environments to think about there too.

Quote from: Cammy;667206
It's a real shame you guys with years of programming experience don't actually code Amiga applications, the community would really appreciate it. I'm sure it wouldn't take you long, you guys seem to know so much. Is it because you have become so used to writing bloated code for modern systems that you don't think your brain could handle optimising the code for a low-end Amiga? Or is it because you're just greedy and only code for money? Where is your interest in Amiga now, other than posting like a bigshot on forums?
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Offline jj

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #62 on: November 14, 2011, 01:05:46 PM »
Is CubiCIDE anyhere near modern Visual standards.  I.e  you design an interface/form and it builds up the require MUI Code for you?
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Offline ChaosLord

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #63 on: November 14, 2011, 01:53:25 PM »
Set HumorMode ON :D

Cammy inspired me to sing u all a song parody.

Either that or it was these new drugs the doc gave me. :lol:

Singing to Billy Joel's "Bigshot"

Well, you went online surfin to Amiga dot org
With your fine status symbol gizmos
You had the Apple iphone in your hand
And the FLAC up your nose
Ooh, and when you wake up in the mornin'
With your wallet empty
And your code too buggy for Wii
Go on and cry in your coffee
But don't come bitchin' to me

Because you had to be a big shot, didn't cha
You had to open up your mouth
You had to be a big shot, didn't cha
All your friends were so knocked out
You had to have the last word, last night
You know what everything's about
You had to have a white hot spotlight
You had to be a big shot last night

And they were all impressed with your coding finesse
And the great big size of your brain
And the story of your latest success
You kept 'em so entertained
But now you just don't remember
All the things you said
And you're not sure that you want to know
I'll give you one hint, honey
You sure did put on a show

Yes, yes, you had to be a big shot, didn't cha
You had to prove it to the crowd
You had to be a big shot, didn't cha
All your friends were so knocked out
You had to have the last word, last night
You're so much fun to be around
You had to have the front page, bold type
You had to be a big shot last night, Oh oh

Oh Oh whoa whoa oh, Oh Oh whoa who-oo-oo-oo-ah,
Oh Oh Oh whoa whoa oh, Oh Oh whoa.

Well, it's no big sin to stick your two cents in
If you know when to leave it alone
But you went over the line
You couldn't see it was time to go home
No, no, no, no, no, no

You had to be a big shot, didn't cha
You had to open up your mouth
You had to be a big shot, didn't cha
All your friends were so knocked out
You had to have the last word, last night
So much fun to be around
(LIVE VERSION ON 3RD CHORUS ONLY: "You know what everything's about")
You had to have the white hot spotlight
You had to be a big shot last night, Oh oh

Oh Oh whoa whoa oh, Oh Oh whoa.

Big shot … Big shot … Big shot … Mmmm … Big shot … Whoa whoa!
Big shot …

This is a work of true fiction.
Any similarity to actual Amiga.org users is quite possibly purely coincidental.

No anims were harmed during the filming of this skit.

:roflmao:
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline EDanaII

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #64 on: November 14, 2011, 02:29:48 PM »
Quote from: JJ;667796
Is CubiCIDE anyhere near modern Visual standards.  I.e  you design an interface/form and it builds up the require MUI Code for you?


Sadly, no. Best you're gonna get there is using it with MUI Builder.  There was a project for AROS that showed promise bit I fear it was eaten by a grue.
Ed.
 

Offline ChaosLord

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #65 on: November 14, 2011, 02:48:46 PM »
Quote from: JJ;667796
Is CubiCIDE anyhere near modern Visual standards.  I.e  you design an interface/form and it builds up the require MUI Code for you?
I think you want PowerWindows on Aminet.  It writes normal AmigaOS GUI code, not MUI.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline SamuraiCrow

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #66 on: November 14, 2011, 03:39:32 PM »
Quote from: EDanaII;667802
Sadly, no. Best you're gonna get there is using it with MUI Builder.  There was a project for AROS that showed promise bit I fear it was eaten by a grue.


MUI Builder has been bugfixed by Mazze, an AROS developer.  I've got commit privilages to MUI Builder also.  Do you have any bugs to report?  (Do you have any tips for MUI programming?  I could use those too.)
 

Offline jj

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #67 on: November 14, 2011, 03:59:52 PM »
Does MUI builder work on MorphOS ?  If so will try it out
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Offline J-Golden

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #68 on: November 14, 2011, 04:02:37 PM »
Ok, I'm going to come out and just ask...

What is so great about MUI?!?!?!

When it first came out all I could see is that it made all my Icons purple and that if you wanted to use a program I PAID for from one person, I had to buy MUI first!!!

PS- I'm a hardware person trying to bridge into programming.  So yes, to quote Riddik, "Why don'y you pretend that your explaining to someone raised in the penal system.  In fact, don't pretend..."
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Offline ChaosLord

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #69 on: November 14, 2011, 04:16:39 PM »
Quote from: J-Golden;667819
Ok, I'm going to come out and just ask...

What is so great about MUI?!?!?!
MUI makes Windoze XP look completely trashed out.

And that makes MUI great.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline SamuraiCrow

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #70 on: November 14, 2011, 04:39:42 PM »
Quote from: JJ;667818
Does MUI builder work on MorphOS ?  If so will try it out

It should.  It might generate obsolete code for MUI 4 though.  See here:  MUI Builder Project page on SourceForge.

--edit--
Be sure to hit "Browse all files" under the download link.  Otherwise, you'll get the AROS i386 version.
« Last Edit: November 14, 2011, 04:41:58 PM by SamuraiCrow »
 

Offline nicholas

Re: Learn to program Amiga applications and games in #AmigaE
« Reply #71 on: November 14, 2011, 04:52:42 PM »
Quote from: JJ;667818
Does MUI builder work on MorphOS ?  If so will try it out

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Offline EDanaII

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #72 on: November 15, 2011, 02:06:19 AM »
@SamuraiCrow:
Quote
MUI Builder has been bugfixed by Mazze, an AROS developer. I've got commit privilages to MUI Builder also. Do you have any bugs to report? (Do you have any tips for MUI programming? I could use those too.)


Sorry, Samurai, but I wasn't clear. I've only lightly tried MUI Builder, I was simply suggesting to JJ that the closest he was going to come to what he wanted by using it.

Also, the other project I was refering to that "got eaten by a grue" was Ganymede, so I was refering to something "close to Visual Studio" as JJ was inquiring.

Finally, as I mentioned, I have lightly tried MUI Builder on Icaros and its bugs are glaring. Just try it. You can't miss it. :) (And if you do miss it, let me know and I'll send you a screen shot.)


@ ChaosLord:
Quote
I think you want PowerWindows on Aminet. It writes normal AmigaOS GUI code, not MUI.


Got a link for that? I went looking for it and the only thing I found was a tool that would allow me to move a window off the screen. I don't think that's the same thing. :)


@ JJ

Actually, thinking about it further, if you want a tool that comes close to Visual Studio, you might wanna try... Visual Studio. :) I do some of my Amiga tinkering on VS. While I don't get the visual interface for building a GUI, I do get the syntax highlighting, method tracking, refactoring and module location that you get with VS. Once again, in combination with MUI Builder, that might get you somewhere.
Ed.
 

Offline ChaosLord

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #73 on: November 15, 2011, 05:37:50 AM »
Quote from: EDanaII;667919
Actually, thinking about it further, if you want a tool that comes close to Visual Studio, you might wanna try... Visual Studio. :) I do some of my Amiga tinkering on VS. While I don't get the visual interface for building a GUI, I do get the syntax highlighting, method tracking, refactoring and module location that you get with VS. Once again, in combination with MUI Builder, that might get you somewhere.

Please explain me this "refactoring" concept.  What am I missing out on?!??
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline klx300r

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Re: Learn to program Amiga applications and games in #AmigaE
« Reply #74 on: November 15, 2011, 05:54:02 AM »
one day when I have some spare time, which basically means when my kids are in universtiy and/or I retire and/or my wife stops adding to the 'todo list' I'll get into that programming book I bought back in 1993:laughing:

@ Cammy

It's nice to be young & full of enthusiasm so keep going strong with your plans and dreams and hope life doesn't catch up to you one day :-)
« Last Edit: November 15, 2011, 05:57:36 AM by klx300r »
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