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Author Topic: Molyneux Raises Kinect Defences with Amiga Reference  (Read 3987 times)

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Offline PyromaniaTopic starter

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Molyneux Raises Kinect Defences with Amiga Reference
« on: July 14, 2011, 03:00:48 PM »
http://spong.com/article/24884/Molyneux-Raises-Kinect-Defences-with-Amiga-Reference

One of the creators of the great game Populous, Power Monger and Syndicate mentions the Amiga when discussing Kinect.
 

Offline Heiroglyph

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #1 on: July 14, 2011, 03:34:22 PM »
So is he trying to say that Microsoft is going out of business?  management problems? ;)

At least some people in the industry remember Amiga being way ahead of its time.
 

Offline commodorejohn

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #2 on: July 14, 2011, 05:32:50 PM »
Someone needs to give Peter Molyneux a friend. I think that's really what he's been after all this time.

As for Kinect, I feel about it as I felt about the Wiimote: motion controls decrease immersion because they require more work for the same result than buttons. They are, frankly, a dead end as far as video games go. Let them die after this generation, as they ought.
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Offline desiv

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #3 on: July 14, 2011, 05:40:35 PM »
Quote from: commodorejohn;649556
... motion controls decrease immersion because they require more work for the same result than buttons.

So, a true holographics VR setup, ala Star Trek's Holodeck, wouldn't be immersive, because you actually have to "walk" in order to walk?
:confused:

(Yes, that's extreme, but how can pushing a button throw a bowling ball be more immersive than moving your arm as tho you were throwing a bowling ball???)

desiv
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Offline commodorejohn

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #4 on: July 14, 2011, 07:13:40 PM »
Quote from: desiv;649557
So, a true holographics VR setup, ala Star Trek's Holodeck, wouldn't be immersive, because you actually have to "walk" in order to walk?
Yes. "Yahtzee" Croshaw has expounded on this before:
Quote from: (Emphasis mine)
See, the hypothetical  ultimate model of gaming is total immersion. The whole Matrix thing.  Plugging your brain into a virtual world that you see with your own  eyes, feel beneath your own feet, and commit genocide upon its  inhabitants with a napalm launcher in your own hands. Technology is  still a long, long way from this, though. I'm talking about a direct  neural interface here, something that plugs into your spinal cord and  diverts the signals from your brain to the computer avatar, so your own  body doesn't move, but the one in the game does. You think "do a hip  thrust," your own body stays still and Captain Jockbugger on the Planet  Killtron debases himself for the enemy.

What this is is the shortest possible connection between intention  and in-game action. "Shoot that guy," think you, and lo is that guy  shot. Thought → action. That's what technology should be working  towards. Standard controllers have a far shorter brain-action delay than  motion controls. The movement of our actual, physical bodies is  minimized to the tiny finger-jerks it takes to press a button. Thought →  tiny movement → action.
Motion controls add unnecessary distance between thought and action in a game, which detracts from immersion. Button presses are easy for the brain to automate and remove from the conscious process; motions less so. Motion-control in gaming suffers a fundamental problem in concept: even if you could get all the technological kinks worked out, it's less intuitive than it seems like it would be, because that assumption relies on the false premise that perception of realism is directly controlled by sensory input, and not by processing within the brain.
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"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
 

Offline desiv

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #5 on: July 14, 2011, 07:18:52 PM »
So  you're (they're) saying that the super fast delays in the brain as a result of the "unnecessary distance" (not denying they exist, but they are REALLY SMALL) outweigh the psychological advantage of using the "same or similar motion?"

I'm not buying that one..  Just saying.. ;-)

desiv
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Offline commodorejohn

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #6 on: July 14, 2011, 07:19:54 PM »
That's exactly what I'm saying, yes.
« Last Edit: July 14, 2011, 07:30:04 PM by commodorejohn »
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
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Offline ognix

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #7 on: July 14, 2011, 07:24:32 PM »
Moving away from "immersion" discussion (anyway I agree with commodorejohn), 10 days ago I tried the XBox 360 with Kinect in a superstore: well, despite I consider a nice option, it didn't impress me that much regarding responsiveness.

I played a bit with "Kinect Aventures" and I found it unresponsive to my movements especially with the ball game, a sort of Arkanoid/Breakout where the bat is you with your body.
Moving my arms, and legs especially, got a clearly delayed movement in the game.

I don't know... maybe needs some more processing power and/or improvements?
« Last Edit: July 14, 2011, 07:25:12 PM by ognix »
 

Offline desiv

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #8 on: July 14, 2011, 07:28:47 PM »
Quote from: commodorejohn;649568
That's exactly what I'm saying, yes.
I know that..  I just disagree..
I think you are underestimating the brain's ability to "fool itself" into thinking something is real if it's similar enough..

When I'm playing a baseball game with a pad, it might look and feel much better than batting practice on the Wii.  It might (and usually is) be a a much better game/experience..

But, to me, batting practice on the Wii "feels" more like baseball...  It's more immersive to me..

desiv
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Offline commodorejohn

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #9 on: July 14, 2011, 07:31:49 PM »
Quote from: desiv;649571
I think you are underestimating the brain's ability to "fool itself" into thinking something is real if it's similar enough..
Not at all. It's a fantastic ability that gaming makes use of in countless ways - and it's also why controllers with shorter response times will always be more immersive. There may indeed be a "psychological advantage" to motion controls for someone who's never  ever used a normal button controller before, but the brain's ability to  re-train itself means that once you're used to using a button  controller, the initial awkwardness is gone, and you're left with pure  muscle memory and drastically shorter delays between thought and action - and thanks to the brain's ability to "fool itself," (yay, imagination,) once you're used to it you won't notice the difference. To quote from the same article:
Quote
It takes a little while  to get used to it, and figure out what  buttons apply to what actions,  but hey, it took a while for you to  learn how to read, too. Motion controls, meanwhile, are thought → large  movement → however  long it takes for the console to register that  movement → action. It's  not immersive, it's going in completely the opposite direction to being  immersive.
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
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Offline vidarh

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #10 on: July 15, 2011, 03:46:24 PM »
This is making the unwarranted assumption that motion controllers will continue to have huge lags before the motion is translated to on screen action.
 

Offline commodorejohn

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #11 on: July 15, 2011, 04:51:39 PM »
The motions themselves are still going to be larger lags than button presses.
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Offline desiv

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #12 on: July 15, 2011, 05:49:14 PM »
Quote from: commodorejohn;649708
The motions themselves are still going to be larger lags than button presses.
So, the act of using a quick flick to throw a bowling ball will seem more like throwing a bowling ball than....
..actually throwing a bowling ball, because of the large motion of actually throwing a bowling ball????  :confused::confused::confused:

desiv
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Offline AmigaHeretic

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #13 on: July 15, 2011, 05:50:21 PM »
Quote from: commodorejohn;649708
The motions themselves are still going to be larger lags than button presses.


Motion control is just in it's infancy.  It's not about reaction time.  It's about "control".  As in controller.  

Using a light saber in a game for example with a controller is pretty lame. Press a botton.  WOW!  Sure I can press it really fast, but more or less I have no "control" over it.  Mostly it's up to the computer how and where it moves.  That's not fun.


With motion control there is no need for speed exactly as long as the system can follow my movements as fast as I move my light saber movements.  Now I have "control".  Now I am immersed.  


One technology doesn't have to replace another.  There doesn't have to be motion control vs button wars.  I still play systems that have 1 or 2 button controllers.  That doesn't mean I go around yelling, 24 buttons is means less immersions, because your brain takes more time to think were each button is! That 12x's less immersive!  
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Offline AmigaHeretic

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Re: Molyneux Raises Kinect Defences with Amiga Reference
« Reply #14 on: July 15, 2011, 05:55:56 PM »
Quote from: desiv;649716
So, the act of using a quick flick to throw a bowling ball will seem more like throwing a bowling ball than....
..actually throwing a bowling ball, because of the large motion of actually throwing a bowling ball????  :confused::confused::confused:

desiv



Yeah, and watching a 30 second ending of a porn flick is more like real sex then having sex with an actual woman because you don't have the lag of actually talking to her and buying her dinner?

I think some people spend too much time inside.  I'll take the actual woman please!
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