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Author Topic: Duke Nukem 3D for amiga  (Read 24988 times)

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Offline LoadWB

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Re: Duke Nukem 3D for amiga
« Reply #29 on: June 08, 2011, 05:57:02 PM »
Quote from: ferrellsl;643525
Ah, I see.  One man's pain is another man's pleasure!  LOL

That's about right.  And thank $_DEITY for it, since if not for this spirit we would be without a great number of technological advancements.
 

Offline rvo_nl

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Re: Duke Nukem 3D for amiga
« Reply #30 on: June 08, 2011, 06:19:27 PM »
Quote from: ferrellsl;643491
Wow, you guys must really enjoy torturing yourselves. In this day and age, why would ANYONE want to play Duke Nukem at 320x200 resolution, let alone play it on a classic Amiga? I'd rather stick a pencil in my eye. You guys have way too much time on your hands.

did you really think I was playing the game? just getting it to work is more fun.
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Offline LaserBack

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Re: Duke Nukem 3D for amiga
« Reply #31 on: June 08, 2011, 06:22:40 PM »
ferrels

anyone here must have a PC and can play duke there with a high resolution texture pack at 1600x1200 at 100fps
the amiga ports discussion is for fun I hope you will understand and yes some ppl have
too much time to loose
 

Offline utri007

Re: Duke Nukem 3D for amiga
« Reply #32 on: June 08, 2011, 06:34:28 PM »
I do quite much nothing with my PC :) It is mre fun to do things with Amiga, even it hard or quite impossible
« Last Edit: June 08, 2011, 06:45:23 PM by utri007 »
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Offline ferrellsl

Re: Duke Nukem 3D for amiga
« Reply #33 on: June 08, 2011, 06:41:24 PM »
Quote from: rvo_nl;643542
did you really think I was playing the game? just getting it to work is more fun.


Oh, I can understand the challenge of getting it working.  I thought you were actually trying to play it.
 

Offline ferrellsl

Re: Duke Nukem 3D for amiga
« Reply #34 on: June 08, 2011, 06:42:46 PM »
Quote from: LaserBack;643544
ferrels

anyone here must have a PC and can play duke there with a high resolution texture pack at 1600x1200 at 100fps
the amiga ports discussion is for fun I hope you will understand and yes some ppl have
too much time to loose


Yeah, Eduke32 is absolutely awesome with the high resolution texture packs loaded.
 

Offline XanxiTopic starter

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Re: Duke Nukem 3D for amiga
« Reply #35 on: June 08, 2011, 06:43:19 PM »
Quote from: ferrellsl;643491
Wow, you guys must really enjoy torturing yourselves.  In this day and age, why would ANYONE want to play Duke Nukem at 320x200 resolution, let alone play it on a classic Amiga?  I'd rather stick a pencil in my eye.  You guys have way too much time on your hands.

Because it is an amiga forum and we intend to use our amiga computers.

Everything that a computer can do, i will try it on my amiga if i can.




By the way, does anyone have a floppy Mac version? I only find a CDROM version that is too big for me to handle.
« Last Edit: June 08, 2011, 06:45:51 PM by Xanxi »
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Offline the_leander

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Re: Duke Nukem 3D for amiga
« Reply #36 on: June 08, 2011, 10:05:49 PM »
Recently I found the opensource engine for Duke3d and tried it out on my laptop on Ubuntu.

And then I remembered why I stopped playing that game: Motion sickness.

Great game but one I can't play for more than a few minutes before getting the most excruciating headaches and nausea. Good tip about shapeshifter though.
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Offline LoadWB

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Re: Duke Nukem 3D for amiga
« Reply #37 on: June 08, 2011, 10:17:29 PM »
Quote from: ferrellsl;643550
I thought you were actually trying to play it.


I have to admit, I will play it for a few minutes, at least.  And most likely run it as a demo when I drag my system up to the shop :)
 

Offline OldB0y

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Re: Duke Nukem 3D for amiga
« Reply #38 on: June 09, 2011, 12:42:39 AM »
If you want Ami Duke 0.3 to run at a reasonable speed with an 060 and AGA, install the mmu tool 'muredox' and the mmulibs version of 68060.library.  Its actually quite playable even with max screen size, and high detail - albeit at 320x200.  

I also found it helps a bit if you use the Blizkick module 'SpeedyIDE' - if your using an IDE attached drive/CF card etc obviously.

Works for me at least :-)
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Offline amigadave

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Re: Duke Nukem 3D for amiga
« Reply #39 on: June 09, 2011, 01:45:00 AM »
Quote from: XDelusion;643422
If I could get Shape Shifter to work with my 1200, I'd be in business.

Natami, where are you?

I hadn't even thought about running Shapeshifter on a Natami system.  That should be very interesting and I hope that the Natami team will consider this and check for bugs/features that would prevent it from working and eliminate them all, so we CAN run Shapeshifter at a new record speed.
How are you helping the Amiga community? :)
 

Offline Linde

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Re: Duke Nukem 3D for amiga
« Reply #40 on: June 09, 2011, 09:43:09 AM »
Quote from: ferrellsl;643491
Wow, you guys must really enjoy torturing yourselves.  In this day and age, why would ANYONE want to play Duke Nukem at 320x200 resolution, let alone play it on a classic Amiga?  I'd rather stick a pencil in my eye.  You guys have way too much time on your hands.


Why would anyone do anything besides bare pragmatism?!
 

Offline Crumb

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Re: Duke Nukem 3D for amiga
« Reply #41 on: June 09, 2011, 10:37:19 AM »
Quote from: OldB0y;643641
I also found it helps a bit if you use the Blizkick module 'SpeedyIDE' - if your using an IDE attached drive/CF card etc obviously.


Add buffers to the volume and it will load quite a lot faster.
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Offline Cammy

Re: Duke Nukem 3D for amiga
« Reply #42 on: June 09, 2011, 02:06:00 PM »
We really do need a new, native port of Duke3D that can run in low resolutions. I wonder if, and hope there's a way to use the MMU to redraw the areas of the screen that have changed in the C2P, the way Shapeshifter does it. Playing games in Shapeshifter with the MuEVD driver is so fast, even in 640x400/480 I get full speed from games like Indiana Jones & The Fate of Atlantis, with speach and full 256 colours. I'll bet that Atari source code has some good optimisations in it, but the C2P routine would totally need to be rewritten for the Amiga I guess, which is why I hope a MMU will help since the game will only run on faster machines which generally have MMUs anyway.
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Offline utri007

Re: Duke Nukem 3D for amiga
« Reply #43 on: June 09, 2011, 02:31:38 PM »
Has anyone checked those atari sources? Are they useable?????

Is there any point to advertise them? Mean are they C, commented well, etc.

As I have understand, original sources was quite difficult, how big difference is to atari sources?
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Offline digiflip

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Re: Duke Nukem 3D for amiga
« Reply #44 from previous page: June 09, 2011, 03:40:08 PM »
got duke nukem forever today for pc but cant play says not released yet on steam lol
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