Actually ECS was 1990. AGA was 92, which is probably what you meant 
D'oh!

And I even googled for the date! :lol: Yeah, meant AGA there..
My basic premise was that I don't think it was a huge mistake, as you needed to be able to "predict" the market was going that way..
Not sure if Commodore saw that coming and didn't prioritize it or just didn't see it..
That said, I still think faster CPU trumps a true Chunky mode. Doom type games ran playably on 030's and good on 040's..
So, as much as even I sometimes would like to think AGA was too little to late, I don't really think that..
The problem was that Amiga users, in general, didn't buy faster CPUs....
As a result, software companies didn't really push games to take advantage of faster CPUs..
I know, chicken and egg syndrome...
And when it came time to upgrade, they (mostly) moved to other platforms instead..
For me, it was cost and software availability.
I could spend $400+ on an accelerator with RAM, but there were very few reasons (it seemed at the time) to do so...
Or I could piece together a PC. For me, as I had been helping people upgrade their PCs and keeping their old parts, it was very cost effective for me to do that...
So, I don't think it was really the chipset, and I don't think it was the "sacking" of the engineers at Los Gatos.
(In fact, it's possible that, even tho they were great at new idea design, they might not have been the best choice for upgrade/continuation design... Who knows..)
PC developers were designing programs for the computers people "would" be buying..
Amiga developers were designing programs for computers that users HAD already..
They needed to fix that..
I'm not even sure that was marketting per se, but some type of vendor/developer/Commodore interconnect that missed the boat..
desiv