I ordered an FPGA based Gameduino. It doesn't have processing power for a computer yet but I wish to learn how it works to expand on it. It has 256 Sprites. I wish the Amiga had that!
•video output is 400x300 pixels in 512 colors
•all color processed internally at 15-bit precision
•compatible with any standard VGA monitor (800x600 @ 72Hz)
•background graphics
◦512x512 pixel character background
◦256 characters, each with independent 4 color palette
◦pixel-smooth X-Y wraparound scroll
•foreground graphics
◦each sprite is 16x16 pixels with per-pixel transparency
◦each sprite can use 256, 16 or 4 colors
◦four-way rotate and flip
◦96 sprites per scan-line, 1536 texels per line
◦pixel-perfect sprite collision detection
•audio output is a stereo 12-bit frequency synthesizer
•64 independent voices 10-8000 Hz
•per-voice sine wave or white noise
•sample playback channel
Watch the video at:
http://www.kickstarter.com/projects/2084212109/gameduino-an-arduino-game-adapterIf you want one, you only have until Wednesday Mar 30, 9:05am EDT.
You could expand the computer platforms by being involved.