Bloodline >> Well there are other enhancements on AGA over OCS, like higher resolutions and more colors..
Agreed. I think people forget just how big a deal 1280x512 in 256 or HAM8 was at the time, PCs couldn't really do much more than 1024x768 in 256 colours unless you bought a very expensive highly specialised graphics card in 1992 when A4000 was actually launched. Which is fine for the A4000 potential purchasers.
Trouble is 320x256 rez is more than enough for games, even only a handful of Saturn games used a higher resolution like VF2. People weren't complaining about Ridge Racer only using 320x200 on the Playstation as a trade off to playing that amazing game at the time

And that is where Commodore went wrong, priority was the A1200 and so should have made AGA address the fantastic abilities of SNES/Megadrive games with higher colour parallax modes/better sprites/sprite scaling like Lynx chipset by Mical and Needle/more sound channels (even if it meant using TWO Paulas) and other neat tricks was what they should have done if they wanted to be solvent in 1995

OCS in A1000 = best gaming graphics/sound of ANY console/computer AND best business graphics/sound. Slam dunk for A1000.
AGA needed to do the same, but it didn't even come close, there were things the 1989 Megadrive did the A1200 could never do as well let alone the SNES. It's not a technical issue either, it's an issue of lack of R&D and bad project management at Commodore under the broken wing of Mehdi Ali (spit)