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Author Topic: Amiga Emulator for iOS  (Read 8836 times)

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Offline PentadTopic starter

Amiga Emulator for iOS
« on: December 09, 2010, 03:13:30 PM »
Here is a link to the article and video:

http://toucharcade.com/2010/12/09/exclusive-look-at-manomios-iamiga-emulation-system-with-video/


Looks good but the mouse operation seems wonky...

-P
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Offline Darrin

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Re: Amiga Emulator for iOS
« Reply #1 on: December 09, 2010, 03:24:32 PM »
Hmmm... I was just reading an email from AT&T trying to tempt me into upgrading my service and I was looking at an iPhone 3GS...  this might be enough to tempt me.  :)
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Offline Crom00

Re: Amiga Emulator for iOS
« Reply #2 on: December 09, 2010, 05:22:23 PM »
Cool so this is it. We get to see if the Amiga can sell on a robust Apple Os. I hope they sell lots of this. I wonder how they got a license for the roms.

At any rate great news. IT'd be great to get full WB access and usablility on the IPAD.
I hope they release it for the Anrdoid too.
 

Offline lsmart

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Re: Amiga Emulator for iOS
« Reply #3 on: December 09, 2010, 06:27:27 PM »
If you want to see Amiga on Apple stuff, get UAE for Mac OS X. Apples mobile branch doesn´t allow executing "arbitrary" code from outside of the XCode universe, which means that you can only run software that was approved by Apple. So while the iAmiga-App may offer you to download some games there will be no way whatsoever for you to put your own *.adf in or any other data for that matter - not a single byte - no compiler - no basic - no notepad - no anything.

This is not what I call Amiga.

The C64 Emulator for iPhone is the same crippleware. While it includes "BASIC" there is no SAVE and no LOAD-command and it even lacks some keys you would normally use when programming. So in essence you can´t do much more than "HELLO WORLD" on that.

Apple used to have a great attitude towards developers in 2000, but it all went downhill since iTunes became a store. Now it´s all about the big money and Apple tries to forget that open source helped a great deal, when they propelled themselves from their dark ages at the end of the 1990s.
 

Offline commodorejohn

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Re: Amiga Emulator for iOS
« Reply #4 on: December 09, 2010, 07:11:18 PM »
lsmart basically said it all. Control issues aside, why you would ever want to rely on an emulator that meets Apple's official sanction is beyond me. If it's somehow managed to be not crippleware, that just means that it'll be pulled from the app store at some random point in the near future when the alignment of the stars tells Apple to sacrifice a virgin program to the dread god Jobs.
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Offline djnick

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Re: Amiga Emulator for iOS
« Reply #5 on: December 10, 2010, 12:17:32 PM »
Quote from: Pentad;597903
Here is a link to the article and video:

http://toucharcade.com/2010/12/09/exclusive-look-at-manomios-iamiga-emulation-system-with-video/


Looks good but the mouse operation seems wonky...

-P


Thank you for posting this! I was stunned to see iPhone working like Amiga! Fantastic emulator! I have C64 emu here, looks and works amazing! Back in my childhood! :)

Offline ChaosLord

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Re: Amiga Emulator for iOS
« Reply #6 on: December 10, 2010, 12:30:32 PM »
I have never used an iphone before. I don't understand how it works.

How does one press Left Mouse Button?
How does one press Right Mouse Button?
How does one press Middle Mouse Button?
How does one press some key on the keyboard?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline bloodline

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Re: Amiga Emulator for iOS
« Reply #7 on: December 10, 2010, 12:57:58 PM »
Quote from: ChaosLord;598017
I have never used an iphone before. I don't understand how it works.

How does one press Left Mouse Button?
How does one press Right Mouse Button?
How does one press Middle Mouse Button?
How does one press some key on the keyboard?
This is a good point, Amiga games in their original state do not translate well to touch screens :(

If the game concept is good it is better rewritten to take advantage of the modern interface :)

If I'm really honest, my enthusiasm for an Amiga emulator on a modern smart phone has dropped to zero... The Amiga and it's software just were not designed with touchscreens in mind...

Offline Colani1200

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Re: Amiga Emulator for iOS
« Reply #8 on: December 10, 2010, 02:58:52 PM »
Quote from: bloodline;598020
If I'm really honest, my enthusiasm for an Amiga emulator on a modern smart phone has dropped to zero... The Amiga and it's software just were not designed with touchscreens in mind...


Wait for the PSP phone then. ;)
 

Offline bloodline

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Re: Amiga Emulator for iOS
« Reply #9 on: December 10, 2010, 03:08:04 PM »
Quote from: Colani1200;598042
Wait for the PSP phone then. ;)
Well, I prefer a joystick to a d-pad, but if that's your thing then the PSP phone would be a lot better for some old games... (assuming Sony let you run an emulator on it).

I did a quick audit of all the old Amiga games I still play from time to time... They were all mouse driven, and would need a rewrite to be really effective on a touchscreen :-/

Offline Colani1200

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Re: Amiga Emulator for iOS
« Reply #10 on: December 10, 2010, 03:18:46 PM »
Quote from: bloodline;598045
Well, I prefer a joystick to a d-pad


Me too, but a pad is ok aswell.

Quote

but if that's your thing then the PSP phone would be a lot better for some old games... (assuming Sony let you run an emulator on it).


History tells they probably won't.
 

Offline ChaosLord

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Re: Amiga Emulator for iOS
« Reply #11 on: December 10, 2010, 04:09:04 PM »
What is installed userbase of iPhone 3gs  + iPhone 4?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline spihunter

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Re: Amiga Emulator for iOS
« Reply #12 on: December 10, 2010, 04:27:53 PM »
Yea, I've tried some of the games ported to the iphone and they all suck to play if they weren't written for a touch screen. Even "action" style touch screen games are difficult to control. Even the ones were they have added an on screen joystick and buttons.



Quote from: bloodline;598020
This is a good point, Amiga games in their original state do not translate well to touch screens :(

If the game concept is good it is better rewritten to take advantage of the modern interface :)

If I'm really honest, my enthusiasm for an Amiga emulator on a modern smart phone has dropped to zero... The Amiga and it's software just were not designed with touchscreens in mind...
 

Offline blakespot

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Re: Amiga Emulator for iOS
« Reply #13 on: December 10, 2010, 04:31:17 PM »
Quote from: lsmart;597929
If you want to see Amiga on Apple stuff, get UAE for Mac OS X. Apples mobile branch doesn´t allow executing "arbitrary" code from outside of the XCode universe, which means that you can only run software that was approved by Apple. So while the iAmiga-App may offer you to download some games there will be no way whatsoever for you to put your own *.adf in or any other data for that matter - not a single byte - no compiler - no basic - no notepad - no anything.

This is not what I call Amiga.

The C64 Emulator for iPhone is the same crippleware. While it includes "BASIC" there is no SAVE and no LOAD-command and it even lacks some keys you would normally use when programming. So in essence you can´t do much more than "HELLO WORLD" on that.

Apple used to have a great attitude towards developers in 2000, but it all went downhill since iTunes became a store. Now it´s all about the big money and Apple tries to forget that open source helped a great deal, when they propelled themselves from their dark ages at the end of the 1990s.

Hey there.  I wrote the post in question, took the video.

Manomio's goal here is to release licensed Amiga games through the App Store as games.  So, you'd see Defender of the Crown released as Defender of the Crown.  IK+ released as IK+.  Stand alone titles wrapped in a transparent emulation layer.

Now, there are also plans to release a more advanced Amiga "shell" of sorts that will allow you to play games you've already purchased inside of it.  This shell would offer more advanced capabilities like shader-based video effects to render scan-lines, convex CRT glare, etc.  Also, TV out and remote control via another iOS device.  All for those that want to take the experience farther.

And...has it been all downhill since iTunes appeared?  Apple provides the entire Mac and iPhone development system, Xcode, as a free download, fully documented, etc.  You can pat $99/year and get your apps on the store, pending approval.  You keep 70% profits.  Does that seem a rough and lamentable proposition?  Have a look at what it takes to get setup to develop and release games on the Nintendo DS and Sony PSP, and tell me how cruel Apple's rules are.

You might find this amusing, also: http://www.escapistmagazine.com/videos/view/zero-punctuation/2506-iPhone-Games

It is true that Apple has restrictions about executable code running in your apps.  But these have loosened.  Manomio's C64 emulator is in the store, emulating C64 games and even featuring BASIC.  Manomio's approach to the Amiga emulator is not going to be a problem for Apple, either.  Now, a straight up Amiga emulator that lets me drag ADFs into iTunes and run them would be great for me and for all of us here in this forum (and that's what this dev build is capable of), but it's hardly a mainstream thing.  I don't think gamers who buy the one-off titles to be released through this emulator will lament a lack of emulation flexibility or experience anything negative.  They'll be playing the game they chose to buy.  That it's running in a virtual Amiga may be of no concern to them.  I don't think there's justification for crucifying anyone we're talking about here, Apple or Manomio.  

But if the situation still leaves a foul taste in your mouth, well, there's emulators aplenty on GP2X and the like.  And perhaps someone will go down this road on Android.




blakespot
« Last Edit: December 10, 2010, 04:38:23 PM by blakespot »
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Offline blakespot

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Re: Amiga Emulator for iOS
« Reply #14 on: December 10, 2010, 04:32:18 PM »
Note that the GameBone and iControlPad devices will be supported by iAmiga.

I've also just updated the story to reflect the info that we just saw indicating AGA support will come sometime after the initial release hits the App Store.



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