Welcome, Guest. Please login or register.

Author Topic: Amiga Forgotten Worlds.... good/bad/other ?  (Read 4139 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline fishy_fizTopic starter

  • Hero Member
  • *****
  • Join Date: Jan 2005
  • Posts: 1813
    • Show only replies by fishy_fiz
Amiga Forgotten Worlds.... good/bad/other ?
« on: November 23, 2010, 07:19:25 PM »
I guess the topic pretty much covers it.
Was very well received in most video game magazines of the time. Graphics were pretty decent, with full screen parallax, some huge enemies and fairly creative, but those sodding controls.....
Despite lesser precision (8 directions rather than 16) the C64 version played better in my opinion. Rotation was a little too slow on the Amiga which made an awkward control system even worse. Quite a shame, as controls aside it was a pretty valiant effort at what was a monster of a coin-op.
Megadrive version played better, but I actually think the Amiga version (minus missing a few things) was more accurate. The Sega Master System version was surprisingly decent too.

In my humble opinion it's yet another case of "so close, but so far" for the Amiga.
« Last Edit: November 24, 2010, 01:13:55 AM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline Khephren

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 606
    • Show only replies by Khephren
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #1 on: November 23, 2010, 07:45:55 PM »
I really wanted to like it, but as you say, the controls were so bad...
 

Offline save2600

  • Hero Member
  • *****
  • Join Date: Jul 2006
  • Posts: 3261
  • Country: us
    • Show only replies by save2600
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #2 on: November 23, 2010, 07:50:15 PM »
Agreed. Another case for what should have been a two-button (or more) game. One button to rotate your arm quickly, the other to fire as a minimum I'd say. Soooooo many Amiga ports lost out due to an overlooked, yet so important implementation.

Cammy made up a list not too long ago that shows all the multi-button Amiga games...

-update-

Just played it now. Yeah... totally sucks gameplay wise. I also don't like the fact you get either effects OR music. I hate that. I want both! lol   Characters are drawn rather well, cut scenes with voice are decent too. Good graphics all around - but what does it matter. Plays like a turd  :(
« Last Edit: November 24, 2010, 12:07:47 AM by save2600 »
 

Offline orb85750

  • Hero Member
  • *****
  • Join Date: Aug 2007
  • Posts: 1237
    • Show only replies by orb85750
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #3 on: November 24, 2010, 12:05:44 AM »
Game looked nice, but I hated it due to the controls!  I knew I'd never play it again so I sold my boxed original on eBay.
 

Offline Arkhan

  • Sr. Member
  • ****
  • Join Date: Aug 2007
  • Posts: 490
    • Show only replies by Arkhan
    • http://www.aetherbyte.com
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #4 on: November 24, 2010, 04:21:54 AM »
errr.. ironic.



Once you've played the PCE CD one, all the other home versions don't really compare.


http://www.youtube.com/watch?v=XZci2N2CecY



yeah.....
I am a negative, rude, prick.  


"Aetherbyte: My fledgling game studio!":  << Probably not coming to an Amiga near you because you all suck! :roflmao:
 

Offline kedawa

  • Hero Member
  • *****
  • Join Date: Jul 2004
  • Posts: 700
    • Show only replies by kedawa
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #5 on: November 24, 2010, 05:11:26 AM »
The game would have been far better if firing was automatic and holding the button just allowed you to stay in place and change the direction of fire.
 

Offline Arkhan

  • Sr. Member
  • ****
  • Join Date: Aug 2007
  • Posts: 490
    • Show only replies by Arkhan
    • http://www.aetherbyte.com
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #6 on: November 26, 2010, 05:02:04 AM »
Quote from: kedawa;594001
The game would have been far better if firing was automatic and holding the button just allowed you to stay in place and change the direction of fire.


that would have made it corny and easy, like all the shitty iPhone bullet hell games.
I am a negative, rude, prick.  


"Aetherbyte: My fledgling game studio!":  << Probably not coming to an Amiga near you because you all suck! :roflmao:
 

Offline kedawa

  • Hero Member
  • *****
  • Join Date: Jul 2004
  • Posts: 700
    • Show only replies by kedawa
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #7 on: November 26, 2010, 05:25:50 AM »
Not really.  It would have made it playable.
 

Offline Arkhan

  • Sr. Member
  • ****
  • Join Date: Aug 2007
  • Posts: 490
    • Show only replies by Arkhan
    • http://www.aetherbyte.com
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #8 on: November 26, 2010, 05:35:30 AM »
Quote from: kedawa;594408
Not really.  It would have made it playable.


its playable on the PCE...

just sayin.
I am a negative, rude, prick.  


"Aetherbyte: My fledgling game studio!":  << Probably not coming to an Amiga near you because you all suck! :roflmao:
 

Offline _ThEcRoW

  • Hero Member
  • *****
  • Join Date: Jul 2005
  • Posts: 753
  • Country: 00
    • Show only replies by _ThEcRoW
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #9 on: November 26, 2010, 02:17:10 PM »
That's just a possible good game ruined by the controls and the lack of keyboard use. Why the majority of games on the amiga won't allow you to use keyboard as an option. Some games are very annoying played with joystick, not to mention the one button feat. Redefinable controls would made it better for games on the amiga, you have plenty of keys in the keyboard   .
Amiga 1200 desktop. Apollo 030/50 Mhz 8mb ram + ClassicWB + Wb 3.1
Amiga 500 + ACA500Plus + 16gb CF | ECS Power!!!
C64 DTV + Keyboard mod. Waiting for a 1541 disk ve...
Mac Mini G4 1.42Ghz 1gb OSX(tiger)/Morphos 3.7 Registered
C64mini + usb drive with loads of games...
 

Offline Voyager74

  • Jr. Member
  • **
  • Join Date: Aug 2008
  • Posts: 87
    • Show only replies by Voyager74
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #10 on: November 26, 2010, 02:24:32 PM »
Since I've never played the Amiga-version, I can't really comment on that
other than I've tested it under emulation for other consoles/platforms.
But I did own it for the C=64 even further back, and it was utterly playable.
Even a kind of revolution, original in the genre...

P.S; I vaguely recall the ability to "lock and strafe" under C=64...
Hmm, maybe I'd need to take another look at it, with a logitech dual-stick control :p
« Last Edit: November 26, 2010, 02:27:21 PM by Voyager74 »
intuition inside!
 

Offline Voyager74

  • Jr. Member
  • **
  • Join Date: Aug 2008
  • Posts: 87
    • Show only replies by Voyager74
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #11 on: November 26, 2010, 02:31:10 PM »
Quote from: _ThEcRoW;594439
That's just a possible good game ruined by the controls and the lack of keyboard use. Why the majority of games on the amiga won't allow you to use keyboard as an option. Some games are very annoying played with joystick, not to mention the one button feat. Redefinable controls would made it better for games on the amiga, you have plenty of keys in the keyboard   .

The trouble with this specific game was that you controlled the gun-direction
-and- the players (yes, 2 player-option) with a joystick.
Using multiple keys would make it really frustrating for a fast-paced shoot'em-up!
(unless you're ambidextrous?)
intuition inside!
 

Offline jj

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4052
  • Country: wales
  • Thanked: 2 times
  • Gender: Male
    • Show only replies by jj
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #12 on: November 26, 2010, 02:36:13 PM »
I had it on the Amstrad CPC.  But really cant remember what it was like.  Dont remember it being crappy spectrum port at least.
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

Xbox Live: S0ulA55a551n2
 
Registered MorphsOS 3.13 user on Powerbook G4 15"
 

Offline Arkhan

  • Sr. Member
  • ****
  • Join Date: Aug 2007
  • Posts: 490
    • Show only replies by Arkhan
    • http://www.aetherbyte.com
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #13 on: November 27, 2010, 05:43:38 AM »
The problem is that multibutton joysticks weren't a standardized thing for the C64 OR the Amiga,

and that, was frigging retarded.


Its acceptable for the C64, but the Amiga, no.    Multibutton should be the default by the time the computer was released.

Its the reason alot of games ported to the Amiga are junk.
I am a negative, rude, prick.  


"Aetherbyte: My fledgling game studio!":  << Probably not coming to an Amiga near you because you all suck! :roflmao:
 

Offline kedawa

  • Hero Member
  • *****
  • Join Date: Jul 2004
  • Posts: 700
    • Show only replies by kedawa
Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #14 on: November 28, 2010, 07:47:04 PM »
Yeah that always pissed me off, especially with arcade ports.  I had plenty of one button sticks around, but I preferred to play games with a SMS pad.  I only ever got to use button 2 on a couple of games.
Nowadays, I play all my amiga games with a custom arcade stick with configurable buttons.  Having buttons for up and down helps a lot, but it's no substitute for proper multibutton support .