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Author Topic: Kinect for all Amiga platforms, a new project  (Read 7570 times)

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Offline DaNi

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Re: Kinect for all Amiga platforms, a new project
« Reply #14 on: November 20, 2010, 06:51:18 PM »
Quote from: orb85750;593262
Depends exactly how it's done.


The kinect is made for xbox 360 and the drivers and dashboard for kinect are optmized to reach to the maximum speed with the less cpu power possible.
Kinect need about 10% from single xenon cpu (Xenon is a tri-core 6400mips x 3 = 132.000 mips and kinect needs a 10% of a single core from 6400 mips = aprox. 640mips for kinect.
You need to know that kinect use real-time detection for process all frames "onthefly" and of course, need cpu power. I don´t think that any "open source kinect" can be faster or more optimized than the internal drivers made by microsoft (by budget and years of development)
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Offline clusterukTopic starter

Re: Kinect for all Amiga platforms, a new project
« Reply #15 on: November 20, 2010, 06:53:52 PM »
@orb85750

Just because Microsoft has spent a fortune does not mean that the open source drivers can not be excellent to.
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Offline amigakid

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Re: Kinect for all Amiga platforms, a new project
« Reply #16 on: November 20, 2010, 07:01:53 PM »
I'd be curious to see how this went.  If i can help sure I will, but I am not a programmer (I'm a systems engineer).  I think it would be a neat and fun project, even if we had no games for it.  I am sure if you could get it to work then maybe someone or a few of those talented Amiga programmers may come together and create a game for it just for fun.  Besides if you have an Xbox and an Amiga then why not try to have fun with them both.  I'm in if you can use me in any way (people this isn't about making and selling a million of these drivers ect...) it's a project that may or may not ever work, but a project never the less and not meant to go comercial so stop being so critical and either support it or wish them luck :)
 

Offline billt

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Re: Kinect for all Amiga platforms, a new project
« Reply #17 on: November 20, 2010, 07:10:31 PM »
Quote from: Tension;593233
Come on, can you think of any existing Amiga games that would benefit from the Kinect?


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Offline tone007

Re: Kinect for all Amiga platforms, a new project
« Reply #18 on: November 20, 2010, 09:08:49 PM »
Sounds like a niche within a niche within a niche to me.

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Offline orb85750

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Re: Kinect for all Amiga platforms, a new project
« Reply #19 on: November 21, 2010, 12:19:15 AM »
Quote from: DaNi;593271
The kinect is made for xbox 360 and the drivers and dashboard for kinect are optmized to reach to the maximum speed with the less cpu power possible.
Kinect need about 10% from single xenon cpu (Xenon is a tri-core 6400mips x 3 = 132.000 mips and kinect needs a 10% of a single core from 6400 mips = aprox. 640mips for kinect.
You need to know that kinect use real-time detection for process all frames "onthefly" and of course, need cpu power. I don´t think that any "open source kinect" can be faster or more optimized than the internal drivers made by microsoft (by budget and years of development)


What about a slower frame rate -- i.e. not using all the frames transmitted?  Or a lower resolution?  Impossible?
 

Offline Matt_H

Re: Kinect for all Amiga platforms, a new project
« Reply #20 on: November 21, 2010, 12:42:26 AM »
Quote from: Fransexy_;593239
Tracker hero? :-P


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Offline kickstart

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Re: Kinect for all Amiga platforms, a new project
« Reply #21 on: November 21, 2010, 04:48:09 AM »
I was read on other thread about the good health of the atary scene talking about 68k stuff, they enjoy the stuffs they have, and now in the other had is the amiga scene thinking in kinect (for what????) but with the 68k classics living like zombies, theres something worng on this history...

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Offline fishy_fiz

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Re: Kinect for all Amiga platforms, a new project
« Reply #22 on: November 21, 2010, 05:28:10 AM »
Maybe not as infeasible as some people have implied here....

http://www.osnews.com/story/24014/Kinect_Already_Hacked_Linux_Driver_Released

Although I guess the bigger problem stems from avaiable resources on some amiga hardware. Having said that though surely it'd be (theoretically) possible to scale functionality back on systems with fewer resources.
« Last Edit: November 21, 2010, 07:06:45 AM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline motrucker

Re: Kinect for all Amiga platforms, a new project
« Reply #23 on: November 21, 2010, 05:32:00 AM »
It actually looks like no one here can, or wants to, think outside the box. While I doubt that most classic Amiga models could cope with this, Even I have an 040 fired A2000 - no USB yet, but that apparently easy to fix....
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Offline Sparky

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Re: Kinect for all Amiga platforms, a new project
« Reply #24 on: November 21, 2010, 08:53:27 AM »
Quote from: DaNi;593271
The kinect is made for xbox 360 and the drivers and dashboard for kinect are optmized to reach to the maximum speed with the less cpu power possible.
Kinect need about 10% from single xenon cpu (Xenon is a tri-core 6400mips x 3 = 132.000 mips and kinect needs a 10% of a single core from 6400 mips = aprox. 640mips for kinect.
You need to know that kinect use real-time detection for process all frames "onthefly" and of course, need cpu power. I don´t think that any "open source kinect" can be faster or more optimized than the internal drivers made by microsoft (by budget and years of development)


I always wonder where people pull these numbers from ...  How can you know Kinetic needs 10% of a single core ?!?!
 

Offline platon42

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Re: Kinect for all Amiga platforms, a new project
« Reply #25 on: November 21, 2010, 10:04:43 AM »
Quote from: motrucker;593356
It actually looks like no one here can, or wants to, think outside the box. While I doubt that most classic Amiga models could cope with this, Even I have an 040 fired A2000 - no USB yet, but that apparently easy to fix....


Better buy a USB board while it's still available. Stocks are running lower and there won't be another production run of the Deneb.

About the Kinect, for me, it is the NextBigThing(TM), just look at the various YouTube videos. As for the use on Amiga: Only the Deneb would be able to drive it. Stuff like this needs realtime Iso transfer support, and no other HCI driver on Classic/Morphos/Aros/Aos4 is able to provide this.

But even if you would be able to port the open source driver, and though a 68060 might just be fast enough to capture the two video streams in realtime, it is very much impossible to process the image data in time to obtain useful information from it.

Sorry, this seems to be a pointless effort to me.
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Offline clusterukTopic starter

Re: Kinect for all Amiga platforms, a new project
« Reply #26 on: November 21, 2010, 12:03:12 PM »
Quote from: platon42;593370

But even if you would be able to port the open source driver, and though a 68060 might just be fast enough to capture the two video streams in realtime, it is very much impossible to process the image data in time to obtain useful information from it.

Sorry, this seems to be a pointless effort to me.


Oh, ok, so because the classics cannot process this data, that is not not worth the rest of us to have it. After all I have 3.5ghz with Aros, and AOS4 will have 1.8ghz and MorphOS I believe up to 2ghz at moment.

Sorry for Classic machines but maybe bits can be used if we get this off the ground.
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Offline orb85750

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Re: Kinect for all Amiga platforms, a new project
« Reply #27 on: November 21, 2010, 04:32:50 PM »
Quote from: kickstart;593349
I was read on other thread about the good health of the atary scene talking about 68k stuff, they enjoy the stuffs they have, and now in the other had is the amiga scene thinking in kinect (for what????) but with the 68k classics living like zombies, theres something worng on this history...

No agressive words just my filosofical reflection of the day.


I'm not sure I understand quite what you're saying?  Plenty of us love our 68K (even plain 68000) machines, but we also don't mind seeing Amiga continue to progress -- even if everyone seems to disagree about how to do it.  Does the Atari scene really have the same degree of enthusiasm (obsession) exhibited by Amiga devotees?
 

Offline platon42

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Re: Kinect for all Amiga platforms, a new project
« Reply #28 on: November 22, 2010, 12:07:57 AM »
Quote from: clusteruk;593386
Oh, ok, so because the classics cannot process this data, that is not not worth the rest of us to have it. After all I have 3.5ghz with Aros, and AOS4 will have 1.8ghz and MorphOS I believe up to 2ghz at moment.

Sorry for Classic machines but maybe bits can be used if we get this off the ground.


Which part of "there is no support for realtime ISO on AROS, Morphos and AOS4" didn't you understand?
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Offline kolla

Re: Kinect for all Amiga platforms, a new project
« Reply #29 from previous page: November 22, 2010, 01:21:50 AM »
Quote from: orb85750;593412
Does the Atari scene really have the same degree of enthusiasm (obsession) exhibited by Amiga devotees?


Yes. Unless by "enthusiasm" you mean "insanity", then the answer is "No". The Atari community in general is a much healthier one, without all the nut cases you find in "our" camp. Ditto for any other retro camp.
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