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Author Topic: Kinect for all Amiga platforms, a new project  (Read 7544 times)

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Offline clusterukTopic starter

Kinect for all Amiga platforms, a new project
« on: November 20, 2010, 01:35:25 PM »
As most people are aware I usually prefer to do my projects quietly and just hopefully deliver when finished. However, I am embarking on this new one that I would like to invite the whole community to work together, in fact it will fail if not a community effort because we need all version to be compatible.

As some may be aware this is actually an old idea that I first saw on an Amiga 2000 in around 1987 not far from where I lived in Harrow. Basically then it was a camera that had digitzed images in real time and they were simply processed to view the motion. Now obviously they had super fast 608030 processors

Now I want to try and support developers on all platforms as a joint effort. I will try and fund raise for this and any developers who want to get involved in a cross platform job please let me know. If you are already working on this perhaps we could talk.

I have always believed this is the way we need to interact with our computers, obviously we will struggle with speech recognition but the rest should be fine once our respective USB stacks have a suitable driver for the Kinect controller.

So what do you think, this has huge potential and I would hate for us to miss out on this, but again, we all need to work together and all flavours can benefit.

Steve

edit:  http://openkinect.org/wiki/Main_Page
« Last Edit: November 20, 2010, 01:45:10 PM by clusteruk »
Amiga 1000/3000, iMica Silent and NVidia Aros computer.
http://www.imica.net
Lets enjoy the Amigas future, THIS year is 25th Anniversary lets make it special.
http://www.amiga25.org
 

Offline CodePoet

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Re: Kinect for all Amiga platforms, a new project
« Reply #1 on: November 20, 2010, 01:37:47 PM »
Sacrilege!
 

Offline Tension

Re: Kinect for all Amiga platforms, a new project
« Reply #2 on: November 20, 2010, 01:57:00 PM »
Its certainly ambitious...

Offline Tension

Re: Kinect for all Amiga platforms, a new project
« Reply #3 on: November 20, 2010, 02:01:55 PM »
... and some might say pointless...

Offline clusterukTopic starter

Re: Kinect for all Amiga platforms, a new project
« Reply #4 on: November 20, 2010, 02:17:23 PM »
Kind of strange replies, Amiga had this concept first and we should try and get it back.

Oh, well I tried.
Amiga 1000/3000, iMica Silent and NVidia Aros computer.
http://www.imica.net
Lets enjoy the Amigas future, THIS year is 25th Anniversary lets make it special.
http://www.amiga25.org
 

Offline Tension

Re: Kinect for all Amiga platforms, a new project
« Reply #5 on: November 20, 2010, 02:17:44 PM »
... and plain bloody unfeasable!!!

Offline Tension

Re: Kinect for all Amiga platforms, a new project
« Reply #6 on: November 20, 2010, 02:19:06 PM »
Quote from: clusteruk;593231
Kind of strange replies, Amiga had this concept first and we should try and get it back.

Oh, well I tried.


Come on, can you think of any existing Amiga games that would benefit from the Kinect?

Offline clusterukTopic starter

Re: Kinect for all Amiga platforms, a new project
« Reply #7 on: November 20, 2010, 02:46:22 PM »
Quote from: Tension;593233
Come on, can you think of any existing Amiga games that would benefit from the Kinect?


I am not interested in games, think outside the obvious.

http://www.youtube.com/watch?v=dRPEns8MS2o

There are so many things that can be done with this, this is the start of a new type of computing where the computer can see and tell what you are doing. Good and bad uses, but unbelievable amount of uses.
Amiga 1000/3000, iMica Silent and NVidia Aros computer.
http://www.imica.net
Lets enjoy the Amigas future, THIS year is 25th Anniversary lets make it special.
http://www.amiga25.org
 

Offline Fransexy_

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Re: Kinect for all Amiga platforms, a new project
« Reply #8 on: November 20, 2010, 03:12:39 PM »
Quote from: Tension;593233
Come on, can you think of any existing Amiga games that would benefit from the Kinect?


Tracker hero? :-P
DON\'T TAKE LIFE SO SERIOUSLY AFTER ALL NOBODY GETS OUT ALIVE OF IT
 

Offline clusterukTopic starter

Re: Kinect for all Amiga platforms, a new project
« Reply #9 on: November 20, 2010, 04:12:34 PM »
Posted by Fransexy, this is a great example.

http://www.vimeo.com/16985224
Amiga 1000/3000, iMica Silent and NVidia Aros computer.
http://www.imica.net
Lets enjoy the Amigas future, THIS year is 25th Anniversary lets make it special.
http://www.amiga25.org
 

Offline Linde

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Re: Kinect for all Amiga platforms, a new project
« Reply #10 on: November 20, 2010, 04:32:52 PM »
Kinect may be interesting for art, games and toys, but as a general purpose computer interface? Horribly unergonomic and not at all in line with the trend of ubiquitous computing, since you need to set the sensor up, adjust the lights and pretty much rearrange the furniture for it to work.

Also, the notion of "taking it back" to the Amiga is amusing, as if it was somehow stolen from the Amiga, and didn't just disappear into obscurity after the hype died the first time around.
 

Offline clusterukTopic starter

Re: Kinect for all Amiga platforms, a new project
« Reply #11 on: November 20, 2010, 04:38:14 PM »
@Linde

I never said it was stolen, what I said was I saw this concept on Amiga first back in 1987 but it had no depth ability just 2d view.

I believe the developers went to sony and developed EyeToy but I could be wrong on that.
Amiga 1000/3000, iMica Silent and NVidia Aros computer.
http://www.imica.net
Lets enjoy the Amigas future, THIS year is 25th Anniversary lets make it special.
http://www.amiga25.org
 

Offline DaNi

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Re: Kinect for all Amiga platforms, a new project
« Reply #12 on: November 20, 2010, 05:25:04 PM »
Kinect uses 10% of xbox 360 cpu power for decode in real time all, you need minimun a ppc603e only for this
EFIKA 5K2 PowerPC G2 400Mhz, MorphOS 2.7, 128MB 266MHz DDR RAM, FSB 133MHz, 500GB HDD, Radeon 9200 PRO 128MB, USB HUB x8.
 

Offline orb85750

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Re: Kinect for all Amiga platforms, a new project
« Reply #13 on: November 20, 2010, 05:53:31 PM »
Quote from: DaNi;593256
Kinect uses 10% of xbox 360 cpu power for decode in real time all, you need minimun a ppc603e only for this


Depends exactly how it's done.
 

Offline DaNi

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Re: Kinect for all Amiga platforms, a new project
« Reply #14 on: November 20, 2010, 06:51:18 PM »
Quote from: orb85750;593262
Depends exactly how it's done.


The kinect is made for xbox 360 and the drivers and dashboard for kinect are optmized to reach to the maximum speed with the less cpu power possible.
Kinect need about 10% from single xenon cpu (Xenon is a tri-core 6400mips x 3 = 132.000 mips and kinect needs a 10% of a single core from 6400 mips = aprox. 640mips for kinect.
You need to know that kinect use real-time detection for process all frames "onthefly" and of course, need cpu power. I don“t think that any "open source kinect" can be faster or more optimized than the internal drivers made by microsoft (by budget and years of development)
EFIKA 5K2 PowerPC G2 400Mhz, MorphOS 2.7, 128MB 266MHz DDR RAM, FSB 133MHz, 500GB HDD, Radeon 9200 PRO 128MB, USB HUB x8.