Welcome, Guest. Please login or register.

Author Topic: testing 68k ports  (Read 5889 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline wawrzonTopic starter

testing 68k ports
« on: November 07, 2010, 01:10:13 AM »
i would like to ask if there are people here willing to test apps im compiling for 68k. primarly games at this point. as these are mostly sdl/opengl based im targeting the owners of well upgraded machiery. i expect 040 to be a requirement, as well as a 3d gfx card. i am trying to get a picture what is possible on amiga in this direction. usually i am able to test most of it for myself but im currently a bit far away from my mediator setup, also there might be problems i do not notice on my machine. since sdl, in consequence many if not most of the programs will require the 62.1 ixemul.library from bernd rosch.
 

Offline wawrzonTopic starter

Re: testing 68k ports
« Reply #1 on: November 07, 2010, 04:47:04 PM »
none here interested to have a little more software choice on 68k? how disappointing..
 

Offline Opus

  • Full Member
  • ***
  • Join Date: Feb 2002
  • Posts: 134
    • Show only replies by Opus
Re: testing 68k ports
« Reply #2 on: November 07, 2010, 04:52:06 PM »
I am, and many other are!
 

Offline AmigaMance

  • Hero Member
  • *****
  • Join Date: Apr 2005
  • Posts: 1278
    • Show only replies by AmigaMance
Re: testing 68k ports
« Reply #3 on: November 07, 2010, 06:38:52 PM »
Hey, i am interested. I have a blizardPPC 68040/25 and a BVision. I doudt that my CPU will be fast enough for sdl stuff..
A1200 PPC user.
 

Offline commodorejohn

  • Hero Member
  • *****
  • Join Date: Mar 2010
  • Posts: 3165
    • Show only replies by commodorejohn
    • http://www.commodorejohn.com
Re: testing 68k ports
« Reply #4 on: November 07, 2010, 06:45:16 PM »
I'm interested in more 68k software, but I'll stick with my 030 and ECS video, thanks.
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
 

Offline LoadWB

  • Hero Member
  • *****
  • Join Date: Jul 2006
  • Posts: 2901
  • Country: 00
    • Show only replies by LoadWB
Re: testing 68k ports
« Reply #5 on: November 07, 2010, 06:49:16 PM »
I'd be happy in my spare time.  I have: stock A3000, A4000/060/PIV, A2000/060/Spectrum, A1200/060/AGA, A500/030-50/ECS.
 

Offline fishy_fiz

  • Hero Member
  • *****
  • Join Date: Jan 2005
  • Posts: 1813
    • Show only replies by fishy_fiz
Re: testing 68k ports
« Reply #6 on: November 07, 2010, 06:49:43 PM »
Quote from: wawrzon;590124
none here interested to have a little more software choice on 68k? how disappointing..


I suspect you'll get more response if you actually had something for people to look at rather than just asking a hypothetical question. Also, good luck with SDL software working at a usable speed on '040. I'd be surprised if even a pacman clone using SDL on '040 didnt suffer problems with speed  :)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline ddniUK

  • Hero Member
  • *****
  • Join Date: Apr 2006
  • Posts: 702
    • Show only replies by ddniUK
Re: testing 68k ports
« Reply #7 on: November 07, 2010, 07:18:14 PM »
BPPC 330mhz with 060 @ 60mhz.
Voodoo3 Gfx card.

Very happy to beta test any app!
Always very appreciative of 68k coding efforts!!!
 

Offline utri007

Re: testing 68k ports
« Reply #8 on: November 07, 2010, 09:27:03 PM »
66mzh 060, but no 3d

´Never seen useable SDL application for 68k amigas. I know there is many of them but using/playing them is painfull experience
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline theformula

Re: testing 68k ports
« Reply #9 on: November 07, 2010, 10:44:46 PM »
I am happy to help. I have a A1200 with blizzard 1260 040 and a Voodoo 3 Pci Card
A1200T Blizzard 1240/040/128MB Mediator Voodoo 3
A4000 Cyberstorm MkIII Picasso IV
A1200 020 Viper 8mb
Macmini G4 Morphos 3.1
2x A4000/030 Stock
 

Offline wawrzonTopic starter

Re: testing 68k ports
« Reply #10 on: November 07, 2010, 10:48:36 PM »
in case opengl is involved those who do not have hardware 3d could regard wazp3d as possibility. do not ecpect usable speeds on real 68k though. as for screen depths below 16 bit (say aga and such) ive already watched gl demos on 8 and less bis screens once, must have been mesa software mode. but if it works on planar aga, i would have to test.

as for sdl being too slow, yes thats true most of the time. todays programs have other hardware expectations. but some time agi i have already uploaded to aminet a game that is working fine. this is a question of choice. and testing what can be done.
 

Offline wawrzonTopic starter

Re: testing 68k ports
« Reply #11 on: November 07, 2010, 11:35:01 PM »
okay, so for starters here is blockout2. it is playable without jit on my uae. it is compiled against storm mesa, so you need agl set of libraries on your system, needless to say hw 3d is actually a requirement. i tried to compile with full sound support, but it is turned out by default. i cant confirm it works. and if it works i expect to slow down everything to the death. you can access all options from the game. the file will remain available for a few days. sorry its zipped, i was too lazy, my uae gets on my nerves.

http://www.daten-transport.de/?id=BB79c5HnSTdB
 

Offline wawrzonTopic starter

Re: testing 68k ports
« Reply #12 on: November 07, 2010, 11:46:09 PM »
and since i have uploaded this earlier

the name is kuklomenos, this also requires mesa. no sound support yet, but there is no much sound anyway.
http://www.daten-transport.de/?id=XN4K3EvYPreW
windows version for comparison might be downloaded here:
http://mbays.freeshell.org/kuklomenos/

it has been reported to work with 6fps on 060/voodoo.
you should be able to resize window. please tell me if this influences the framerate (much).
other thing i'd like to know is if cursor keys controls the movement well, just like in windows version. it doesnt in my uae, but it might be uae settings fault.
watch for if it starts to turn like crazy when holding an arrow key for little too long.
 

Offline wawrzonTopic starter

Re: testing 68k ports
« Reply #13 on: November 08, 2010, 12:29:37 AM »
yet another project ive uploaded for a friend to test few days ago. still online apparently.

foobillard. it has been stripped of a few features that amiga mesa do not provide, and the glu tesselation part had to be adopted to the available api. dunno how well it work.
http://www.daten-transport.de/?id=6khstmYL2CGx

it is actually more of a proof of concept. its around 1fps on fastest mediator setup ive heard of. i have two other billards, billardgl and apoolgl, both slower yet. dont see much room to improve. might be a candidate for a warpos build, would i have a backend. generally i dislike warpos a little, but could give it a try, just not to throw away all the work.
 

Offline yssing

  • Hero Member
  • *****
  • Join Date: Apr 2002
  • Posts: 1521
    • Show only replies by yssing
    • http://www.yssing.org
Re: testing 68k ports
« Reply #14 on: November 08, 2010, 02:59:20 AM »
50mhz blizzard 1260 I can run some mesa based games/programs, but not very fast.