by Karlos
Is it me or did it suddenly get pretty busy in here?
Yeah, so squish up to make rum for us all. [edit that should be room, but the typo rum is funnier :-D /edit]
by Nightcrawler
Nice to see that hyperion are still alive. I was worried for a while that the workload had killed/institutionalized them .
I though they where institutionalized? Nice padded cells, Amigas,.. Wonder if there are any nice female nurses? ( I keep asking for them here, but still no luck!

)
As to the topic in hand. I have worked with several API's on many platforms, and currently work with people who do as well.
The requirement for an API is not for it to mimick another API (although that can be handy), it just has to be clean, and easy to use. Any decent programmer would be able to write a translation layer to interface the new API with the games general engine interface.
@EntilZha and @Rogue and @hyperion guys in general.
I think you are doing a good job so far and seem technically compitent to provide such services when you get time. (or you get cloned, one of the two!)
However in your "Multimedia" API I would suggest trying to go for something eligant and "future proof", (if there is such a thing) like DX9, since I feel OpenGl has lost its way recently, and seems to be struggling to restandardise itself with all these new extentions.
by Roge
...The other problem with a general-purpose OpenGL implementation is that some things are not really working, or require a myriad of different code paths ..
As you mentioned all the different code paths required on OGL becomes a nightmare, in DX its easier, the effects stuff in DX are quite interesting, even though I've not personally used them.