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Author Topic: CV3D-Scandoubler and SuperHires  (Read 1368 times)

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Offline CassTopic starter

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CV3D-Scandoubler and SuperHires
« on: November 30, 2003, 03:39:17 AM »
I have the CV3D and its scandoubler. When I choose a Super-Hires display (laced/nonlaced doesn't matter) the screen is "scaled" to 640 instead of 1280, with loss of pixels. The sprite/pointer is kept normal though...

Is it a common problem, or it has something to do with my hardware?
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« Last Edit: March 18, 2011, 09:53:39 PM by Cass »
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Offline Crumb

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Re: CV3D-Scandoubler and SuperHires
« Reply #1 on: November 30, 2003, 03:32:11 PM »
Don't worry, that happens with most scandoublers/flickerfixers... I only know an AGA flickerfixer that can double superhires, it's the "scandoubler II".

Even Picasso4's one can't double that and only scales the image to 640... :-(
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Offline Jose

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Re: CV3D-Scandoubler and SuperHires
« Reply #2 on: November 30, 2003, 04:25:36 PM »
"Heavy Metal rulez"
I have to agree with that... :-o  8-)
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Offline Skyrunner

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Re: CV3D-Scandoubler and SuperHires
« Reply #3 on: November 30, 2003, 04:28:43 PM »
Me too :)
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Offline CassTopic starter

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Re: CV3D-Scandoubler and SuperHires
« Reply #4 on: November 30, 2003, 05:52:26 PM »
@ Crumb

Thanx mate, I was preoccupied!


@ Jose

Up the IRONS! (at this moment I'm listening to the "Piece of Mind" -limited edition, 2 picture discs!- ) :-D :-D :-D

@ Skyrunner

Heavy Metal definitely rulez... ;-)

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« Last Edit: March 18, 2011, 09:53:51 PM by Cass »
"If we don't got it, you don't want it!"