Welcome, Guest. Please login or register.

Author Topic: Coder in Blitz Basic wanted  (Read 5025 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Cosmos AmigaTopic starter

  • Hero Member
  • *****
  • Join Date: Jan 2007
  • Posts: 961
  • Country: 00
    • Show only replies by Cosmos Amiga
    • http://leblogdecosmos.blogspot.com
Coder in Blitz Basic wanted
« on: August 03, 2010, 05:50:52 PM »
WPATest is a proggy who test some functions of the graphics.library...

... with two big bugs :

1) crash if the WB is less than 640*200
2) results is not good with WinUAE (fast cpu)


I have the source of WPATest, in Blitz Basic...


Who are able to fix ?

Offline balrogsoft

  • Full Member
  • ***
  • Join Date: Jan 2006
  • Posts: 186
    • Show only replies by balrogsoft
    • http://www.amigaskoolnet
Re: Coder in Blitz Basic wanted
« Reply #1 on: August 03, 2010, 06:12:26 PM »
Hi.

I can take a look to the code, but i haven't coded BlitzBasic for years, and i don't have a lot of spare time.
Balrog Software · http://www.amigaskool.net
Mac Mini G4 1,5ghz · MorphOS 2.7 · Ati Radeon 9200 64Mb · 1 Gb RAM · 80 GB HD
Efika · MorphOS 2.7 · Ati Radeon 9250 128Mb · 120 Gb WD HD
Amiga 1200T · OS 3.9 · Voodoo3 · Blizzard 603e/240mhz 060/50mhz · 98 Mb RAM · 40 GB HD
Amiga 600 · OS 3.1 · ACA 630/25mhz 32 Mb RAM · 4Gb CF
 

Offline Cosmos AmigaTopic starter

  • Hero Member
  • *****
  • Join Date: Jan 2007
  • Posts: 961
  • Country: 00
    • Show only replies by Cosmos Amiga
    • http://leblogdecosmos.blogspot.com
Re: Coder in Blitz Basic wanted
« Reply #2 on: August 03, 2010, 06:55:36 PM »
Very simple to fix, I think...

Offline Cosmos AmigaTopic starter

  • Hero Member
  • *****
  • Join Date: Jan 2007
  • Posts: 961
  • Country: 00
    • Show only replies by Cosmos Amiga
    • http://leblogdecosmos.blogspot.com
Re: Coder in Blitz Basic wanted
« Reply #3 on: October 08, 2010, 09:53:00 AM »
no answer from balrogsoft...


So, anyone for fixing ?

Offline Daedalus

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 893
    • Show only replies by Daedalus
    • http://www.robthenerd.com
Re: Coder in Blitz Basic wanted
« Reply #4 on: October 08, 2010, 10:18:14 AM »
I'd love to be able to help, but I'm afraid I don't have enough time for my own projects at the moment, let along new ones... Have you tried asking on amigans.net? There might be a few ppl there who can help...
Engineers do it with precision
--
http://www.robthenerd.com
 

Offline fishy_fiz

  • Hero Member
  • *****
  • Join Date: Jan 2005
  • Posts: 1813
    • Show only replies by fishy_fiz
Re: Coder in Blitz Basic wanted
« Reply #5 on: October 08, 2010, 10:35:53 AM »
I can have a look if you like. Where can I find the sources please ?
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline Merc

  • Sr. Member
  • ****
  • Join Date: Apr 2002
  • Posts: 312
    • Show only replies by Merc
    • http://chebucto.ns.ca/~ah210/Profile.html
Re: Coder in Blitz Basic wanted
« Reply #6 on: October 08, 2010, 12:23:45 PM »
I could take a look too if you like, just let me know :)
 

Offline mousehouse

Re: Coder in Blitz Basic wanted
« Reply #7 on: October 08, 2010, 02:12:24 PM »
I'm no BlitzBasic expert but PM'd to ask if the code is on Aminet or if it can be put there ;-)
A3000T
 

Offline Cosmos AmigaTopic starter

  • Hero Member
  • *****
  • Join Date: Jan 2007
  • Posts: 961
  • Country: 00
    • Show only replies by Cosmos Amiga
    • http://leblogdecosmos.blogspot.com
Re: Coder in Blitz Basic wanted
« Reply #8 on: October 20, 2010, 07:55:51 AM »
No news from AmigaDave... Oh...


@fishy_fiz
@Merc
@mousehouse

Give me your email via PM, I'll send you the source


From the author, maybe can help you :

"For the percentage readout, according to the info in BlazeWCP (which is all I have to go on), that is maybe related to available chip bandwidth ie. how close the routines get to saturating the chip bus?
I'm really not sure, but if that's the case it may well give funny results on WinUAE.
Certainly does if I run it on a CGFX system with a graphics card, presumably because the routines are writing to gfx memory, not chip RAM, so they can end up with >100% scores."

Offline Cosmos AmigaTopic starter

  • Hero Member
  • *****
  • Join Date: Jan 2007
  • Posts: 961
  • Country: 00
    • Show only replies by Cosmos Amiga
    • http://leblogdecosmos.blogspot.com
Re: Coder in Blitz Basic wanted
« Reply #9 on: November 11, 2010, 07:16:20 AM »
Always looking for a Blitz Basic coder...

The source is only 706 lines long, so it's simple to fix these 2 bugs...

Offline bubblebobble

  • Jr. Member
  • **
  • Join Date: Dec 2003
  • Posts: 66
    • Show only replies by bubblebobble
    • http://www.hd-rec.de
Re: Coder in Blitz Basic wanted
« Reply #10 on: November 11, 2010, 10:13:58 AM »
Can you post the code here? I'll have a look then, and others might have a look too.
--
Author of
HD-Rec, Sweeper, Samplemanager, ArTKanoid, Monkeyscript, Toadies, AsteroidsTR, TuiTED, PosTED, TKPlayer, AudioConverter, ScreenCam, PerlinFX, MapEdit, AB3 Includes and many more...
Homepage: http://www.hd-rec.de
 

Offline bubblebobble

  • Jr. Member
  • **
  • Join Date: Dec 2003
  • Posts: 66
    • Show only replies by bubblebobble
    • http://www.hd-rec.de
Re: Coder in Blitz Basic wanted
« Reply #11 on: November 11, 2010, 05:25:05 PM »
So, you want it to work with 640x200 and/or under OS4?
« Last Edit: November 11, 2010, 05:41:28 PM by bubblebobble »
--
Author of
HD-Rec, Sweeper, Samplemanager, ArTKanoid, Monkeyscript, Toadies, AsteroidsTR, TuiTED, PosTED, TKPlayer, AudioConverter, ScreenCam, PerlinFX, MapEdit, AB3 Includes and many more...
Homepage: http://www.hd-rec.de
 

Offline Cosmos AmigaTopic starter

  • Hero Member
  • *****
  • Join Date: Jan 2007
  • Posts: 961
  • Country: 00
    • Show only replies by Cosmos Amiga
    • http://leblogdecosmos.blogspot.com
Re: Coder in Blitz Basic wanted
« Reply #12 on: November 11, 2010, 06:22:58 PM »
I want no more krach if running < 640x200...
And the correct results with WinUAE !

And you can add a $VER: WPATest v1.1 by Stephen Brookes and your name !!

Offline bubblebobble

  • Jr. Member
  • **
  • Join Date: Dec 2003
  • Posts: 66
    • Show only replies by bubblebobble
    • http://www.hd-rec.de
Re: Coder in Blitz Basic wanted
« Reply #13 on: November 11, 2010, 06:27:59 PM »
I need to modify the test slightly, since it uses ~400px resolution.

And what's wrong about the WinUAE results? The program is a little confusing to me.
If I press the "speed" button, it tests something for about 10secs. The other tests, "Layers" and "Mask" are very fast.
--
Author of
HD-Rec, Sweeper, Samplemanager, ArTKanoid, Monkeyscript, Toadies, AsteroidsTR, TuiTED, PosTED, TKPlayer, AudioConverter, ScreenCam, PerlinFX, MapEdit, AB3 Includes and many more...
Homepage: http://www.hd-rec.de
 

Offline Cosmos AmigaTopic starter

  • Hero Member
  • *****
  • Join Date: Jan 2007
  • Posts: 961
  • Country: 00
    • Show only replies by Cosmos Amiga
    • http://leblogdecosmos.blogspot.com
Re: Coder in Blitz Basic wanted
« Reply #14 on: November 12, 2010, 07:37:46 AM »
>I need to modify the test slightly, since it uses ~400px resolution.

No, just add a requester if WPATest is launched < 640 x 200 : "WPATest don't run with this Workbench resolution. Please, restart at least with 640 x 400"

... or something like that... But no more guru, please !


The "speed" button is the benchmark : and give some out of range results on WinUAE, because the cpu emulation is too fast !

That's the bug to fix !