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Author Topic: Heretic II - big pixels! (see screenshot)  (Read 5794 times)

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Offline rvo_nlTopic starter

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Heretic II - big pixels! (see screenshot)
« on: July 12, 2010, 06:44:30 PM »
Hey all, me again. Since this is only slightly related to my other topic regarding Shogo, I made it into a new post. Can someone tell me if the (cropped) screenshot below is correct?

Im running Heretic II there, in 1024x768, with Warp3D (4.2) renderer, full details. I have the feeling Im not supposed to see pixels that big. Or perhaps Im spoiled by my consoles and pc? In QuakeWOS for example, everything is blurred and generally looks a lot better. Would be great if someone can confirm this.



Also when I look at this recording: http://www.youtube.com/watch?v=AiWSpD7COCc it looks so much better.. especially the explosions. (Im getting much better framerate though) What am I doing wrong! :|

Again, I know this game is 20 years old by now. Thats not what I want to hear :)
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline Piru

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Re: Heretic II - big pixels! (see screenshot)
« Reply #1 on: July 12, 2010, 06:49:16 PM »
Quote from: rvo_nl;570033
Can someone tell me if the (cropped) screenshot below is correct?
It is correct.
Quote
perhaps Im spoiled by my consoles and pc?
You are.
 

Offline Karlos

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Re: Heretic II - big pixels! (see screenshot)
« Reply #2 on: July 12, 2010, 06:52:33 PM »
Your pixels are fine, it's your texels that look dubious ;)

Your image appears to indicate "nearest point" texture sampling. Fast, but not pretty. Surely you can enable GL_LINEAR ? AFAIK, it should be the default anyway.
int p; // A
 

Offline rvo_nlTopic starter

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Re: Heretic II - big pixels! (see screenshot)
« Reply #3 on: July 12, 2010, 06:58:42 PM »
Thanks Piru.. Was hoping there was a way to make it look better. Dya think this guy on youtube is running on voodoo or similar?
 
Quote from: Karlos;570035
Your pixels are fine, it's your texels that look dubious ;)
 
Your image appears to indicate "nearest point" texture sampling. Fast, but not pretty. Surely you can enable GL_LINEAR ? AFAIK, it should be the default anyway.

when I do a gl_texturemode the reply is gl_linear_mipmap_linear.. Is that what you mean?
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline rvo_nlTopic starter

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Re: Heretic II - big pixels! (see screenshot)
« Reply #4 on: July 12, 2010, 07:03:51 PM »
No, wait! when I do gl_texturemode gl_linear the blocky stuff is gone, so you were right Karlos, thanks.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline delshay

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Re: Heretic II - big pixels! (see screenshot)
« Reply #5 on: July 12, 2010, 08:31:09 PM »
Quote from: rvo_nl;570033
Hey all, me again. Since this is only slightly related to my other topic regarding Shogo, I made it into a new post. Can someone tell me if the (cropped) screenshot below is correct?

Im running Heretic II there, in 1024x768, with Warp3D (4.2) renderer, full details. I have the feeling Im not supposed to see pixels that big. Or perhaps Im spoiled by my consoles and pc? In QuakeWOS for example, everything is blurred and generally looks a lot better. Would be great if someone can confirm this.



Also when I look at this recording: http://www.youtube.com/watch?v=AiWSpD7COCc it looks so much better.. especially the explosions. (Im getting much better framerate though) What am I doing wrong! :|

Again, I know this game is 20 years old by now. Thats not what I want to hear :)


are you playing that game with that screen mode on a Blizzard card?
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Offline Karlos

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Re: Heretic II - big pixels! (see screenshot)
« Reply #6 on: July 12, 2010, 08:48:46 PM »
Quote from: rvo_nl;570036
Thanks Piru.. Was hoping there was a way to make it look better. Dya think this guy on youtube is running on voodoo or similar?
 

 
when I do a gl_texturemode the reply is gl_linear_mipmap_linear.. Is that what you mean?


Yes. But evidentially, it's lying.
int p; // A
 

Offline rvo_nlTopic starter

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Re: Heretic II - big pixels! (see screenshot)
« Reply #7 on: July 12, 2010, 09:14:26 PM »
Quote from: delshay;570052
are you playing that game with that screen mode on a Blizzard card?

heh. you, of all people here, should know better :) this game is ofcourse not playable in that resolution. In 640x480 its good enough, in 800x600 just about bearable. Have to admit though, my ppc board is really performing well, Im getting better speeds than the results posted on amigaspeed.de.vu.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline rvo_nlTopic starter

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Re: Heretic II - big pixels! (see screenshot)
« Reply #8 on: July 12, 2010, 09:16:17 PM »
Quote from: Karlos;570053
Yes. But evidentially, it's lying.

seems so! Glad I've got it sorted. Although when I put this in the user config file, the game wont load anymore. Im sure I can fix this though. Its awfully picky. It also never closes my Workbench, although I'm really telling it to do that. Part of the fun.. :)
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline delshay

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Re: Heretic II - big pixels! (see screenshot)
« Reply #9 on: July 13, 2010, 06:02:11 AM »
Quote from: rvo_nl;570055
heh. you, of all people here, should know better :) this game is ofcourse not playable in that resolution. In 640x480 its good enough, in 800x600 just about bearable. Have to admit though, my ppc board is really performing well, Im getting better speeds than the results posted on amigaspeed.de.vu.


you are correct,this game is more than playable with 83Mhz bus with 800x600 screen mode. i never tested any game with 1024x768 but now that you have posted that screen mode i will check as soon as i fix ( if possible ) the last remaining problem on my Blizzard PPC card. first Blizzard PPC card to have 86Mhz bus.

the above card depends on the result and final test on a third Blizzard card clocked by a single 75Mhz oscilator,first for a Blizzard at this speed.

MC68060RC60 look like it may end up being clocked @83Mhz not sure yet.
« Last Edit: July 13, 2010, 06:10:33 AM by delshay »
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Offline runequester

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Re: Heretic II - big pixels! (see screenshot)
« Reply #10 on: July 13, 2010, 08:15:49 AM »
its not the size of your pixels that count...
 

Offline rvo_nlTopic starter

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Re: Heretic II - big pixels! (see screenshot)
« Reply #11 on: July 13, 2010, 06:43:48 PM »
Sigh.. Can someone tell me what files I can safely edit? Ive been trying to get
 
gl_texturermode "gl_linear"
 
and some other stuff to load by default, but everytime I try to edit one of the config files (user/config.cfg, base/Default.cfg, base/user.cfg, base/install.cfg), the game wont load anymore. when I do it from the console and save my game, the commands I entered are not saved. This is kinda driving me insane.. :|
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline AmigaMance

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Re: Heretic II - big pixels! (see screenshot)
« Reply #12 on: July 14, 2010, 07:35:15 PM »
This is a good tip that i didn't know of! The image improved since i set the gl_texturemode from "gl_linear_mipmap_linear", which it appears to be the default for some reason, to "gl_linear", in user/config.cfg.
 And this is the only thing that is required from what i can see, rvo_nl. These are simple text files. If it doesn't work for you, try with another text editor and see if the protection bits of the file are set to rwed.
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Offline rvo_nlTopic starter

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Re: Heretic II - big pixels! (see screenshot)
« Reply #13 on: July 14, 2010, 09:44:57 PM »
will try, but im using CygnusEd. Its not getting much better than that :D
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline odin

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Re: Heretic II - big pixels! (see screenshot)
« Reply #14 on: July 14, 2010, 09:47:23 PM »
C:ed is all you need!