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Offline Methuselas

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Re: Quake II Update released
« Reply #14 on: May 21, 2010, 12:47:01 PM »
Quote from: Britelite;559871
Weren't you just talking about games that would bring in the masses?

I'm working on an open sourced implementation of the Bard's Tale Construction Set. The Bard's Tale series was one of my favorite games as a child. I chose to work on it, providing graphics and (now) sound to an open sourced game.  Never once did I imply that this game would ever "bring in the masses", especially to the Amiga, which has no port.

Quote
How about you do the same ;)
Perhaps you should look on this site, where I informed everyone of said game and asked if anyone was willing to port the game to the Amiga to help me with *MY* development in the game. I am no coder, which is why I asked if anyone would be interested in such a game. *NOBODY* responded and I dropped the issue.

I'd also like to point out that if you go to the history of the BTBuilder engine, more code was added during the first year I joined the project than the previous years. In addition, a majority of the work was done, before there was even a windows port for me to test my own graphics in. Testing was done, by me sending the developer graphics and him showing me graphical bugs and glitches, via screen shots. I had to eyeball it and hope for the best.

So yeah, I'll "do the same", because it's not like I was doing this for free, or of my own volition. It's not like I could just use the game, right out of the box. Sure, it was a game that was originally designed for Linux, but when I offered up graphics to the developer, when he had none, continuing to do so, even when I could not even use the Construction Set, coming to the "Amiga Community"  to ask for help in the form of a port that I could test graphics in UAE with and still being denied, Dennis was kind enough to *CHANGE* his code, to accommodate me and my use of Windows.

I offered up a work-in-progress game to the Amiga Community. Had I the knowledge and experience to do so, I would have ported it, myself, but I don't. Instead, I provide what I can, which is graphics and music to the original developer, who has  *NO* Amiga, nor does he have a *REASON* to develop for any platform other than Linux, as he doesn't use any other operating system.

Yet, he chose to.

He chose to, because I was kind enough to offer him something that he couldn't provide himself and in doing so, reinvigorated his wanting to finish coding his work.

Maybe you should ask JJ about how I tried to mediate a solution between Amiga Inc. and Hyperion, five years ago when all the lawsuits started? How I tried to heal the wounds between, the Blue, Red and Aros Camps? How I wrote up a business plan that would have worked, but because of the parasitic nature of *BOTH* parties and their need to say "It's the others fault for all this", it feel to pieces within moments. Maybe you should look up my plea to all Camps, posted on *EVERY* major Amiga site on how we needed to look to the future, combine our efforts and keep the Amiga alive?

And maybe, just maybe, you should talk to Cammy, who started the contest for the "Amiga X-Mas Game", which was a morale booster for the community and ask her about the simple prize certificates I designed for her to give out to the winners of the contest.

I was merely making a point. OS4 (which in my eyes is the NEXT-GEN AmigaOS, as it's officially sanctioned) doesn't have any apps or games that can draw it attention. While I applaud Hyperion for their port of Timberwolf, we're still *LIGHT YEARS* away from Linux and even more so with Windows and OSX. I've asked, time and time again, for what *I* would like in the next Amiga system, but it falls on deaf years. I've done a lot for this community and I'm constantly shit on.

Yet, I'm still here.......

PS - I guess since I care so little for the "Amiga Community", it's pointless for me to continue working on the series of Aladdin4D tutorials I've been working on, huh? See, I'm a CGI/Special Effects artist by trade and while my knuckles got bloody on Lightwave, Sculpt3D and Cinema4D on the Amiga, I've since migrated to the PC platform, using Maya and Studio Max.

Pyromania made a mention once about new features and the new manual for Aladdin4D. I merely asked about what it could provide me that my current application, Maya, couldn't. Not only was he honest in saying that it was below what I was used to using, he *GAVE* me a copy, for free. When I expressed my gratitude for such a kindness, I asked him if there was anything I could do to to show it.

He asked me, *IF* (I want to reiterate how important this *IF* is) I had the time, to write up some tutorials on the features of Aladdin and how to use them. They didn't have a lot of tutorials and could use as many and all the help they could get.

So yeah, Britelite, I'll "do the same".

[NOTE] - To Karlos, Red, MikeyMike, Wayne, Pyromania, Bloodline (you're not a moderator, but I always gave you the respect of one), MagicM, TJLazer (ditto to Bloodline) and anyone else I've known on this site for the past 12 years or so, I'm sorry for going off, but this guy has *NO* validation to jump on me, when I've been around here more than most, never once been disruptive, rude or condescending to anyone. He wants to flame me for "whatever", when I've gone above and beyond the call of duty for the Amiga Community and never once asked for anything, other than the friendships that I have acquired here over the years.

If I get banned for this, I understand if I was considered out of line and I'm more than willing to accept my punishment.

- Methuselas

AKA Madin Tolifen
« Last Edit: May 21, 2010, 12:58:30 PM by Methuselas »
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Offline Methuselas

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Re: Quake II Update released
« Reply #15 on: May 21, 2010, 12:53:44 PM »
Quote from: ddniUK;559874
Any idea if this update applies to OS4.0 classic? Or has this OS iteration died on the vine?

Hyperion has stated on numerous occasions that OS4.0 Classic would never progress beyond the initial release. It can be considered rude for me to say so, but in my eyes, OS4 for the classic systems was to never be anything more than a "quick and dirty port".
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Britelite

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Re: Quake II Update released
« Reply #16 on: May 21, 2010, 02:15:23 PM »
Quote from: Methuselas;559908
I'm working on an open sourced implementation of the Bard's Tale Construction Set. The Bard's Tale series was one of my favorite games as a child. I chose to work on it, providing graphics and (now) sound to an open sourced game.  Never once did I imply that this game would ever "bring in the masses", especially to the Amiga, which has no port.


I was just making a point of the fact that you seem to be criticizing someone for updating an port of "old" game because you don't think it will "bring in the masses", while still yourself spending time on a game that (if ported) wouldn't bring in anyone either.

And for the rest of your rant I can just say, "whatever, dude" :)
 

Offline Karlos

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Re: Quake II Update released
« Reply #17 on: May 21, 2010, 02:33:32 PM »
Quote from: Methuselas;559908
If I get banned for this...


Not really likely :)
int p; // A
 

Offline jj

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Re: Quake II Update released
« Reply #18 on: May 21, 2010, 04:33:48 PM »
I say ban him and ban me, ban everyone. Will be a laugh go on :)
 
I have manged to go ten years without even being moderated Thats pretty impressive. Go on just modersate part of this post. just for shits and giggles. :)
 
Is there no language filter since we went to the new site?
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Offline ddniUK

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Re: Quake II Update released
« Reply #19 on: May 21, 2010, 05:06:27 PM »
Quote from: JJ;559955

Is there no language filter since we went to the new site?

yup there is - No Welsh ;)
 

Offline Pete_Noir

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Re: Quake II Update released
« Reply #20 on: May 21, 2010, 07:59:59 PM »
Quote from: Methuselas;559820
Everyone is missing the entire point I'm making. I understand that some*ONE* updated Quake II and optimized it for OS4.1 What I am saying is the game is 13 years old. I seriously doubt that the optimization of the Quake II game is going to do anything to bring in the masses.


@ Pete

Your sarcasm is lost on me. Oh wait, it wasn't sarcasm, it was ignorance. I wasn't "whining", I was making a valid argument. 13+ year old games, whether ported by an individual, or a company are not what brings in money. Hyperion don't have time to port games, as they're too busy updating an operating system that by modern terms is a POS in comparison to any of the other big Three.

And put your money where your mouth is. Why don't you do a port of the game I'm providing graphics and sound for. There's a link on my blog here. Currently it runs on Windows and Linux.

Oh wait..... you don't *like* it. How dare I think you would port something that you don't like.


*rolls eyes*

When you're working on *ANY* sort of valid game, then you can come and talk to me.

What are you talking about? I wasn't replying to you. I didn't quote your post. It was more just a general comment on the way a lot of people respond so negatively to news items like this. (though I understand the OP had a bad day etc). I don't understand why you seem to be attacking me for saying I think any developments are good, regardless of whether I personally like the software or not. What does that have to do with me porting things I don't like? I don't have much time to code anything these days because of very long work hours, other activities etc, otherwise I would very much like to do some Amiga programming and probably would help out with projects. I did do stuff like that in the past for classic Amigas.
« Last Edit: May 21, 2010, 08:24:13 PM by Pete_Noir »
 

Offline Methuselas

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Re: Quake II Update released
« Reply #21 on: May 21, 2010, 10:53:24 PM »
Quote from: Britelite;559928
I was just making a point of the fact that you seem to be criticizing someone for updating an port of "old" game because you don't think it will "bring in the masses", while still yourself spending time on a game that (if ported) wouldn't bring in anyone either.

And for the rest of your rant I can just say, "whatever, dude" :)

I didn't criticize anyone. I simply made a blatant observation. OS4, MorphOS and AROS (you'll find I'm one of those few that pay attention to them all) are in dire need of updated software. There's no Java. There's no Open Office. There's no OpenGL. There's no Flash Support.

OH! But we have a new port of Quake II.

Yay! I can use that to write documents, run JAVA applets and view YouTube, because those are things I do, every day.

I have *NEVER* understood what it is about Amiga programmers and their inability to work together? No one wants to port JAVA, as it's constantly updated or they don't want to bite off such a big project, but yet everyone here wants to use their Amiga for "every day use". Every flavor has made incredible strides over what the AmigaOS used to be, but none of them are nowhere near that of Linux, MacOS or Windows. However, God forbid if you mention one of them on this site (and since when did Amiga.org become Amigans.net or Amigaworld.net, anyways?)

The Amiga is a hobby, a very expensive one at that and until it gains just a fraction of the cross compatibility the other "modern" OSes provide (such as flash support, JAVA, Open Office and Microsoft Word support, a fully functional CSS browers, etc.), it will remain that: a hobby.

The fact that I made mention of a game that I'm currently working on, in my spare time, was just your fuel to "condemn" me for implying that a new update to the Quake II game was a waste of time, but those are your own words. I was stating that the AmigaOS needs new software and since this was talking about Quake II, I used Quake III as an example. I was never negative in my first post. I made an observation, an opinion. I *AM* entitled to that, right? I believe you, Sir, were merely trolling.

And as for your last remark, "whatever, dude", I'll give you this. You name me *ONE* thing you've done for the Amiga Community in the name of positive growth. giving me proof and I will personally write you a letter of apology, for everyone to read. Just one thing. *ANYTHING*.
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\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Methuselas

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Re: Quake II Update released
« Reply #22 on: May 21, 2010, 11:30:19 PM »
Quote from: Pete_Noir;560003
What are you talking about? I wasn't replying to you. I didn't quote your post. It was more just a general comment on the way a lot of people respond so negatively to news items like this. (though I understand the OP had a bad day etc). I don't understand why you seem to be attacking me for saying I think any developments are good, regardless of whether I personally like the software or not. What does that have to do with me porting things I don't like? I don't have much time to code anything these days because of very long work hours, other activities etc, otherwise I would very much like to do some Amiga programming and probably would help out with projects. I did do stuff like that in the past for classic Amigas.


I'm going to quote you verbatim in toto on this, but:

"Waaaa! Somebody updated a game I don't like, how *dare* they! They should only be allowed to port things I like!"

How is that not construed as "negative"? See, JJ's comment about playing Quake II on his cell phone makes a valid argument. The Amiga is behind even cell phone technology. I've seen posts on here "When is Amiga going open source?", but when people like Bernd_afa and Gulliver update actual OS pieces for the "classic OS", they get crap for it. Bernd has been working on a CSS browser for Classic Amigas, for a while and while it has been complained that his coding is "crap" (something I cannot verify, as I am not a coder), he still continues to maintain it. There was a big fiasco on him not forking his ixemul.library, since he added things that he needed for the applications he was coding specifically for the Amiga and it "broke" compatibility with everyone else (once again, as I am not a coder, this goes off what was said). Gulliver is updating OS3.9 and removing 68020 dependencies, creating Boing Bag Updates (two, so far), but I've seen people complain and say he's "changed nothing" and they "don't like his new binaries being UPPER CASE".

Nobody is ever going to be happy until the Amiga "takes over the world" and right now, THAT'S JUST NOT GONNA HAPPEN! Not until the few coders we have left start working together, coding viable applications bringing the AmigaOS closer to what modern standards are. Now, however, we have *FOUR* Amiga Operating Systems to contend with (Classic 3.9, OS4, MorphOS and Aros), which splinters the user base even more. Problem is, everyone wants to do it *THEIR* way and not the other way, the other guys "like". Seeing a pattern?

You, yourself, stated that you don't have time to code for the Amiga, so why would you make such a comment as you did? I don't have a lot of free time, but when I can, I *MAKE* the time to work on BTBuilder, as it's something I enjoy. Isn't that why coders do development?

Just my 2p.
« Last Edit: May 21, 2010, 11:32:41 PM by Methuselas »
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Dwyloc

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Re: Quake II Update released
« Reply #23 on: May 22, 2010, 01:24:31 AM »
Its nice to see an update for quake II for OS4.

I like quake II and purchased the Amiga version to run under OS4.1 on my sam440 last year, at the time it turned out that it was hard to get it to install and there was no hardware 3D support, so it very nice to see both now fixed.

How cares if quake II is not the most modern 3D shooter its still fun and those of us that purchased the Amiga version are happy to see an update.  

I would also love to see a new build of the Amiga port of FreeSpace as that is one of my all time favourite games and the Amiga port is currently rather buggy under OS4.1.
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Offline Fab

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Re: Quake II Update released
« Reply #24 on: May 22, 2010, 04:12:17 AM »
Quote from: Methuselas;560036
I didn't criticize anyone. I simply made a blatant observation. OS4, MorphOS and AROS (you'll find I'm one of those few that pay attention to them all) are in dire need of updated software. There's no Java. There's no Open Office. There's no OpenGL. There's no Flash Support.


Then you didn't pay attention enough. There is OpenGL (what do you think Quake3 is using?), and there's also Flash support (swfdec for MorphOS, which means it's as good/bad as on any other opensource platform not using adobe's official plugin).
 

Offline Methuselas

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Re: Quake II Update released
« Reply #25 on: May 22, 2010, 05:13:09 AM »
Quote from: Fab;560127
Then you didn't pay attention enough. There is OpenGL (what do you think Quake3 is using?), and there's also Flash support (swfdec for MorphOS, which means it's as good/bad as on any other opensource platform not using adobe's official plugin).

First off, "Fab" maybe *YOU* should pay attention. See, since I'm apparently not allowed to have an opinion of my own, I don't remember asking you for yours? But this *IS* an open website and I'm actually one of the most open-minded and liberal people on here, so I'm gonna let you have your opinion.

So, Kids, let's get on with the show!

There's MINIGL, which is a trimmed down version of OpenGL, ie NOT FULLY WORKING OR SUPPORTED to the full extent of the CURRENT OpenGL. Correct me if I'm wrong, but Quake III requires FULL OpenGL? ;)

Also, I was under the impression that the only port of Quake III was to MorphOS, which makes you wonder how much better the graphics support of MorphOS is compared to OS4, but I'm not here to flame, unlike the rest of you. I'm here to make a point.

Why didn't the developer just port it to OS4 too? Didn't feel like it? Didn't want to? Didn't have the time? They use the same CPU for the most part. OS4 and MorphOS could have used the same API or been compatible in some way, but they didn't and still choose not to. There's not a single attempt to unify between the Red and Blue camps even in the name of software support. Didn't you know? It's a *WAR* (sarcasm, just to shut up the idiots)!! You can't like one, if you're in the camp of the other. I believe the proper meme for this is "EPIC FAIL".

And Flash "support" is for MorphOS. Did you code the Flash plugin? If so, why isn't there one for OS4, Aros and Classic 3.9? Is it 'cos you (or the coder him/herself) didn't "feel" like it? They didn't want to? They didn't have the time? Well isn't this the pot calling the kettle black. Oh, I know, I know, "I have released the sources, port it yourself, if you want it for [insert Amiga Sub-OS of choice here]". Yes, because the Amiga scene is just oozing with developers and there's so many of them, that they've nothing to do, as everything the Amiga needs is currently being ported, coded and maintained or developed.

I find it hilarious that from a single opinion, all you zealots from whatever camp you're in come running to the fray, as though you have something to say that is poignant, when most of it is simply an attempt at a quick jab before you bounce off to your rosy-colored world, where Amiga is the *KING*, there is no Apple or Microsoft and the world "may know".

That's what I love about this site so much. So many of you are completely delusional. Almost makes me miss Atheist a bit.



Almost......
« Last Edit: May 22, 2010, 05:16:16 AM by Methuselas »
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Fab

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Re: Quake II Update released
« Reply #26 on: May 22, 2010, 06:02:14 AM »
Quote from: Methuselas;560142
First off, "Fab" maybe *YOU* should pay attention. See, since I'm apparently not allowed to have an opinion of my own, I don't remember asking you for yours? But this *IS* an open website and I'm actually one of the most open-minded and liberal people on here, so I'm gonna let you have your opinion.

I don't think i need your permission to answer to your observations.

Quote
There's MINIGL, which is a trimmed down version of OpenGL, ie NOT FULLY WORKING OR SUPPORTED to the full extent of the CURRENT OpenGL. Correct me if I'm wrong, but Quake III requires FULL OpenGL? ;)

Also, I was under the impression that the only port of Quake III was to MorphOS, which makes you wonder how much better the graphics support of MorphOS is compared to OS4, but I'm not here to flame, unlike the rest of you. I'm here to make a point.

Quake 3 has been ported for both MorphOS and OS4. The GL support in MorphOS is more mature, more performant and in any case good enough for something like Quake 3 (but still it's "only" at OpenGL 1.5 level or so). But even MiniGL can deal with Quake 3, anyway.

Quote
Why didn't the developer just port it to OS4 too? Didn't feel like it? Didn't want to? Didn't have the time? They use the same CPU for the most part. OS4 and MorphOS could have used the same API or been compatible in some way, but they didn't and still choose not to. There's not a single attempt to unify between the Red and Blue camps even in the name of software support. Didn't you know? It's a *WAR* (sarcasm, just to shut up the idiots)!! You can't like one, if you're in the camp of the other. I believe the proper meme for this is "EPIC FAIL".

Let's just ignore this part, since it's based on false assumptions.

Quote
And Flash "support" is for MorphOS. Did you code the Flash plugin? If so, why isn't there one for OS4, Aros and Classic 3.9? Is it 'cos you (or the coder him/herself) didn't "feel" like it? They didn't want to? They didn't have the time? Well isn't this the pot calling the kettle black. Oh, I know, I know, "I have released the sources, port it yourself, if you want it for [insert Amiga Sub-OS of choice here]". Yes, because the Amiga scene is just oozing with developers and there's so many of them, that they've nothing to do, as everything the Amiga needs is currently being ported, coded and maintained or developed.

Yes, i coded the plugin, as well as the plugin support in the browser going with it (OWB). And like you pointed out, sources are indeed available for whoever would like to see this on 3.x, OS4 or AROS. But i don't see why i should feel bad because i haven't ported it to other platforms. Motivated developers can always adapt (or recompile) my sources and even get some help with that. If there's noone motivated for that, it just means these platforms are dead, or too proud to use evil "alien" code. And for instance, on OS4, they set up a bounty for Gnash more than 1 year ago, so it would be rather weird to release a concurrent solution and "ruin" the efforts of a bounty, anyway.

Quote
I find it hilarious that from a single opinion, all you zealots from whatever camp you're in come running to the fray, as though you have something to say that is poignant, when most of it is simply an attempt at a quick jab before you bounce off to your rosy-colored world, where Amiga is the *KING*, there is no Apple or Microsoft and the world "may know".

That's what I love about this site so much. So many of you are completely delusional. Almost makes me miss Atheist a bit.

I wonder why you are so upset in your posts, really. My original answer was just a factual correction to some of your observations, and you jump on me like an atheist, labelling me as a zealot.
« Last Edit: May 22, 2010, 06:05:16 AM by Fab »
 

Offline Methuselas

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Re: Quake II Update released
« Reply #27 on: May 22, 2010, 07:41:59 AM »
Quote from: Fab;560148
I don't think i need your permission to answer to your observations.

No, but you do need to be civil. See, I was civil in my first post. You "zealots" (since you seem to not like being called that) accused me of being negative, when there was nothing negative in my first post, at all.


Quote
Quake 3 has been ported for both MorphOS and OS4. The GL support in MorphOS is more mature, more performant and in any case good enough for something like Quake 3 (but still it's "only" at OpenGL 1.5 level or so). But even MiniGL can deal with Quake 3, anyway.
Once again, we're back to sharing between the camps, something none of you seem willing to do. If MorphOS has a more "mature" (I'm not a coder, so once again, this is all speculation) OpenGL than OS4, why didn't your camp offer it up, to help merge the alternative Amiga Operating Systems together? Oh, 'cos you're in the Blue camp and they're the Red camp. It's impossible for you to work with one another.....


Quote
Let's just ignore this part, since it's based on false assumptions.
Really, and what part of my comment is based on "false assumptions". It's common knowledge that the MorphOS and Hyperion refuse to work together for the common good.

Tread lightly, Sir. You're dangerously close to libeling me..... ;)


Quote
Yes, i coded the plugin, as well as the plugin support in the browser going with it (OWB). And like you pointed out, sources are indeed available for whoever would like to see this on 3.x, OS4 or AROS. But i don't see why i should feel bad because i haven't ported it to other platforms. Motivated developers can always adapt (or recompile) my sources and even get some help with that. If there's noone motivated for that, it just means these platforms are dead, or too proud to use evil "alien" code. And for instance, on OS4, they set up a bounty for Gnash more than 1 year ago, so it would be rather weird to release a concurrent solution and "ruin" the efforts of a bounty, anyway.
This is a joke, right? Are you really *THAT* much of an elitist?? Yes, "motivated developers" can always adapt (or recompile) your sources and even get some help with that (sic), but if there's no one motivated for that, it means the platforms are dead or too proud to use evil, "alien" code, when in reality it really means that in your eyes, every Amiga Alternative is a "dead platform" *EXCEPT* for MorphOS. That simply is *NOT* the case and no matter how much you want to take the "blue pill", you can't deny it, as there is software development for every Amiga OS out there, but few, if any, are ever done to support them all.

I know I'm *WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY* off base here, 'cos it's a common misconception that two bullies on a playground won't like each other, but has any one, from *ANY* camp ever tried to start porting applications that *ALL* the Amiga flavors could use and in a way that they could be used across one another? I do have to drop Aros and Classic 3.9 from this list, as they are X86 and 68k respectively and not compatible with PPC. Do the Blue and Red camps really hate one another so much??

I'm even going to push it a stretch further. Did you ever stop and think that maybe if you simply asked and said, "Hey, I coded the flash plugin for MorphOS, it's better than anything we have right now, so since there's a need for it on OS4, would anyone be willing to loan me an OS4 machine to port the plugin to OS4"? I bet you would be surprised at the answer.



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I wonder why you are so upset in your posts, really.
Who said I'm upset? I merely made a comment based on my opinion and the only thing following it, sans JJ's comments whom I agreed with, were wholly negative. You're a MorphOS developer and this was a news article on an OS4 port, so why do you care? In addition, why are you so upset with my rebuttals? Seems to go both ways, doesn't it, Sir? ;)

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My original answer was just a factual correction to some of your observations, and you jump on me like an atheist, labelling me as a zealot.
And mine, stating that all the Amiga flavors needed new software wasn't?  My point in using Quake III as a reference was that it was newer and more advanced than Quake II. I'd also like to state that while my first comment seemed rather vague (you'll have to forgive me for that - I sometimes forget that a lot of users on Amiga.org don't use English as a First Language), so when I came back to clarify, I get jumped on because it's not what I "wanted". I could care less about Quake II and you want to know why? Because I'll play Quake IV or Doom 3 on my PC that I have to use every day, for work. You know what my Amiga does? Nothing, but collect dust, because everything I need to do on a daily basis I can do on my PC better, faster and more efficient and I built it for  *LESS* than I would pay for the X1000.

Actually, that's not true. I've since dusted it off, as I'm using it to sequence the music I'm writing for BTBuilder, via OctaMED Sound Studio.

Finally, I never called you an Atheist. I made a reference to a former user on here *NAMED* Atheist. Fab, you joined *WAY* late to have had the pleasure of meeting him, but he was a zealot in the extreme. He was a negative influence on the Amiga Community and Amiga.org, having long since been banned from here.

You are, however, a zealot for MorphOS. Your comments about your flash plugin only prove that, but I do commend you for your efforts and thank you on behalf of the MorphOS users. Then again, I don't use MorphOS. I also don't use OS4.

But I am still an Amigan and I've done a lot to support the Community over the years. I'm just tired of the splinter cells.

I want Aros and OS4 to have Ambient, which is such a gorgeous piece of kit. Seriously, I commend you guys on that. Every screenshot or video of MorphOS just makes me drool and feel bad on how drab OS4 and Aros look in comparison.

I want JAVA support for Aros, OS4, MorphOS and Classic 3.9. Why? Why not? It's a modern feature that almost all computers need now. I want flash support for all of them too.

I want Timberwolf on Aros and MorphOS, too. I don't know if it would run on a classic system, to be honest.

I want MorphOS, Aros and OS4 to use the same API (or at least be compatible in some way), so porting games to the Amiga flavors becomes a bit easier for all and *EVERYONE* gets to enjoy them.

I love the fact that the MorphOS team provided us with *CHEAP* hardware, via a macmini port, something Hyperion said could never be done. (Learn well here, Hyperion. Cheaper hardware means more sales. MorphOS learned that real quick and once they port to the macbook laptops, I might actually pick a side....)

Most of all, I want all this camp BS to stop. There can't be a single news article, forum post or whatever, without one of the red, blue, grey or checkered meanies (OS4, MorphOS, Aros or Classic) jumping in to start a flame war or to pick a fight. Is that really what this community has become?

Do you get it now? Have I made my point *PERFECTLY* clear? This is the interwebz. Logic and reason usually fly out the window, but most of all, it's hard to discern emotion and sarcasm in a post.

I was never being negative in the slightest about this update and while I appreciate that he fixed the code for all the OS4.1 users, I wish he had used that time to code something that could have bettered *ALL* of the "camps" (a term I've always disliked) in some way or another.

Then again, I must be foolish to think that the Amiga Community could ever again be what it was like back in the Nineties....

BTW, tell Bill McEwen that he still owes me 50$ for the coupon scam and that Anti Gravity owes me my pre-order for the Boxer.

-M
« Last Edit: May 22, 2010, 07:44:42 AM by Methuselas »
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Offline Britelite

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Re: Quake II Update released
« Reply #28 on: May 22, 2010, 09:26:43 AM »
Quote from: Methuselas;560036
And as for your last remark, "whatever, dude", I'll give you this. You name me *ONE* thing you've done for the Amiga Community in the name of positive growth. giving me proof and I will personally write you a letter of apology, for everyone to read. Just one thing. *ANYTHING*.


Not that I need to prove myself to you or anyone else, but maybe the tens of demos I've made for the Amiga counts? Oh, and maybe the few Amiga demoparties I've organized.
 

Offline Karlos

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Re: Quake II Update released
« Reply #29 from previous page: May 22, 2010, 11:47:25 AM »
This is the police!

Put your handbags, raise your hands down and step back slowly.


Seriously, calm down folks. This thread is just getting silly now.
int p; // A