That's the idea with demo versions which I could only get with (british) magazines, which themselves cost more than 25 times a single blank floppy, *and* you coudn't randomly pick any game but was limited to whatever the mag shipped with.
Therefore as you can see, pirated games (and a few apps) were effectively demo versions for me.
Again, a great point. Back then you were limited to cover disks for demos, and those were expensive and not always very representative of the final game. If you wanted to try out a game, you pretty much had to pirate it.
I could easily flash the DVD on my X360 to play copied disks. It's a trivial hack. I haven't bothered, though, because there is no need. They have a marketplace to freely download accurate game demos. If I want to check out a title, it's right there. It doesn't expire, vanish, cripple my system with goofy copy protection schemes, or any other nonsense. I download an evaluation, and it stays on my system until I either buy the game or decide I'd rather have the HD space to try out something else. That's fair.
I don't buy games at a greater rate when I don't pirate versus when I do, though. The number of games I buy doesn't decrease when I download more of them.
It's not a lost sale unless you have all of the following:
1) The ability to buy it.
2) The desire to buy it.
3) Then you didn't buy it after getting a pirate copy.
That's the only way it's a lost sale. Most of the "piracy == lost sales == platform killer" argument folks neglect the fact that nobody would have bought that crap game had it not been free. 9/10ths of the stuff I had probably wasn't worth the cost of the blank floppy it was on. The fact was, I was just to lazy to sort, reformat and relabel that floppy, so I just bought more. :lol: