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Author Topic: MorphOS OWB 1.8 preview  (Read 4326 times)

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Offline PiruTopic starter

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Offline Karlos

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Re: MorphOS OWB 1.8 preview
« Reply #1 on: April 15, 2010, 08:58:36 PM »
Quote from: Piru;553710
http://charlie.amigaspirit.hu/screenshots/macmini/mini-MorphOS-OWB-1.8-teaser.mov

Quite impressive.


Any chance of this hitting youtube? Seems my browser plugin wants to download the entire thing rather than stream it :(
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Offline kickstart

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Re: MorphOS OWB 1.8 preview
« Reply #2 on: April 15, 2010, 09:07:16 PM »
Really nice.
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Offline koaftder

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Re: MorphOS OWB 1.8 preview
« Reply #3 on: April 15, 2010, 09:09:30 PM »
That stuff is really coming along.
 

Offline Karlos

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Re: MorphOS OWB 1.8 preview
« Reply #4 on: April 15, 2010, 09:27:00 PM »
Quote from: Karlos;553712
Any chance of this hitting youtube? Seems my browser plugin wants to download the entire thing rather than stream it :(


LOL, now that I just downloaded it anyway, there's a certain irony given that it starts out with a youtube demonstration :lol:

I can't really read the text, is the meter in the top right CPU usage? Seems odd that it drops quite significantly a few mins into the video.

It's all looking very suave, I must say :)
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Offline Matt_H

Re: MorphOS OWB 1.8 preview
« Reply #5 on: April 16, 2010, 01:59:22 AM »
Awesome. Is that HTML5 or Flash?
 

Offline Argo

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Re: MorphOS OWB 1.8 preview
« Reply #6 on: April 16, 2010, 02:22:38 AM »
um, yeah
 

Offline motrucker

Re: MorphOS OWB 1.8 preview
« Reply #7 on: April 16, 2010, 02:23:38 AM »
Surely it can be put to much better use than that bunch of tripe boogie!!
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Offline Debaser

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Re: MorphOS OWB 1.8 preview
« Reply #8 on: April 16, 2010, 02:44:00 AM »
Woah. Very nice!
 

Offline NovaCoder

Re: MorphOS OWB 1.8 preview
« Reply #9 on: April 16, 2010, 05:36:13 AM »
Very impressive,  you know if we added the combined talents of the MorphOS, Aros and OS4 developers together we'd get a really nice OS to play with ;)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline PiruTopic starter

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Re: MorphOS OWB 1.8 preview
« Reply #10 on: April 16, 2010, 05:57:31 AM »
Quote from: Karlos;553719
Seems odd that it drops quite significantly a few mins into the video.

"Normal" player mode doesn't use overlay (because it needs to draw controls over the decoded video). When in "fullscreen" mode the player can use overlay which greatly reduces the CPU time required.
 

Offline clusteruk

Re: MorphOS OWB 1.8 preview
« Reply #11 on: April 16, 2010, 07:49:22 AM »
Quote from: NovaCoder;553775
Very impressive,  you know if we added the combined talents of the MorphOS, Aros and OS4 developers together we'd get a really nice OS to play with ;)


+1

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Offline Karlos

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Re: MorphOS OWB 1.8 preview
« Reply #12 on: April 16, 2010, 07:49:46 AM »
Quote from: Piru;553778
"Normal" player mode doesn't use overlay (because it needs to draw controls over the decoded video). When in "fullscreen" mode the player can use overlay which greatly reduces the CPU time required.


Ah right. That makes sense. Not possible to use a video texture surface approach for the non-overlay version?
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Offline PiruTopic starter

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Re: MorphOS OWB 1.8 preview
« Reply #13 on: April 16, 2010, 08:00:32 AM »
Quote from: Karlos;553795
Not possible to use a video texture surface approach for the non-overlay version?

No clue really, but I'd guess it would get really tricky since you have to deal with all the Webkit mess. For better answer ask Fab ;-)
 

Offline Fab

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Re: MorphOS OWB 1.8 preview
« Reply #14 on: April 16, 2010, 01:28:24 PM »
@Karlos

Video elements can actually be embedded in canvas, which means they can be transformed at will (for instance rotation, see http://people.freedesktop.org/~company/stuff/video-demo.html for fun), and there are of course players that add transparent controls over the video area (like vimeo). All this indeed makes it tricky for a simple rectangular overlay surface. That said, there are some other "fast composition" paths in webkit in mac and chromium implementations, but it needs much more work and i'm certainly not there yet. So let's say this fullwindow mode is a bonus. :)