UT (Unreal Tournament) and CS (Counter Strike) real good? hmmm... (not sarcastic, rather curious) I always think atmosphere is a real important (if not the most) aspect of a game. Thief and Ascendancy both have that, as well as Disciples 2, wich I really would like to see also on the Amiga.
Both shooters stated I think they lack that part.
And you just hide, run, jump and aim and pull the trigger like any other shoot 'em up.
What else is it that makes them better then other shooters?