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Author Topic: Top 3 best ideas in amiga history?  (Read 10208 times)

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Offline Hell Labs

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Re: Top 3 best ideas in amiga history?
« Reply #59 from previous page: February 16, 2010, 12:42:26 AM »
Quote from: desiv;543385
Don't agree.  They weren't as aggressive with the chipsets because management was cutting back on R&D.  With the right support, I think they techs could have released AGA sooner, and AAA as well after that.  With management as it was, they were lucky to get AGA out.

So, the technology was lagging behind because management was terrible.

To top that off, we all know that you don't have to have the absolute best technology to win in this game.

They wanted to market the Amiga as they had the C64.  Bad marketing and bad management meant that the only way they would succeed would be technology, and management dropped the ball there as well.

IMHO

desiv

p.s.  multi-select in menus??  I hated that!!  Mostly because I wrote my first program not knowing you could do it and had my selection code all wrong.  So, on testing, you could multi-select, but only the last one worked, even tho the others would have the checkmark...  Ooopps.. :-)  I fixed that eventually..  :-)


You just accidentally agreed with me.
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.
 

Offline kolla

Re: Top 3 best ideas in amiga history?
« Reply #60 on: February 16, 2010, 01:09:12 AM »
Quote from: Tension;543386
One that hasn't been mentioned is teh "Leave out" feature in Workbench.  Really handy.

And creating a "Shortcut" on Windows isn't the same ting.  :)


Both OS4 and MorphOS boneheads want it to be like on Windows now, it's supposedly more user friendly or something.
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
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A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
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Offline NovaCoder

Re: Top 3 best ideas in amiga history?
« Reply #61 on: February 16, 2010, 01:11:36 AM »
How about a bit of controversy...

I vote for:

A500
A1200
CD32

As far as software goes, yes WB was very advanced when it was first released but fell further and further behind the times.


:)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline NovaCoder

Re: Top 3 best ideas in amiga history?
« Reply #62 on: February 16, 2010, 01:16:26 AM »
Quote from: Hell Labs;543346


Truthfully, AGA was both late, and crap.



AGA was 'ok' for the budget home user/gamer hooked-up to a TV type machines (eg A1200, CD32).   The real problem was using the same old planar based chipset on their premium machines (A3000 and upwards).
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline Tension

Re: Top 3 best ideas in amiga history?
« Reply #63 on: February 16, 2010, 01:26:39 AM »
Quote from: NovaCoder;543395
AGA was 'ok' for the budget home user/gamer hooked-up to a TV type machines (eg A1200, CD32).   The real problem was using the same old planar based chipset on their premium machines (A3000 and upwards).


I think the real problem was that most games didn't take advantage of the AGA chipset, to maintain compatability with the A500 to generate bigger sales.

Consider the CD32:  Most of the games were just crap A500 conversions.

Microcosm was the only game on the CD32 that made me think WOW!  (and even then, the gameplay wasnt the best)

What a bloody shame!

Offline NovaCoder

Re: Top 3 best ideas in amiga history?
« Reply #64 on: February 16, 2010, 01:43:03 AM »
Quote from: Tension;543398
I think the real problem was that most games didn't take advantage of the AGA chipset, to maintain compatability with the A500 to generate bigger sales.

Consider the CD32:  Most of the games were just crap A500 conversions.

Microcosm was the only game on the CD32 that made me think WOW!  (and even then, the gameplay wasnt the best)

What a bloody shame!



Most CD32 games were actually A1200 games that didn't make use of the extra storage space (and most A1200 were just lame updates of OCS/ECS games but that's another story).

Imagine what might have happend if the A1200 also used CDROM's as its storage media ;)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline Tension

Re: Top 3 best ideas in amiga history?
« Reply #65 on: February 16, 2010, 01:52:25 AM »
Quote from: NovaCoder;543401
Most CD32 games were actually A1200 games that didn't make use of the extra storage space (and most A1200 were just lame updates of OCS/ECS games but that's another story).


Exactly my point.

No GFX upgrades.
No CD sound
No full use of CD32 Controller.

Crap.

Offline tone007

Re: Top 3 best ideas in amiga history?
« Reply #66 on: February 16, 2010, 02:05:08 AM »
Quote from: Hell Labs;543390
You just accidentally agreed with me.


You really need to work on your reading comprehension to get the most out of these online forums.
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Offline nikodr

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Re: Top 3 best ideas in amiga history?
« Reply #67 on: February 16, 2010, 02:06:28 AM »
In todays hardware times i like the idea of morphos style operating system
1)Speed.You don't have to wait ages,if it is properly setup you can load morphos in 2-3 seconds fire up the browser and do what you want
2)Assembly means faster,with a 1,3 ghz processor you can decode 720 hd multimedia content with a 32mbyte ati card(try that with a "normal"  operating system like xp with a 32mbyte video card)
3)In our lifestyle we all have the need of doing as much as possible in as little time as possible.Windows xp,vista,and many linux distributions are bloatware,they are full of extra stuff that take tons of time to load up and you wait.Sorry not for me!I need every precious second i can get,so the fast boot time of morphos is for me gold.I dont have time to waste,i want the operating system to start as soon as possible.

So amiga style operating systems are more productive in the sense that you dont waste time waiting for useless stuff to load up and take your memory.
 

Offline desiv

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Re: Top 3 best ideas in amiga history?
« Reply #68 on: February 16, 2010, 03:02:28 AM »
Quote from: tone007;543403

Quote from: Hell Labs
You just accidentally agreed with me.
You really need to work on your reading comprehension to get the most out of these online forums.

I agree with Tone.
I didn't, and it wasn't accidental.  :-)

Not only did I say that any technology issues were more related to bad management then the techs, but I also said that it didn't matter as I don't believe technology is the decision maker.

This is why we have MS and Apple left.  ;-)

desiv
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Offline Karlos

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Re: Top 3 best ideas in amiga history?
« Reply #69 on: February 16, 2010, 08:11:24 AM »
I think we can all agree that AGA was too little too late. If it had been released as part of the A3000+, it might have been a different story.
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Offline Karlos

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Re: Top 3 best ideas in amiga history?
« Reply #70 on: February 16, 2010, 08:35:44 AM »
I'd suggest that UAE was one of the best ideas in Amiga history. What started as the "unusable amiga emulator" has evolved into something quite remarkable.

Not everybody will agree, but I think it's done more to keep the classic m68k alive than many would care to admit.
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Offline Hell Labs

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Re: Top 3 best ideas in amiga history?
« Reply #71 on: February 16, 2010, 12:00:05 PM »
Quote from: desiv;543414
I agree with Tone.
I didn't, and it wasn't accidental.  :-)

Not only did I say that any technology issues were more related to bad management then the techs, but I also said that it didn't matter as I don't believe technology is the decision maker.

This is why we have MS and Apple left.  ;-)

desiv


That is what I said. You have agreed with me.
A1200 Computer Combat. OS3.0. No accelerator, no fastram, mouse soon. And ebaying it.
 

Offline tone007

Re: Top 3 best ideas in amiga history?
« Reply #72 on: February 16, 2010, 01:35:09 PM »
Quote from: Hell Labs;543366
Commodore failed because the amiga's technology fell behind. Amiga technology fell behind because commodore forced it too.


Actually, it looks like you said both.  Make up your mind, buddy! Was it the chicken or the egg?!
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