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Offline yakumo9275Topic starter

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sdl?
« on: February 06, 2010, 09:16:35 PM »
Was wondering what the status of SDL is on classic amiga? I found a really old page from 2004. I've got a CRPG thats a cross between ultima iii/iv overland tiles with the tactical combat engine of SSI gold box games. Right now I have a psp/gp2x/linux/windows port but I'm relying on SDL..

Anyone here use SDL on classic amigas?

If I can find a working SDL, I'll need to build a 68k cross gcc but thats the least of my worries probably.

any hints from anyone??
--/\\-[ Stu ]-/\\--
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Offline itix

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Re: sdl?
« Reply #1 on: February 07, 2010, 09:38:57 AM »
Quote from: yakumo9275;541830
Was wondering what the status of SDL is on classic amiga? I found a really old page from 2004. I've got a CRPG thats a cross between ultima iii/iv overland tiles with the tactical combat engine of SSI gold box games. Right now I have a psp/gp2x/linux/windows port but I'm relying on SDL..

Anyone here use SDL on classic amigas?

If I can find a working SDL, I'll need to build a 68k cross gcc but thats the least of my worries probably.

any hints from anyone??


There is Amiga SDL by Gabriele Greco which was used as a base for MorphOS SDL port. But the original Amiga SDL implementation is very buggy and needs work. Bernd_afa has updated SDL for Amiga but I dont know what is status of it.
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Offline AmigaMance

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Re: sdl?
« Reply #2 on: February 07, 2010, 11:37:42 AM »
The update by berd_afa is here:
http://amiga.sourceforge.net/phps/logger.php?download=libsdl-1.2.13r2.lha
 There is also WarpSDL:
http://www.algonet.se/~chaozer/warpsdl.shtml

 The problem with SDL and classic Amigas is that it is dead slow and most games are just about playable only on Amigas with a fast 68060 and a GFX card. Nonetheless, a 68k port would be welcome!
 Could you show us some screenshots?
« Last Edit: February 07, 2010, 11:43:34 AM by AmigaMance »
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Offline yakumo9275Topic starter

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Re: sdl?
« Reply #3 on: February 07, 2010, 05:56:08 PM »
Quote from: AmigaMance;541880
The update by berd_afa is here:
http://amiga.sourceforge.net/phps/logger.php?download=libsdl-1.2.13r2.lha
 There is also WarpSDL:
http://www.algonet.se/~chaozer/warpsdl.shtml

 The problem with SDL and classic Amigas is that it is dead slow and most games are just about playable only on Amigas with a fast 68060 and a GFX card. Nonetheless, a 68k port would be welcome!
 Could you show us some screenshots?


This is an old demo (every port had a different code name, Morocco, Zanzibar, etc). This shows off the basic, tile map, npc conversation, battle. Just remember its not designed to look flash and all that, its purposly designed to look and play like an old school CRPG. (You'd be surprised how many people go eeeeh its not like ultra wide screen with voice acting and patrick stewart in the lead role).

the youtube vid is nearly a year old, and there is a lot more meat to the combat engine than whats in the demo.

[youtube]gKZBM9Y63lk[/youtube]

As for porting to SDL, I'm not doing anything fancy, its all mostly putpixel and double buffering, so I could theoretically abstract out of SDL.. It just means more work than I had hoped to invest in getting a 68k port going.
--/\\-[ Stu ]-/\\--
Commodore 128DCR, JiffyDOS, Ultimate 1541 II, uIEC/SD, CBM 1902A  Monitor
 

Offline wawrzon

Re: sdl?
« Reply #4 on: February 07, 2010, 06:55:57 PM »
i do not understand why it is a news item. the current sdl port for 68k by bernd roesch (follow the posted links above) is quite complete and stable one by my cryteria. even me being c illiterate was able to port a few programs.
 

Offline yakumo9275Topic starter

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Re: sdl?
« Reply #5 on: February 07, 2010, 07:05:31 PM »
Quote from: wawrzon;541921
i do not understand why it is a news item. the current sdl port for 68k by bernd roesch (follow the posted links above) is quite complete and stable one by my cryteria. even me being c illiterate was able to port a few programs.


coz I posted by mistake in news - development instead of os - development and it hasnt been moved by a mod yet.
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