It would be much easier to have a game creation competition if we had better/more game development tools. BigBentheAussie has suggested SDL, which is a start, but some sort of game engine would enable people to get started with creating their games instead of having to build their own engines from scratch.
My suggestion for someone organizing an Amiga game development competition would be to find a bunch of game engines, and create installers for them so that people can easily install them and get started. Even SDL can be a pain to get started with, because you need libpng, etc., in order to load images.
For the classic Amiga, maybe selecting something like Backbone (is it freely available) would be an idea. Is Backbone stable enough? Are there any others?
For OS4, I've seen Kore Engine, and SDL Game Engine (SGE2D) on os4depot.
AmiDark also looks promising, but wouldn't be ready for use in a competition just yet.
I realize that those 8-bit guys probably don't have all that many tools; the difference is that they already have a community of people that take part in these competitions. Most of those have probably already built up their own library of code/tools.
A few other ideas:
- make it a "build it in a week" competition, so that people don't feel that they have to create a fully finished professional product
- Pick a simple game type, e.g., space invaders, and make the goal reinventing that game (i.e., not a simple clone)
- give people code for a basic working game (don't ask me where to get this from), and make the competition, polishing/hacking/enhancing that game
Hans