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Author Topic: Napalm for the Amiga  (Read 6291 times)

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Offline trekiejTopic starter

Napalm for the Amiga
« on: December 04, 2009, 04:50:36 AM »
Tell me about it, if you have played it.
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Offline Bamiga2002

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Re: Napalm for the Amiga
« Reply #1 on: December 04, 2009, 05:32:11 AM »
I like this game. I've played it pretty far now and i can say it's been a good and entertaining game for me. Nice graphics & gameplay. Try it.
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Offline Amiduffer

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Re: Napalm for the Amiga
« Reply #2 on: December 04, 2009, 06:09:50 AM »
Its an Amiga version of the PC game Command and Conquer, without the cheesy actors. 8)

Its certainly got its own style, and unique missions, so even if you played the other types on the PC, you'll still get plenty out of the tough missions. A graphic card and some extra RAM are encouraged, although it looks fine with just your regular accelerated A4000/A1200.
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Offline pVC

Re: Napalm for the Amiga
« Reply #3 on: December 04, 2009, 09:01:22 AM »
It's great looking game with massive graphics (those explosions and buildings etc were jaw dropping back then) and to get most of it you better have fast Amiga with graphics card (in Zorro3 or PCI, Zorro2 is too slow). Nice sound effects too.

In one player game it's bit difficult, but still worth trying to complete. Better learn the keyboard shortcuts from the manual etc :) But where it really stands out is the two player mode with serial linkup. It's one of the best multiplayer games I've ever played... and that can be counted in all those wasted days we played it with my friend ;)

Anyway, I'd say it's one of the best games on the Amiga ever. It's an exception in modern era of Amiga gaming as being Amiga original game and being good and well produced in it :)
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Offline x303

Re: Napalm for the Amiga
« Reply #4 on: December 04, 2009, 11:57:47 AM »
Quote from: trekiej;532518
Tell me about it, if you have played it.
Gonna play napalm in a moment, again ;)
 
 
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Offline Chieftain

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Re: Napalm for the Amiga
« Reply #5 on: December 04, 2009, 01:04:33 PM »
Played it on an A1200 with a Blizzard 030 Mk. III and 16MB RAM, sluggish as hell, soldiers looked as if they were running in slow motion. For some weird reason, increasing the Stack seemed to slightly speed things up, although I really can't say for sure.
Despite the speed issue it's a fun game, but quite challenging.
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Offline ck1200

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Re: Napalm for the Amiga
« Reply #6 on: December 04, 2009, 01:26:52 PM »
It's high on my list to get, but thought would hold of a bit until the 1200 is upgraded a bit :)
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Offline Tripitaka

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Re: Napalm for the Amiga
« Reply #7 on: December 04, 2009, 01:37:08 PM »
Napalm plays well on WinUAE too, handy if your 'miggy is not so high spec.
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Offline amiga1260

Re: Napalm for the Amiga
« Reply #8 on: December 04, 2009, 01:37:51 PM »
I played this game on an A1200 with Blizzard 1230 IV with 48 MB of RAM. It was very playable on this configuration. I saw better explosions and colors in this game the C&C Tiberian Sun on the PC.
 

Offline ck1200

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Re: Napalm for the Amiga
« Reply #9 on: December 04, 2009, 01:50:26 PM »
Quote from: Tripitaka;532559
Napalm plays well on WinUAE too, handy if your 'miggy is not so high spec.

 
Dont think i've got it on pc, will have to check
 
mind you turrican 3 keeps me occupied for long enough :D
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Offline Tripitaka

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Re: Napalm for the Amiga
« Reply #10 on: December 04, 2009, 03:21:35 PM »
Quote from: ck1200;532562
Dont think i've got it on pc, will have to check
 
mind you turrican 3 keeps me occupied for long enough :D


Why would you need it on PC ? WinUAE is an Amiga emulator so if your playing it with WinUAE it's the Amiga game that you will be running.
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Offline trilobyte

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Re: Napalm for the Amiga
« Reply #11 on: December 04, 2009, 03:29:39 PM »
Quote from: pVC;532536
It's great looking game with massive graphics (those explosions and buildings etc were jaw dropping back then) and to get most of it you better have fast Amiga with graphics card (in Zorro3 or PCI, Zorro2 is too slow).


It played fine back in 1998 on my A2000/060 with PicassoIV... Zorro2 was not too slow in my case.

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Offline mailman

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Re: Napalm for the Amiga
« Reply #12 on: December 04, 2009, 04:44:07 PM »
Good game. A bit slow but I think worth seeing and playing.
 

Offline Mad-Matt

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Re: Napalm for the Amiga
« Reply #13 on: December 04, 2009, 05:22:23 PM »
Its a great with the graphic style of the kknd pc games.  Completed it years ago on 040/25 dblpal hires (a little slow but still playable) and later via gfx card (BVision - much more enjoyable).

The company that made it went onto to make Command and Destroy on the DS if you want to try a slightly more modern version of the game (with ds limits).  Its possable that its using assets from what would have been euroburn on the Amiga.  http://www.cypron-studios.com/company.html
« Last Edit: December 04, 2009, 05:24:50 PM by Mad-Matt »
 

Offline pVC

Re: Napalm for the Amiga
« Reply #14 on: December 04, 2009, 05:27:28 PM »
Quote from: trilobyte;532579
It played fine back in 1998 on my A2000/060 with PicassoIV... Zorro2 was not too slow in my case.


In what resolution did you play it? In my opinion the game deserves the 640x512 resolution and it's total waste of its potential playing it in low resolution :) Gfx is let down too much in lowres... not to talk about viewing area.

On my A1200 with 060/66MHz and CV64/3D in Zorro2 it wasn't playable on 640x resolutions and I found 480x360 to be the best compromize between the speed and visibility/looks. On A4000/060 with PIV (Zorro3 of course) it was fast on 640x resolution. And now it really flies on my A1200 with 060/60MHz and Voodoo3 in Mediator.
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