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Author Topic: Is there any need for up-to-date software for AOS 3.x?  (Read 10618 times)

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Offline wawrzon

Re: Is there any need for up-to-date software for AOS 3.x?
« Reply #59 from previous page: June 17, 2009, 12:18:34 PM »
@dcr8520:ok, so amiga.sf is your site. should have to know.
 

Offline Varthall

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Re: Is there any need for up-to-date software for AOS 3.x?
« Reply #60 on: June 17, 2009, 12:45:25 PM »
Quote from: ChaosLord;511684
Say what?  I have tested lha vs lzx vs zip a zillion times.
I was forced to do those tests because my game archive on Aminet has 24 gazillion files in it and lzx kept damaging files.

lha works perfectly on giant archives.

If you are having an lha problem then you are probably not using lha but some GUI thingamajig that damages the archive.

What version of lha doesn't work on OS4?
Did u use it from CLI or some GUI thing?

I have first tried it under DOpus 4, then directly tried under CLI. Both the OS4 and latest 68k versions halt at launch, using 100% of the CPU (this on an 1GHz machine), I believe they remain stuck while scanning the directory tree. I remember it remained in such a state for 10 minutes before I reset the machine, and I was trying to archive the whole updated SDK archive. I'll eventually check again, see if it eventually unstuck after a while and how many files and dirs I'm trying to archive.

Quote

All versions of lzx are bugged.  There is no way around it.  If you use lzx and it "works" you just got lucky.  Eventually your luck will run out.  Friendly warning.

I have tried it lately using the public registered version of LZX and it seemed to work well, at least for smaller archives. What problems have you encountered?

Varthall
AmigaOne XE - AmigaOS 4.1 - Freescale 7457 1GHz - 1GB ram
MPlayer for OS4: https://sourceforge.net/projects/mplayer-amigaos/
 

Offline ShInKurO

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Re: Is there any need for up-to-date software for AOS 3.x?
« Reply #61 on: June 17, 2009, 01:02:54 PM »
Quote from: ChaosLord;511684

lha works perfectly on giant archives.


Try to create an arichive from a partition full of 2.7Gb...
 

Offline ChaosLord

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Re: Is there any need for up-to-date software for AOS 3.x?
« Reply #62 on: June 17, 2009, 01:33:02 PM »
Quote from: ShInKurO;511799
Try to create an arichive from a partition full of 2.7Gb...

I have done that lots of times.

If you don't want it to take forever then you must do the following things:
1. Assign T: to somehwere on the hard drive.  I must do this step because I only have 32 MB ram on my A1200 060.  Assigning it to the HD reduces memory fragementation also.

2. If you are using OS3.x then make sure you are running TLSFmem.  It makes lha go 20x or more faster on giant archives.

Quote from: Varthall
I believe they remain stuck while scanning the directory tree. I remember it remained in such a state for 10 minutes before I reset the machine, and I was trying to archive the whole updated SDK archive.

It wasn't stuck.  It just takes a long time to build up the file list into T:.

I agree that it takes to long.
I also agree that the scanning procedure does wayyyyyyy to many mallocs and frees so is very slow.
But in the end it works.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ChaosLord

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Re: Is there any need for up-to-date software for AOS 3.x?
« Reply #63 on: June 17, 2009, 01:49:58 PM »
Quote from: Varthall;511797
I have tried it lately using the public registered version of LZX and it seemed to work well, at least for smaller archives. What problems have you encountered?

Varthall

1. There is no such thing as "the" public registered lzx that works.

1a. "The" original lzx was totally broken, not y2k compliant.  Nobody uses it because the author flatly refuses to fix it.

1b. "The" orignal lzx was hacked by 2 different guys to fix the y2k and possibly other bugs.  So there are 2 different versions in use.  You never know what version someone will be using when they extract your archive.  Incompatible versions cause wacked out dates and file attributes.

2. No matther what lzx you use they all have a definite corruption bug which is usually triggered when you have a dir with several files which are very similar to each other.  Multiple almost identical files will sometimes be corrupted.  Many years ago when I did the tests it corrupted my game archive EVERY time, always in the gfx dir.

3. Other miscellaneous bugs.

This is why I was forced to stop using lzx many years ago. :(
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline asymetrix

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Re: Is there any need for up-to-date software for AOS 3.x?
« Reply #64 on: June 19, 2009, 08:49:43 AM »
I voted yes.

AmigaOS 3.x / Winuae is my setup. Most of my Amigas died.

This is the only way to enjoy Amiga, until have enough cash for a SAM.

What happens if the OS4 project fails ? AROS ?

As a previous poster had said, new OS3.x hardware is on its way.

Alot of New users are attracted to Amikit & old games, but dont know how to use the OS, or what the apps do.

Where is an online Amiga User guide, Apps guide etc.

We need to set a new standard using WinUAE/RTG.

An example port would be, Python 2.6.2.
why ?
So we can have a port of Pygame (it works best with Python 2.6.2).

Pygame is a set of python modules dedicated to making games, very quickly.
http://www.pygame.org

There are about 500 games available for Pygame, the API is very easy to use, it reminds me of Amos when games were made in droves, because it was so easy to setup and program.

We also need porting guides, a step by step guide, explaining each step.

We need consistency with applications eg:

do i use a version of GCC on Aminet ? which one ?
do i sift through all LHAs of every programs source to figure out how they work.
do i search the net incase a developer has posted a new version.
do I search for a different C compiler.

Developers still release userguides in guide format, why hasnt it been updated to support styles, embedded images,vector images - if they like the Amiga guide format.
Do developers prefere HTML ?

Do users like all the prefs files in AmigaOS, or do they prefere one app to handle them all.

We should be asking these things so ppl know what to program for.

Rather than porting the hard way, why not write software to wrap from one API to Amiga API.

Most of Spotups guide can be setup in a program to detect/scan files make changes without user interviening. The problem is ppl with the knowledge are too busy porting.

PPl with limited programming skills waiting/learning/redoing what everyone else is doing.

When was the last time Amiga users had competitions - to make coding fun ?

Maybe a website should be setup for developers to ask for assistance, eg write manuals etc. Anyone can access give assistance when they can.

Or even ppl write tutorials, if a developer is willing to be available to help. Maybe signatures as 'Amiga graphics/C/ Mon-Fri 10.00-13.00 GMT FREE/$10 helper'.

Even a guide about UNIX threads and mapping them to Amiga would be a start (for a small prog), and would be great help. Or start making applications from scratch.

Developers are doing a great job, with great apps. Help us to help you.

 

Offline Animagic

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Re: Is there any need for up-to-date software for AOS 3.x?
« Reply #65 on: June 19, 2009, 03:49:30 PM »
As Wayne already said, there is more of a "desire" than "need" for up-to-date SW for Amiga.
The truth is somewhere in between.
We DO need a modern browser with flash etc,
We DONT need another stupidly huge MSN-like app (I still wonder how can anybody make this simple app so memory/cpu/hd consuming...).

We need OpenOffice, VirtualDub, many video/audio codecs (for compression/decompression, not for real time on 020...), we urgently need a new browser capable of flash, youtube etc. and definately we need a lightweight yet beautifull mp3 player. My God, AmiAMP makes me wanna bite the screen every time it runs on my 030. It is just too "HEAVY" for slower machines. It is heavy even on my 060!

In general, we have almost everything we need. Some of them are still usefull today, some not that much.

I, personally, would like to see a new Scala version...
Greek Amiga User Group Amiga Hellas
You can find me on #amigahellas IRC channel on GRnet.
 

Offline dcr8520

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Re: Is there any need for up-to-date software for AOS 3.x?
« Reply #66 on: June 19, 2009, 04:05:05 PM »
Quote from: Animagic;512309
I, personally, would like to see a new Scala version...

This will be nice, Scala was one of the programs (or the program) i most times used back on the old days.
 

Offline Methuselas

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Re: Is there any need for up-to-date software for AOS 3.x?
« Reply #67 on: June 19, 2009, 06:42:16 PM »
If you want to port something, port this and maintain the port, so I have something to use, to test the artwork I make for the game. I'm tired of sending the images to the coder and waiting for him to report bugs.
 
 
 
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