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Author Topic: Quake 2 Total Conversions  (Read 2436 times)

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Offline mantisspiderTopic starter

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Quake 2 Total Conversions
« on: October 24, 2003, 01:48:57 AM »
With the news of Quake II being ported to the amiga knocking me aback, i ran around looking for decent Total Conversions of Quake to see if they would work on the Amiga.

I remember the X-Men total conversion getting its screen shots and reviews in amiga magazines years back, but just how far have people pushed modding Quake on the Amiga to release games that are desperated needed to get away from the PD collection sitting on all our desktops.

There are loads of funky TC's already out there like these few: http://members.aol.com/rjdriver/quake2tc.htm

StarWars on the amiga??? http://swtc.telefragged.com/info.php
Thats funky man.

Half-Life and Soldier of Fortune getting ported over would be great. What about KingPin? we wouldnt have GTA3 without it thats for sure.
A bit of CounterStrike on the amiga, and why not? The Classic Amiga can run these games, its just amazed me why they werent all ported over. One thing the amiga always had was the endless talent of the bedroom programmer.
Looking at these forums arounds it obvious that there still is a lot of people out there.

My mate asked me if there is anyone actually wanting to buy amigas anymore... i showed him my ebay lists how I get outbidded everytime I try to buy something to do with Amiga online. AAAAAAGH EVERYTIME!!!!!!

is there a question is all this drivvel? yes, yes there is :-D

has anyone been able to get Quake Mods and Total Conversions to work on their versions of Quake on their Amiga's?

:-D oh and is there a list of Amiga games that have actually been made, ported and developed since 1998? I kinda been out of the loop for a while.
HEY, I WAS IN THE ARMY GIVE ME A BREAK!

cheers  :-D
 

Offline mantisspiderTopic starter

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Re: Quake 2 Total Conversions
« Reply #1 on: October 24, 2003, 01:50:36 AM »
CounterStrike is out on Linux..... hmmmm
 

Offline odin

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Re: Quake 2 Total Conversions
« Reply #2 on: October 24, 2003, 08:58:41 AM »
Quote

mantisspider wrote:

Half-Life and Soldier of Fortune getting ported over would be great. What about KingPin? we wouldnt have GTA3 without it thats for sure.
A bit of CounterStrike on the amiga, and why not? The Classic Amiga can run these games, its just amazed me why they werent all ported over. One thing the amiga always had was the endless talent of the bedroom programmer.


Simple explanation. The games you mentioned are EXPENSIVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE to get a licence for. It´s not as if Joe the bedroomcoder can download the source for these games somewhere and compile it for AOS. Well...you can for HL2 I guess. But current Amigas are prolly way too slow to be able to run that :-).

And I doubt that a lot of good coders are left in Amigaland. And the ones that are, are already busy anyway :-).

Quote


has anyone been able to get Quake Mods and Total Conversions to work on their versions of Quake on their Amiga's?



I´ve played loads of Q1 mods in my Quake days on my miggy. The best being Team Fortress. (/me waves to any #amigaquake ppl out there). Q1 mods ought to work straight out of the box. Q2 mods however need recompiling I think. But didn´t Hyperion include a truckload of already miggy-compiled mods with Q2?

Offline MagicSN

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Re: Quake 2 Total Conversions
« Reply #3 on: October 24, 2003, 11:07:16 AM »
Hi!

About Q2 Mods... I ported tons of them (everything
I could get my hands on the source-code...). There is a Mod-CD you get together with your copy of Q2 which includes most of them, the rest of them are
found for download on the Amiga Quake 2 Page.
Star Wars Q2 is one of the ported Mods, BTW.

Halflife ? These guys are Microsoft fanatics... a try to licence Halflife was made in the past and it failed...

But the Amiga will get great game also in the future, even if it is not Halflife...

Steffen
 

Offline mantisspiderTopic starter

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Re: Quake 2 Total Conversions
« Reply #4 on: October 24, 2003, 05:34:06 PM »
Cheers guys,

Ive always been an unreal tournament fan myself. always steered clear of the Quake games only ever playing the WildWest total conversions of FPS games :-D Shame we cant get UT on the Amiga. Linux UT on WarpOS???

but the Quake II engine was fantastic and enabled far more impressive games to be made from its engine.

Hyperion seem to be the guys with the know-how on being able to disect and twiddle with the engine, shame they are just porting and not developing any original games of their own.
Yeegads the prospect of porting Monolith games to the Amiga (not to mention all the Linux & Mac ports they have to do) would be enough to stop anyone from developing their own game.

Monolith mmmmmmmmm NOLF, Aliens Vs Predator 2.....
Porting Shogu means they have ported the LithTech engine, now the hard part is over I suppose its just logistics to get all other LithTech powered games over to the Amiga.

Why port games over to the Amiga? Online multiplayer based games really need to be brought over to allow users of the platform to interact with the Mac, Linux & PC gamers out there. Peeping into the shop window really wont help secure the Amiga into the online gaming community.

Okay we wont see people at i22 playing GTA3 Vice City over the LAN against loads of PC users. Or even see Amiga users running around on CounterStrike. But it doesnt mean that by say hmmm i30 (lol which will probably be in February the way these LAN people go on) people such as Hyperion would have ported enough games to allow Amiga users to attend LAN parties with their Pegasos' and AmigaOne's kicking seven shades of sh*t out of everyone else.

Current Games at i-LAN parties:
Americas Army
Battle Field 1942
Counter-Strike
Devastation
Elite Force
Elite Force II
Enemy Territory
Half-Life (Mods)
Halo
IGI 2
Jedi Academy
Jedi Knight II
Kingpin
Medal of Honor
Quake II * ported to the Amiga
Quake III: Arena
Quakeworld
Raven Shield
Savage
Soldier of Fortune 2
Team Fortress Classic
Tribes 2
UnrealTournament
UT 2003
Wolfenstein

Why the list of games, well just to show how far behind we are the rest, but more to show that the Amiga can actually handle these games, we just need someone to port them. Yes too EXPEEENSIIIVE!!! but a platform cant survive on just classic arcade games, Quake II and FreeSpace.

Mmmmmmmmmm Return to Castle Wolfenstein.... pant wetting experience... mmmmm BANG BANG AAAAH ZOMBIES!!! DIE HITLER!!!!! truley tastey...
Quake III engine powered game already ported to Linux, and looks like its ready to ported elsewhere too: http://www.3dgamers.com/news/more/1011403689/ With the Raedon drivers already ready looks like the Amiga is on track. The reliance on the lame duck that is vodoo cards and the aging permidia chipset, this was really the only thing holding the Amiga/Pegasos from playing these games (apart from the liscencing and leg work etc.. ahem).
Lame duck? oooh come on... I have a version of nearly every single voodoo card and even the pants voodoo tv card and up to the 2nd gen cards they were great, then everyone overtook them. Even my Matrox based systems laugh at my voodoo cards. Thank the stars for ATI.

Ive run Quake III based games (and RtCW is one that pushes the Quake engines to the limits) on machines that use 1Ghz CPUs and Graphic cards less powerful than my trusty Raedon 7500, and they perform outstandingly.

So we finaly have the power to compete with PC's, unfortunately its been so long that the companies that stood by the Amiga nearly all gone.
No matter how powerful the hardware or the operating systems can become, without 3rd party developers actively producing software to run on these machines, the Amiga will be nipping on the heels of the rest of the world.

This post started so bright, but the realisation of the situation dawns on me as i type. sorry for making it so long and no doubt people have closed the window a long time ago. (ive probably timed out by now and need to log in again :-D )

The future is bright, the future is red and white checkered... but if its to get past being a platform designed for kiosks and hospitals, a bit more support is needed.

ok, time for everyone to start shouting at me.....