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Offline InsaneSoftTopic starter

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New software company/New Amiga game
« on: April 14, 2007, 04:20:40 AM »
We are very happy to announce you our engagement for the Amiga platform and the release of our newest software title

Amijeweled RTG

Do you like puzzle games? Amijeweled is an addictive puzzle game and you will like it for sure. Build rows and columns of three or more diamonds by swapping adjacent diamonds. If you manage to build a row or column of three or more diamonds of equal color this way, they will vanish and the diamonds above will fall down into the gap. For every row or column you will get points and, depending on the game mode, more time.

Play Amijeweled against time, if you seek the really big challenge. Or advance from level to level playing the level mode, get as much points as possible and try to win against the absolute king of Amijeweled, Dr. Braun!

Amijeweled is available as full version for only EUR 7,-, if you choose the email download. Additionally, you can choose a CD version for only EUR 12,- which will be sent to you by mail, within a very nice hardcover.

Of course you will find a demo version of Amijeweled for free download on our pages, too.

You can play Amijeweled RTG with almost every fast RTG-equipped Amiga, please test with the demo version, if your machine fulfills the requirements.

Please, visit us at our homepage, we are looking forward to you!

With kind regards

Insane-Software Wolfgang Hosemann

www.insane-software.de
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Niels Schapke & Wolfgang Hosemann
Insane-Software
http://www.insane-software.de
 

Offline stopthegop

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Re: New software company/New Amiga game
« Reply #1 on: April 14, 2007, 04:33:15 AM »
Thats happy news!  Always good to see active development for our platform.  :)
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Offline Ivanhoe

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Re: New software company/New Amiga game
« Reply #2 on: April 15, 2007, 12:33:21 AM »
Goooooooood!!! cool news,nice to view new games to
run and enjoy on our platform.

Where is the correct link to download the demo?

Aweb can't download from the game's page.Why?

And with Ibrowse can the demo be downloaded?

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Offline InsaneSoftTopic starter

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Re: New software company/New Amiga game
« Reply #3 on: April 15, 2007, 01:10:31 AM »
Hello Ivanhoe!

Thank you very much for your praise!

You will find the link to the demo version on the Amijeweled description page, on the right side.

AWeb breaks because of a simple single line of JavaScript needed for the download links. IBrowse 2.3 will do fine, we used it for testing the site functionality for usage with Amiga browsers.

With kind regards


Niels Schapke & Wolfgang Hosemann
Insane-Software
www.insane-software.de
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Niels Schapke & Wolfgang Hosemann
Insane-Software
http://www.insane-software.de
 

Offline Flashlab

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Re: New software company/New Amiga game
« Reply #4 on: April 15, 2007, 02:11:20 PM »
Nice game!

I tested the demo but on my system there's graphic corruption in P96. In the FAQ only CGX is mentioned...

Also maybe the filling of the playing field could be faster.
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Offline krashan

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Re: New software company/New Amiga game
« Reply #5 on: April 15, 2007, 02:28:53 PM »
Crashes badly on MorphOS, just after opening a black window without frames.

Offline krize

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Re: New software company/New Amiga game
« Reply #6 on: April 15, 2007, 10:05:44 PM »
Thanks, cool with new projects!

I like it, but I miss faster drawing of the playfield aswell.. Ran ok on my P96 A4000.

And what about fullscreen?
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Offline InsaneSoftTopic starter

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Re: New software company/New Amiga game
« Reply #7 on: April 16, 2007, 12:20:08 AM »
Hello!

We think it is time to answer some questions that araised the last day. First of all regarding the crashes under MOS (and DSI on OS4, we think they share the cause) and second to the speed Amijeweled can possibly reach on certain machines.

@krashan: Please, raise the stack amount within the tooltype section of the Amijeweled icon to 75000 or more. We discovered, that the DSI error some OS4 users were faced with, has its origin in a low stack space under certain circumstances. Maybe that Trance needs some more stack to run Amijeweled, please try higher values, too, if the amount of 75000 does not cure your problem. Please drop us a note, if this cures your crash problem!

@Flashlab: Could you please give us some more information about your system, e.g. used graphics card, exact version of P96 and such. We are seriously interested in having Amijeweled running flawlessy on as many different machines as possible.

The speed "problem" has its cause in the relatively slow Zorro bus. The falldown of the diamonds seems to be easy done, but it really isn´t. It is indeed the most power demanding part of the animations. We managed to get it playable even on Zorro2 equipped machines, but it will not be a speed wonder. This is the price we had to pay for the animated truecolour graphics. Machines like the PPC equipped Amiga 1200 or 4000 with a BVisionPPC/CyberVisionPPC will fill the field much faster, even with a 68040/25 (the slowest option for this type of machines). In fact, these machines are as fast as our WinUAE system (1,6GHz Centrino) that we use, among others, for developing and testing.

Fullscreen mode is planned for possible successors of Amijeweled.

With kind regards


Niels Schapke & Wolfgang Hosemann
Insane-Software
www.insane-software.de
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Niels Schapke & Wolfgang Hosemann
Insane-Software
http://www.insane-software.de
 

Offline Piru

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Re: New software company/New Amiga game
« Reply #8 on: April 16, 2007, 08:12:11 AM »
@InsaneSoft
Quote
Maybe that Trance needs some more stack to run Amijeweled

Trance does not affect stack usage at all.

If the game requires more stack, maybe it should have stacksize check + StackSwap when required?
 

Offline TNovosel

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Re: New software company/New Amiga game
« Reply #9 on: April 16, 2007, 09:06:36 AM »
Great news!!!! :-o
Thanks for classic amiga support.
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Offline keropi

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Re: New software company/New Amiga game
« Reply #10 on: April 16, 2007, 01:55:24 PM »
worked perfect on my csppc/grex4000D amiga! great, gonna see if I can register!

bah, I must add funds to my debit card LOL  :lol:  :lol:  :lol:  :lol:
 

Offline InsaneSoftTopic starter

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Re: New software company/New Amiga game
« Reply #11 on: April 16, 2007, 02:12:59 PM »
Hello!

It is time again to keep you up to date. We are still working on the DSI/crash problem, it discovered being very difficult, sadly.

@piru: We would be really glad, if it was that simple. We are using automatic stack extension already, but we didn't know that this works for 68k programs on MOS. For OS4, there is no automatic stack extension facility for 68k programs, so we were forced to set the stack amount within the tooltypes additionally.

It showed, that this "solution" only works temporarily, after some starts (on some machines two, on our own machine more than a dozen, without a DSI!) Amijeweled still brings a DSI error on OS4, so we think, that Amijeweled will still crash on MorphOS. Sadly.

We contacted the JIT authors to get some help with this. As soon as this problem is solved, we will inform you and our customers about this. Any necessary updates will be sent to our customers immediately, as well as the demo version update will appear on our server.

@keropi: We are very happy, that Amijeweled gives you the fun we intended :) Thank you very, very much for your praise!

With kind regards

Niels Schapke & Wolfgang Hosemann
Insane-Software
www.insane-software.de
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Insane-Software
http://www.insane-software.de
 

Offline Flashlab

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Re: New software company/New Amiga game
« Reply #12 on: April 16, 2007, 06:45:57 PM »
@Insane Software

I use OS3.9 BB2 with a PicassoIV running P96 2.1b. I do have system enhancers/hacks running like Visualprefs, Birdie and some others...

Does the full version also come with music?

And last but not least, maybe you could make the program in such a way that filling the playing field animation when you go up a level is optional?
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Offline Piru

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Re: New software company/New Amiga game
« Reply #13 on: April 16, 2007, 07:35:07 PM »
@InsaneSoft
Quote
We would be really glad, if it was that simple. We are using automatic stack extension already, but we didn't know that this works for 68k programs on MOS.

It works, of course. It would be really silly to break that.
 

Offline Piru

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Re: New software company/New Amiga game
« Reply #14 on: April 16, 2007, 10:43:46 PM »
@InsaneSoft

Debugged the thing a bit:

Avoid using custom planar bitmaps and it works just fine. Why are you using those in a "RTG" game anyway? It just slows the RTG system down as it must c2p/p2c all the time!

You could even use WriteLUTPixelArray IMO (doesn't P96 have cgx emulation for this too?).

Some other observations:
- You should not use scr->RastPort.BitMap->Depth directly, but GetBitMapAttr(scr->RastPort.BitMap, BMA_DEPTH).
- Using MEMF_CLEAR for every single allocation is a bit dull. In case the initial contents of the memory doesn't matter, it could be left out.
- Using 65536 byte array in decrunch and deflate routines accounts for most of the huge stack usage. This could be avoided quite easily with dynamic memory allocation (or static buffer and a semaphore).