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Author Topic: HyperCannon v0.8f released  (Read 3620 times)

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Offline realstarTopic starter

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HyperCannon v0.8f released
« on: April 04, 2007, 05:28:00 AM »
HyperCannon is an arcade style shoot-em-up game. The latest version adds on-the-fly overlay mode switching, a custom mp3 playlist feature and 2 completely new levels to play through. There are a few gameplay improvements and some new enemies/bosses too.

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Offline hooligan

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Re: HyperCannon v0.8f released
« Reply #1 on: April 04, 2007, 06:49:50 AM »
Thanks for the long waited update!
 

Offline AmiKit

Re: HyperCannon v0.8f released
« Reply #2 on: April 04, 2007, 07:57:11 AM »
MOS only?

Offline XDelusion

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Re: HyperCannon v0.8f released
« Reply #3 on: April 04, 2007, 09:18:29 AM »
Hmmm, looks like Space invaders with eye candy. Will have to check into this sometime! I remember getting to wave 97 on Space Invaders when I was 5 or 6! Good times! ;)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline hooligan

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Re: HyperCannon v0.8f released
« Reply #4 on: April 04, 2007, 09:34:35 AM »
Its more of a mix of Galaga and Stardust.
 

Offline XDelusion

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Re: HyperCannon v0.8f released
« Reply #5 on: April 04, 2007, 11:58:09 AM »
Even better!!!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline krize

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Re: HyperCannon v0.8f released
« Reply #6 on: April 04, 2007, 12:29:55 PM »
Great!! Im going to test this tonight ;)
MacMiniG4 MOS 3.18 rulez ... For music check: Horrordelic Records - Dark Psychedelic Music Since 2011 -
 

Offline Amigaz

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Re: HyperCannon v0.8f released
« Reply #7 on: April 04, 2007, 04:52:06 PM »
@Amikit

Time to get a real Amiga with a PPC card  ;-)
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Amiga 4000T - A3640 '040
Amiga 4000 - CS MKIII
Amiga 1200 - Blizzard 1230 MKIV
Amiga 1200 - Stock
Amiga CD32 - TF360
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Offline Piru

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Re: HyperCannon v0.8f released
« Reply #8 on: April 04, 2007, 05:49:08 PM »
Heh, this game looked quite simple at first.

But just wait till you get some extra weapons... Whoa! ;-)
 

Offline AmigaMance

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Re: HyperCannon v0.8f released
« Reply #9 on: April 04, 2007, 07:30:13 PM »
"HyperCannon features:

 o 3D rendered visuals"

 That means that it won't run on a BVision due to the lack of 3D drivers, right?
A1200 PPC user.
 

Offline realstarTopic starter

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Re: HyperCannon v0.8f released
« Reply #10 on: April 04, 2007, 09:25:43 PM »
The game doesn't require 3D drivers to operate so it should work fine on BVision. However, I am not sure if the game would be playable since I use 600Mhz and 1Ghz Pegasos systems for playtesting. :)
 

Offline AmigaMance

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Re: HyperCannon v0.8f released
« Reply #11 on: April 05, 2007, 01:03:09 PM »
Ok. I'll try it and see. :-)
A1200 PPC user.
 

Offline Jose

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Re: HyperCannon v0.8f released
« Reply #12 on: April 05, 2007, 06:37:31 PM »
@realstar

That's cool, what Api did you use, SDL ? Amiga graphics.library ?
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Offline Amigaz

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Re: HyperCannon v0.8f released
« Reply #13 on: April 05, 2007, 08:04:50 PM »
Reporting in that the game work fine on an A4000 with a Cyberstorm PPC 233mhz, Cybervision 64/3D gfx card

GERMAN ENGINEERING MAKES IT POSSIBLE  :-D

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Offline realstarTopic starter

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Re: HyperCannon v0.8f released
« Reply #14 on: April 08, 2007, 11:45:23 AM »
The API is a combination of the usual system libraries. (screen setup, input, timer etc.) AHI and MPEGA for sound and CyberGFX direct access to copy the hidden gfx buffer. I also created my own set of functions to handle the sprites/bobs, animation, movements/motions, gamelogic, collision detection, image loading, bitmapped fonts, gfx effects etc. Glad to hear it runs ok on Amiga PPC systems.