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Author Topic: MorphOS: Quake III: Arena  (Read 2212 times)

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Offline PiruTopic starter

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MorphOS: Quake III: Arena
« on: August 30, 2005, 09:35:00 PM »
Quake III: Arena has been released for MorphOS.

Download: http://bigfoot.morphos-team.net/files/morphosquake3.lha

REQUIREMENTS:

 - At least 256MB of memory
 - TinyGL version 50.9
 - Supported 3D hardware
 - 500MB free hard disk space
 - An internet connection to download the Q3A 1.32 update
 

Offline billchase

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Re: MorphOS: Quake III: Arena
« Reply #1 on: August 30, 2005, 11:04:49 PM »
That was quick.

C Snyder
 

Offline blobrana

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Re: MorphOS: Quake III: Arena
« Reply #2 on: August 31, 2005, 12:48:22 AM »
i see dead people

Offline Argus

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Re: MorphOS: Quake III: Arena
« Reply #3 on: August 31, 2005, 12:54:16 AM »
Anybody working on a Warp3D/miniGL version for PPC accelerators on classic? :cry:
posted on A2500+ C=2620 14MHz/8MbFast/1MbChip
dialed in @34K
Just livin\\\' the dream...
 

Offline billchase

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Re: MorphOS: Quake III: Arena
« Reply #4 on: August 31, 2005, 01:35:27 AM »
Someone mentioned about that on aw.net.  First off,
the memory requirement is too step for classic (even
though the blizzard can use 256MB, I frankly don't
think it has the horsepower).  Secondly, the 3D
driver requirement is also an issue currently with
the classic machines.  I sure the MorphOS experts
around here can be more specific.

C Snyder
 

Offline MskoDestny

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Re: MorphOS: Quake III: Arena
« Reply #5 on: August 31, 2005, 03:54:36 AM »
The windows version used to do fine with less than that.  I remember running it on my K6-2 with 64MB or maybe 128MB at the most.  The lack of bandwidth between the processor and video card on Mediator/Prometheus systems could be a bit of a problem though.
 

Offline billchase

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Re: MorphOS: Quake III: Arena
« Reply #6 on: August 31, 2005, 04:17:58 AM »
I agree, but for some reason, the MorphOS version is
stating a 256MB requirement.  Since I can't test it
myself, maybe it is a recommended memory that is
being stated vs a min to run requirement.

C Snyder
 

Offline smf

Re: MorphOS: Quake III: Arena
« Reply #7 on: August 31, 2005, 08:36:46 AM »
Morphos don't have any virtual memory so i can understand if quake3 requires quite a lot of memory
 

Offline Hyperspeed

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Re: MorphOS: Quake III: Arena
« Reply #8 on: January 29, 2006, 12:46:48 AM »
The Sega Dreamcast version of Quake 3:Arena runs at 60fps, 640x480 online with keyboard/mouse, 16-players firing at you in 16MB of total system memory and a 200Mhz processor.

I think the PowerVR is 3x more powerful than the Permedia 2 in the BVision but still...  16MB of TOTAL system memory?