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Author Topic: dynAMIte 2.4 - The first non-SDL game for OS4  (Read 4400 times)

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Offline djbaseTopic starter

dynAMIte 2.4 - The first non-SDL game for OS4
« on: January 08, 2005, 01:34:23 PM »
Just when you thought it was safe to return to online gaming, #amigazeux - in a very unusual and never seen before move - is excited to release dynAMIte 2.4.

Loads of fixes, optimisations, new features and workarounds for anti-Amiga code in OS4 go along with this remarkable new version of the best bomberman clone in history for the best Amiga hardware and OS ever.

"It blew me away the second I saw its startup window," said Grzegorz Galwas, dedicated dynAMIte player. "I was able to play this new version at a meeting in Hamburg against the best dynAMIte players worldwide", he continued, "and the fun and excitement it was dying is indescribable". After the tears dried he said, "I won't ever play it again!"

"In this exceptionally unusual move we of #amigazeux wish to break the current trend and support the Amiga community by actually releasing original software." said ****, CTO, who wants to stay anonymous for now, "We hope this situation is not too strange or alien."

Now, don't forget to feed your cat before starting this great game and play online to kill your best friends or be killed by them.

-- #amigazeux

Download dynAMIte 2.4 at http://dynamite.amigazeux.net
 

Offline Mr_Capehill

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #1 on: January 08, 2005, 03:33:52 PM »
While that humorious subject may work on so called satire sites, I think it's misleading.

Yes, I know we need more software :)
 

Offline lempkee

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #2 on: January 08, 2005, 10:36:28 PM »
Typical mos users to throw crap before actually checking, just to say it mildly we do infact have commerical software thats not sdl ..

anyway thanx for dynamite but sadly its not a big thing as it allready worked before this news item.

anyway just shows how far one man can go without getting his balls kicked.

ps: put it on wrongpla.net too as it fits there very nicely.
Whats up with all the hate!
 

Offline Hyperspeed

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #3 on: January 09, 2005, 02:53:04 AM »
I remember enjoying dynAMIte but I wasn't too keen on it using the
identify.library to display my system specs to every man and his dog.

I think it was more a GFX card thing if there was a lot of players but
I think the more of this kind of software we have the better.

Well done!

:-)

Now can someone port a publicity-catching PC game to AmigaOne... maybe
get Bungie to license out Halo (it's on PC after all!)

:-D :-D

Who'd have thought Wipeout 2097 would come to Amiga back in 1997 with
the PowerUp boards...
 

Offline KennyR

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #4 on: January 09, 2005, 04:19:45 AM »
Quote
Hyperspeed wrote:
I remember enjoying dynAMIte but I wasn't too keen on it using the
identify.library to display my system specs to every man and his dog.


Can I ask why??
 

Offline djbaseTopic starter

Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #5 on: January 09, 2005, 10:40:02 AM »
I see some of you guys are a bit paranoid and dont understand humour.
 

Offline Johan Samuelsson

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #6 on: January 09, 2005, 01:38:22 PM »
c'mon guys! their announcements has always been a very fun read! ... don't take it so seriously!... i was very surprised to see os4 support from them, good one fellas! let's get more edgy boarder crossin' devers! :) hmmm... it bugs my os4 hard though. I can play it and all that, but when i exit it crashes, and i have to reboot, and if I do a soft reboot, it won't come back, it hangs and mutters something about C:binddrivers... ???....
.\\\\ Spot / Up Rough Soundsystem //.
check it ---> http://www.uprough.net
 

Offline ikir

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #7 on: January 09, 2005, 02:21:34 PM »
Yeah yeah. But if someone write a title against MOS a flamewar start, because reds are all fanatics.... instead this title is only humor.
Anyway the title is misleading, because it isn't the first OS4 game non SDLbased....

Dynamite is a cool game, i love it. But i got a Grim reaper after clicking on "Battle", i'll try later or tomorrow again. "For sure" these things because OS4 sucks. Congratulations as always to AmigaZeus krew to be very positive and balanced :-D
 

Offline itix

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #8 on: January 09, 2005, 11:47:48 PM »
The game is not really OS4 native even... ;-)
My Amigas: A500, Mac Mini and PowerBook
 

Offline ikir

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #9 on: January 10, 2005, 12:13:08 AM »
Ok i've played it..... really amazing. I remember a long time ago when i used to play it online with my 1200 060.
It is very fast and playable now on A1 (window on the old 1200 was a nightmare). Dynamite is imho, one of the best Amiga and i'm not joking. It has a lot of funny and usefull features.
Congrats to Dynamite devs.
PS: when i exit and i start IBrowse, i got a GR. It happens only with Dynamite :-O It is not a great problem anyway.
 

Offline Rogue

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #10 on: January 11, 2005, 01:13:02 PM »
Quote
I see some of you guys are a bit paranoid and dont understand humour.


"Anti-Amiga code in OS 4"... Humour could be less offensive. If it was me that did something like that, I would be flamed to no end.

Besides, Freespace is out which isn't SDL either.
Look out, I\'ve got a gun
 

Offline K0rky

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #11 on: January 11, 2005, 07:21:00 PM »
Why don't people just stop moaning and groaning about what has and has not been said,and just enjoy the software......
 

Offline Gelb

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #12 on: January 11, 2005, 08:41:04 PM »
>"Anti-Amiga code in OS 4"... Humour could be
> less offensive. If it was me that did something
> like that, I would be flamed to no end.

So, have you removed the Anti-Amiga code from MatchPattern#?() functions yet?

> Besides, Freespace is out which isn't SDL
> either.

Well, it was a joke. Not meant serious. You were supposed to smile at least. Wasn't it obvious?
...
 

Offline Mr_Capehill

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #13 on: January 12, 2005, 06:57:06 AM »
Why don't people then "just release the software", without making all kind of stupid announcements?

I am a fan of humour, but there are many kind of humour available. As I said, this subject line might work on some other sites, but reading it on Amiga.org...
 

Offline Gelb

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Re: dynAMIte 2.4 - The first non-SDL game for OS4
« Reply #14 on: January 12, 2005, 11:22:27 AM »
> Why don't people then "just release the
> software", without making all kind of stupid
> announcements?

Such press releases are a great way to compensate for the crap we had to take while developing - in this case - dynAMIte. Some people even have claimed and still do so that our software contains anti-OS4 code (hello sg2) or (as braindead as it sounds) viruses. Of course most problems are just due to OS4's own incapability to stay at least compatible with AmigaOS3.x while, ironically, it is based on the ONLY REAL TRUE Amiga(TM)OS source code.
...