Maybe, but when I do screenshots, would I care about the speed? After all you can't see that in the first place
True, but looking at a lot of the more recent screenshots, they look like they've been done more "on the fly" rather than carefully prepared, so that was my guess. I imagine you position things a bit to get the best view of certain elements, and maybe fire up a demo.
Yes, as I said on AW.net Picasso96 is still 68k (graphics is PPC now but of course is still patched largely by P96) because of certain delays and other things that came up, although work is underway. However, I can assure you that there is nothing sluggish or unresponsive about OS 4 even with emulated graphics system.
Well, I'll be at the OS4 demo in Newcastle, and be warned, I'm a picky bastard when it comes to GUI responsiveness :-) Btw, do you have any idea whether that'll be a recent build they're using there? I just don't like the idea of travelling a few hundred miles to see a build that is way behind the current working status of the product.
Btw, I'm not saying it
should be fully optimised now, the product is still in development, the people developing it knows what needs the most work and they'll do the work in the order they see fit.
I had my problems under Linux/x86 with 512 swap when playing some games like UT2003. I'm rather safe than sorry. 1 Gig is overkill, but then, the disk has 40 gigs so I was in a generous mood when I partitioned it.
On Windows, half a gig of RAM available, I have 100MB swap, and I'll be annoyed with anything that is using swap over physical. I'll quite happily complain to software manufacturers rather than burden myself with even a potential performance degradation. But this is all point of view on the problem. For all I know, the swap partition is also used for debugging logs or crash data during testing.