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Author Topic: Rage Hard on MorphOS  (Read 5929 times)

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Offline redrumloa

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Re: Rage Hard on MorphOS
« Reply #14 on: May 16, 2003, 04:05:20 PM »
@Carls

What's wrong with the screenshots of RageHard? :-?  Looks fine and it isnt done.
Someone has to state the obvious and that someone is me!
 

Offline logain

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Re: Rage Hard on MorphOS
« Reply #15 on: May 16, 2003, 04:38:06 PM »
@Sidman


Lets me say, that both Heretic 2 and Freespace are good
playable on MorphOS (i have both of them here), but there
are some minor glitches.

If Hyperion really wants to bring these games for the
MorphOS platform, they dont need another license.
They just need to do some workarounds on the Amiga version
and the software would be fully supported by AmigaOS
as well as MorphOS. And its still an Amiga Version of
course!

So i think their reason for not supporting MOS has been
anything else...
 

Offline SidMan

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Re: Rage Hard on MorphOS
« Reply #16 on: May 16, 2003, 04:59:49 PM »
@logain

If they run under MorphOS then why do they need to bring out MorphOS specific versions?

I don't think we can blame any software house for not supporting a platform. If this was the case then we'd all be complaining to ID Software (and such like) for not supporting the Amiga or MorphOS in modern gaming titles.

Time restraints, profit margins and legal issues all come into play, surely?
 

Offline ikir

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Re: Rage Hard on MorphOS
« Reply #17 on: May 16, 2003, 05:11:32 PM »
www.planetragehard.com

No amiga/morphos name on the entire site.....
 

Offline Hooligan_DCS

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Re: Rage Hard on MorphOS
« Reply #18 on: May 16, 2003, 05:16:26 PM »
@Ikir

Quote from interview linked before:

Quote
Let's talk about Rage Hard. What is the stage of affairs?

There are new screenshots on www.planetragehard.com (Mac version only) but the graphic of the MOS version will not be different.6 of 10 levels are designed completely now. As soon as the new 3d drivers for MOS are ready we can fix an exact release date.

Will there be an AOS 4.0 version of rage Hard?

No there will definitively be NO OS4.0 version.


Which of course doesn't make your point wrong. I couldn't find it either.
 

Offline SlimJim

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Re: Rage Hard on MorphOS
« Reply #19 on: May 16, 2003, 05:19:29 PM »
Too bad about the AOS4 version, but I guess it's only to
congratulate the MOS-community on gettting a new game!
 
Enjoy.
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SlimJim
 

Offline zacman

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Re: Rage Hard on MorphOS
« Reply #20 on: May 16, 2003, 05:24:46 PM »
>No amiga/morphos name on the entire site.....

In the Forum
 

Offline KennyR

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Re: Rage Hard on MorphOS
« Reply #21 on: May 16, 2003, 05:32:20 PM »
Quote
If you want to put your money on a new 3D shooter, why should you buy something that looks like a five year old game when you can get something with the looks of UT2003?


You can? I thought the little matter of licencing pretty much ruled that out. When are you paying the licence fee for a MOS/OS4 port of UT2003? ;-)

Of course you can always play UT2003 on a PC...but where's the fun in that? :-)
 

Offline xeron

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Re: Rage Hard on MorphOS
« Reply #22 on: May 16, 2003, 05:49:56 PM »
Quote

To put it bluntly: If that is a game looking "awesome", I feel sorry for the MorphOS gaming community.


Well, it looks good for an Amiga game, but it only looks like a Quake 3 level engine to me.

I watched some AVI's of the upcoming Half Life 2 game today; now THAT is awesome! The physics, enemy AI and object materials displayed were just a whole generation ahead. It made the Doom III videos i've seen look like the original Wolfenstein in comparison  :-o  :-D
Playstation Network ID: xeron6
 

Offline logain

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Re: Rage Hard on MorphOS
« Reply #23 on: May 16, 2003, 05:51:29 PM »
Hi SidMan,

I didnt blame Hyperion for not doing a native version.
This was exactly not my point (the last part was
pointing at Hyperions statement why they refused to
make this game running perfectly on MorphOS).
I only wanted to say that no other license is
required to make this a morphos game too and rise
the sales. Just a minimal workaround has to be
made for that.

So lets put it together:

Time restaints: Not even a day i guess...

Profit margin: Sell easily dozens initially and
an option for hundreds later on...

Legal Issue: Nothing changes as this remains an
Amiga game...
 

Offline takemehomegrandma

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Re: Rage Hard on MorphOS
« Reply #24 on: May 16, 2003, 06:08:29 PM »
Have any of you tried Postal 2 on PC? That's what I call a first person shoot'em up! :-D I played it allmost non stop for two or three days. And man, is that game full of funny details!  :-)
MorphOS is Amiga done right! :)
 

Offline redrumloa

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Re: Rage Hard on MorphOS
« Reply #25 on: May 16, 2003, 06:10:48 PM »
Quote
And man, is that game full of funny details!


In a VERY disturbing sort of way :-o
Someone has to state the obvious and that someone is me!
 

Offline carls

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Re: Rage Hard on MorphOS
« Reply #26 on: May 16, 2003, 08:30:15 PM »
@redrumloa
By the gaming-standard of today it's low-polygon-count and pretty poorly textured. But if it's "work in progress" screensots, I might be a little soon to judge.

In any case, you've got a powerful PC, compare that game to Quake 3 (which should work fine on Pegasos hardware since it's even playable on a PII 450 with a TNT2 card).
Amiga: Too weird to live, too rare to die.
 

Offline carls

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Re: Rage Hard on MorphOS
« Reply #27 on: May 16, 2003, 08:36:51 PM »
@KennyR

Allright, what I mean is that if hard-gaming would-be owners of new Amigaish hardware (like me) are going to be interested in the Pegasos, there needs to be games that look a little more interesting than Counter Strike. Most people seems to go bananas as soon as someone even thinks about mentioning a new game to be ported - as if it's the world's greatest game just because someone might release it for MorphOS.
Amiga: Too weird to live, too rare to die.
 

Offline SidMan

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Re: Rage Hard on MorphOS
« Reply #28 on: May 16, 2003, 10:20:35 PM »
@logain

Fair enough I understand your point.

Out of curiousity what changes are needed to make these titles run perfectly under MorphOS? Could it be that it's just the emulation on MorphOS that needs tweaking?
 

Offline logain

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Re: Rage Hard on MorphOS
« Reply #29 from previous page: May 17, 2003, 03:54:04 AM »
I have mainly two annoying things, one for each game :-)

In Freespace i sometimes cant press the "next page button" on the
mission briefing (while all others work). I did have it in 2 missions
so far. As this bug was in the first demo too and disappeared in the
4th update for this demo, i think thats a game related issue.

In Heretic 2, i downloaded the available update which integrated the
mouse wheel. The mousewheel is nicely integrated in MorphOS and
its also possible to select it in the game (fe for changing weapons
as usual :) and you can also use it once in the game. Once mean, you
get the second time a "mousewheel unbound" and then nothing anymore.
No idea what causes this actually since it worked with BPPC. Should
note that in general it runs far more stable on my Pegasos than on my
BPPC.

As for your second question, well, there are many possibilities (maybe
its just me who needs some tweaking :). The Emulation in general runs
very fine and i couldnt  encounter similar problems elsewhere so far.

Finally some words on-topic :-)

Big respect to Titan!
I think this game is already looking very nicely (and is nicely
progressing too) but even more important for me is , that
that a lot of work seems to be put in a good gameplay (exactly what i
miss sometimes in fps, most notably quake 3 class as battleing in an
arena without any tactical elements is really lame imo).
So i'm really looking forward to give it a try ;-)