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Author Topic: Duke Nukem 3d source is GPLed  (Read 3000 times)

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Offline SystemTopic starter

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Duke Nukem 3d source is GPLed
« on: April 03, 2003, 08:49:07 PM »
It seems that 3dRealms have released the source code for Duke Nuken 3d into GPL. Any coders out there have some free time?

Duke Nukem download page

 

Offline redrumloa

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Re: Duke Nukem 3d source is GPLed
« Reply #1 on: April 03, 2003, 09:16:10 PM »
Interesting, Duke Nukem3D was an awesome game. I doubt we will see a conversion though. All the serious coders left in the platform are either working on OS4, MOS or one of the few application packages. AVP never did make an appearance :-(
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Offline Crumb

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Re: Duke Nukem 3d source is GPLed
« Reply #2 on: April 03, 2003, 09:21:26 PM »
I think that we will see it once it is ported to SDL/Linux... they already have adapted a 75% of it.
Many people like this game and there were even level renderers for Amiga so I'm sure that someone will port it from Linux.

BTW AlienVersusPredator isn't even ported to Linux... once it is finished for Linux we may see it...

Programmers interested in doing ports should check out:
http://icculus.org/
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Offline ikir

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Re: Duke Nukem 3d source is GPLed
« Reply #3 on: April 04, 2003, 07:31:11 AM »
Good idea.....

Waiting the Amiga Version ;-)
 

Offline lionstorm

Re: Duke Nukem 3d source is GPLed
« Reply #4 on: April 04, 2003, 09:55:03 AM »
AFAIK a french guy made a petition 2-3 years ago and sent it to 3d realms but his site was not updated for long time.
The name was david berrault, something like that. Its a shame it did not work at that time !!
Lio
 

Offline bloodline

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Re: Duke Nukem 3d source is GPLed
« Reply #5 on: April 04, 2003, 11:04:00 AM »
Once any game has been ported to SDL it becomes really easy to port it across any platform...

Any platform that supports SDL, that is  :-D (which is most of them, though I've not see a C64 DI yet)

Offline lempkee

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Re: Duke Nukem 3d source is GPLed
« Reply #6 on: April 04, 2003, 03:25:23 PM »
fab. news!!! , now if only someone would do a port..., but most of all i'd want a 68k/ppc port but i guess only one of them will be made if any gets made at all...

i have waited a long time for this annoucement... heh i am pretty happy now :)
Whats up with all the hate!
 

Offline whabang

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Re: Duke Nukem 3d source is GPLed
« Reply #7 on: April 04, 2003, 07:08:26 PM »
Great!
DN3D should be playable on most 50 MHz w. FPU systems out there...
A little late, but still great news.
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Offline redrumloa

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Re: Duke Nukem 3d source is GPLed
« Reply #8 on: April 04, 2003, 11:07:32 PM »
Quote
DN3D should be playable on most 50 MHz w. FPU systems out there...


It was certainly playable on a 060/66 running under ShapeShifter.
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Offline Rogue

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Re: Duke Nukem 3d source is GPLed
« Reply #9 on: April 05, 2003, 09:06:36 AM »
Actually, most of these games use plain framebuffer graphics and are relatively easy to port *but* the endian conflicts is what makes things so problematic. I wouldn't be afraid of the assembler or the system-specific parts (its a dos game after all), but the endian conflicts tend to pop up at the most unexpected places and have always been a pain in the to correct.
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Offline whabang

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Re: Duke Nukem 3d source is GPLed
« Reply #10 on: April 05, 2003, 09:29:07 AM »
Quote
a pain in the

Ooooh! That sounds bad! :-D
Beating the dead horse since 2002.
 

Offline utri007

Re: Duke Nukem 3d source is GPLed
« Reply #11 on: April 07, 2003, 10:23:12 AM »
It's playable with 040 40mhz with shapeshifter and aga (tuboevd)
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD