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Author Topic: Duke Nukem Speed issue  (Read 5311 times)

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Offline LPTopic starter

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Duke Nukem Speed issue
« on: October 01, 2003, 10:10:33 PM »
Does anyone know how I make this game hit just near 15 fps on a A1200/060@50mHz? w/P96...

I've tried to add buffers as suggested in the :rtfm:

But still the game is zZzlow... (my guess would be 1 fps...)
Hmm... Does any one know the "golden" setup for the dear Duke?

-This includes P96 settings, MMU, Vblank...???
 

Offline fragment

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Re: Duke Nukem Speed issue
« Reply #1 on: October 02, 2003, 08:40:43 AM »
Quote

LP wrote:
Does anyone know how I make this game hit just near 15 fps on a A1200/060@50mHz? w/P96...

I've tried to add buffers as suggested in the :rtfm:

But still the game is zZzlow... (my guess would be 1 fps...)
Hmm... Does any one know the "golden" setup for the dear Duke?

-This includes P96 settings, MMU, Vblank...???


You need Oxypatcher, Cyberpatcher or similar. I use Muredox which is free. Get it from aminet. It fixes some FPU instructions. The speed difference is huge! You also need to have MMULib installed.
...
 

Offline lempkee

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Re: Duke Nukem Speed issue
« Reply #2 on: October 02, 2003, 09:54:49 AM »
people who doesnt use oxypatcher if they have a 040 or a 060...well one word...JEEZ!

also remember to use either latest setpatch or the "speedychip" patch , that will also speed it up alot..

beyond that, remeber duke is still very beta, hopefully we will get a really good attempt soon.

cheers
Whats up with all the hate!
 

Offline LPTopic starter

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Re: Duke Nukem Speed issue
« Reply #3 on: October 02, 2003, 10:02:10 AM »
thanks a-bunch guys!

I'll try it out...

Is Oxypatcher a commercial prog then... Never heard of it before now...
 

Offline xeron

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Re: Duke Nukem Speed issue
« Reply #4 on: October 02, 2003, 10:17:24 AM »
I used to use Oxypatcher, but it stopped working when I upgraded to OS3.9, and I couldn't be bothered to figure out why, so I stopped using it. I'll give Muredox a try.
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Offline Crumb

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Re: Duke Nukem Speed issue
« Reply #5 on: October 02, 2003, 06:22:43 PM »
what resolution do you use?
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Offline xeron

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Re: Duke Nukem Speed issue
« Reply #6 on: October 02, 2003, 07:15:35 PM »
Ooh! I installed MuRedox, and now Duke runs a LOT faster... its completely playable now. At the default size (fullscreen, except status bar), it averages 20FPS, and gets 46FPS if I face a wall. Mirrors and overlay text give that a big hit, though. If I shrink the window right down (not that I need to; its perfectly playable fullscreen), I get nearly 80FPS facing a wall, and 60 odd average.

My setup is A4000, Cyberstorm MkIII 060/50, Mediator 4000, Voodoo 3, Repulse soundcard via AHI. It works great!
Playstation Network ID: xeron6
 

Offline redrumloa

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Re: Duke Nukem Speed issue
« Reply #7 on: October 02, 2003, 08:03:37 PM »
Play Mac Duke under Shapeshifter, you'll get much better framerate :-)
Someone has to state the obvious and that someone is me!
 

Offline xeron

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Re: Duke Nukem Speed issue
« Reply #8 on: October 02, 2003, 08:20:18 PM »
Ahhh but Mac duke doesn't feel the same. The engine isn't quite right. This is *proper* duke. Plus, the Mac didn't get Atomic edition. PLUS I don't have to install Shapeshifter, a Mac ROM, MacOS...
Playstation Network ID: xeron6
 

Offline xeron

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Re: Duke Nukem Speed issue
« Reply #9 on: October 02, 2003, 08:33:28 PM »
*PLUS* I don't own acopy of Mac Duke Nukem 3D.
Playstation Network ID: xeron6
 

Offline redrumloa

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Re: Duke Nukem Speed issue
« Reply #10 on: October 02, 2003, 08:37:14 PM »
@Xeron

Just busting your chops :-P
Someone has to state the obvious and that someone is me!
 

Offline lempkee

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Re: Duke Nukem Speed issue
« Reply #11 on: October 02, 2003, 09:05:25 PM »
yes oxypatcher is commerical ware ....fairly cheap when it came, i regged and got 2 updates before it died...but i still use it even after 6 years :)  thats kinda cool.

but as others say here, there is free stuff which is new'r and hopefully less hacky.

i havent tried all but i didnt like them i tried and thats why i am still using oxypatcher...

cheers
Whats up with all the hate!
 

Offline Damion

Re: Duke Nukem Speed issue
« Reply #12 on: October 02, 2003, 10:16:16 PM »
Remember guys MuRedox/Oxypatcher/Cyberpatcher
are HACKS...and can have adverse side effects in
certain situations (I get garbled sound output with
some programs using MuRedox). They will
only speed up some few programs which use
68881/68882 FPU instructions that are
unimplemented in the '040/'060.

-edit-
That being said - used in combination with certain
programs they can provide a huge improvement
in speed and 'smoothness'. BTW: If you use MuLib
package you should only use MuRedox, and not
Oxy or Cyberpatcher.
 

Offline Corrie

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Re: Duke Nukem Speed issue
« Reply #13 on: October 03, 2003, 12:28:56 AM »
I run an A4000T, Cyberstorm MKIII 060 66Mhz, CybervisionPPC 8Mb Gfx Card and 128Mb FastRam.

I get the following results on Amiduke:

320x200 8bit CyberGfx Screenmode - 21fps
640x480 8bit CyberGfx Screenmode - 11fps

Saying this, I do get a bit more in certain areas of the game, such as the falling down the pipe in the LA Meltdown scene. I get 44fps.. but thats not all the time. The above results are what I get with the normal gameplay.

Overall on my PC, Duke uses a 320x200 screenmode, so on my Amiga running that screenmode, its just as playable. Sounds are clear, movement is very good. Overall I am VERY HAPPY with the results.
Escom A4000T ^ Cyberstorm MKIII 68060 75Mhz ^ 128Mb Fastram ^ CybervisionPPC ^ IOBlix ^ Ariadne II ^ Prelude ZII ^ 147Gig 10k U320 SCSI HD ^ OS 3.9!
 

Offline DoomMaster

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Re: Duke Nukem Speed issue
« Reply #14 on: October 03, 2003, 04:35:00 AM »
To LP:

I play Duke Nukem every day on the Kali game server, but I play the PC version.  The PC version of Duke Nukem is the best version of the game.  The Amiga 1200 version SUCKS!  I have drawn some of the best maps in the world for Duke Nukem.  They are the famous HGC Series of maps.  There are 36 of the HGC maps for Duke Nukem so far.  Go to Kali and you can get the famous HGC maps from me.     :-D
[color=FF0033]1 Amiga 2500 / 040, 2 Amiga 2000HDs, Atari Mega4 ST, Pentium 4 PC, Macintosh SE[/color]